丝柯克

丝柯克
丝柯克Name丝柯克
Title虚渊暗星
Occupation寰宇劫灭
AssociationSCOURGE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Sword
ElementElement Cryo
Day of Birth5
Month of Birth11
Vision (Introduced)
Constellation (Introduced)磷星座
Chinese Seuyu谢莹
Japanese Seuyu能登麻美子
English Seuyu卡特·普罗塔诺
Korean Seuyu徐多慧
Description曾现身于深渊裂隙和原始胎海的来访者,教导达达利亚武技的老师。孤身一人的女武者。
Character Ascension Materials
哀叙冰玉碎屑
哀叙冰玉断片
哀叙冰玉块
哀叙冰玉
深邃纠缠的凝视
云岩裂叶
啮合齿轮
机关正齿轮
奇械机芯齿轮
Skill Ascension Materials
「角逐」的教导
「角逐」的指引
「角逐」的哲学
升扬样本·骑士
智识之冕

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritDMG%MaterialsTotal Materials
196727.9362.765.0%50.0%0%
20250872.45162.85.0%50.0%0%
哀叙冰玉碎屑1
0
云岩裂叶3
啮合齿轮3
摩拉20000
哀叙冰玉碎屑1
0
云岩裂叶3
啮合齿轮3
摩拉20000
20+333696.4216.625.0%50.0%0%
404992144.24324.135.0%50.0%0%
哀叙冰玉断片3
深邃纠缠的凝视2
云岩裂叶10
啮合齿轮15
摩拉40000
哀叙冰玉碎屑1
0
云岩裂叶13
啮合齿轮18
摩拉60000
哀叙冰玉断片3
深邃纠缠的凝视2
40+5581161.25362.365.0%50.0%9.6%
506421185.53416.95.0%50.0%9.6%
哀叙冰玉断片6
深邃纠缠的凝视4
云岩裂叶20
机关正齿轮12
摩拉60000
哀叙冰玉碎屑1
0
云岩裂叶33
啮合齿轮18
摩拉120K
哀叙冰玉断片9
深邃纠缠的凝视6
机关正齿轮12
50+7206208.21467.895.0%50.0%19.2%
608055232.73522.995.0%50.0%19.2%
哀叙冰玉块3
深邃纠缠的凝视8
云岩裂叶30
机关正齿轮18
摩拉80000
哀叙冰玉碎屑1
0
云岩裂叶63
啮合齿轮18
摩拉200K
哀叙冰玉断片9
深邃纠缠的凝视14
机关正齿轮30
哀叙冰玉块3
60+8644249.75561.235.0%50.0%19.2%
709501274.49616.835.0%50.0%19.2%
哀叙冰玉块6
深邃纠缠的凝视12
云岩裂叶45
奇械机芯齿轮12
摩拉100K
哀叙冰玉碎屑1
0
云岩裂叶108
啮合齿轮18
摩拉300K
哀叙冰玉断片9
深邃纠缠的凝视26
机关正齿轮30
哀叙冰玉块9
奇械机芯齿轮12
70+10089291.51655.075.0%50.0%28.8%
8010956316.53711.35.0%50.0%28.8%
哀叙冰玉6
深邃纠缠的凝视20
云岩裂叶60
奇械机芯齿轮24
摩拉120K
哀叙冰玉碎屑1
0
云岩裂叶168
啮合齿轮18
摩拉420K
哀叙冰玉断片9
深邃纠缠的凝视46
机关正齿轮30
哀叙冰玉块9
奇械机芯齿轮36
哀叙冰玉6
80+11544333.55749.545.0%50.0%38.4%
9012417358.77806.215.0%50.0%38.4%
90+12417358.77806.215.0%50.0%38.4%
10013300439.49863.515.0%50.0%38.4%

Skills

Active Skils

极恶技·断极恶技·断
普通攻击
进行至多五段的连续攻击。

重击
消耗一定体力,掷出回旋的晶枪,对前方的敌人造成伤害。

下落攻击
从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
一段伤害54.52%58.96%63.4%69.74%74.18%79.25%86.22%93.2%100.17%107.78%115.39%123%130.6%138.21%145.82%
二段伤害49.79%53.85%57.9%63.69%67.74%72.37%78.74%85.11%91.48%98.43%105.38%112.33%119.27%126.22%133.17%
三段伤害32.42% + 32.42%35.06% + 35.06%37.7% + 37.7%41.47% + 41.47%44.11% + 44.11%47.12% + 47.12%51.27% + 51.27%55.42% + 55.42%59.57% + 59.57%64.09% + 64.09%68.61% + 68.61%73.14% + 73.14%77.66% + 77.66%82.19% + 82.19%86.71% + 86.71%
四段伤害60.8%65.75%70.7%77.77%82.72%88.38%96.15%103.93%111.71%120.19%128.67%137.16%145.64%154.13%162.61%
五段伤害82.9%89.65%96.4%106.04%112.79%120.5%131.1%141.71%152.31%163.88%175.45%187.02%198.58%210.15%221.72%
重击伤害66.82%*272.26%*277.7%*285.47%*290.91%*297.12%*2105.67%*2114.22%*2122.77%*2132.09%*2141.41%*2150.74%*2160.06%*2169.39%*2178.71%*2
重击体力消耗20点20点20点20点20点20点20点20点20点20点20点20点20点20点20点
下坠期间伤害63.93%69.14%74.34%81.77%86.98%92.93%101.1%109.28%117.46%126.38%135.3%144.22%153.14%162.06%170.98%
低空/高空坠地冲击伤害127.84% / 159.68%138.24% / 172.67%148.65% / 185.67%163.51% / 204.24%173.92% / 217.23%185.81% / 232.09%202.16% / 252.51%218.51% / 272.93%234.86% / 293.36%252.7% / 315.64%270.54% / 337.92%288.38% / 360.2%306.22% / 382.48%324.05% / 404.76%341.89% / 427.04%
极恶技·闪极恶技·闪
仿拟极恶骑的战斗风格,依据点按、长按,以不同的方式产生效果。

点按
丝柯克获得45点蛇之狡谋,并切换至七相一闪模式。

长按
丝柯克获得45点蛇之狡谋,并将持续快速移动,在该状态下提高丝柯克的抗打断能力。
期间,丝柯克可以控制快速移动的方向,且可以在水面上移动,并能通过再次施放技能,提前结束快速移动状态。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
一段伤害132.82%143.64%154.45%169.89%180.7%193.06%210.05%227.04%244.03%262.56%281.09%299.63%318.16%336.69%355.23%
二段伤害119.8%129.55%139.3%153.23%162.98%174.13%189.45%204.77%220.1%236.81%253.53%270.25%286.96%303.68%320.39%
三段伤害75.72% + 75.72%81.89% + 81.89%88.05% + 88.05%96.86% + 96.86%103.02% + 103.02%110.06% + 110.06%119.75% + 119.75%129.43% + 129.43%139.12% + 139.12%149.69% + 149.69%160.25% + 160.25%170.82% + 170.82%181.38% + 181.38%191.95% + 191.95%202.52% + 202.52%
四段伤害80.54% + 80.54%87.09% + 87.09%93.65% + 93.65%103.02% + 103.02%109.57% + 109.57%117.06% + 117.06%127.36% + 127.36%137.67% + 137.67%147.97% + 147.97%159.2% + 159.2%170.44% + 170.44%181.68% + 181.68%192.92% + 192.92%204.16% + 204.16%215.39% + 215.39%
五段伤害196.62%212.63%228.63%251.5%267.5%285.79%310.94%336.09%361.24%388.68%416.11%443.55%470.98%498.42%525.86%
重击伤害44.55%*348.17%*351.8%*356.98%*360.61%*364.75%*370.45%*376.15%*381.84%*388.06%*394.28%*3100.49%*3106.71%*3112.92%*3119.14%*3
重击体力消耗20点20点20点20点20点20点20点20点20点20点20点20点20点20点20点
下坠期间伤害63.93%69.14%74.34%81.77%86.98%92.93%101.1%109.28%117.46%126.38%135.3%144.22%153.14%162.06%170.98%
低空/高空坠地冲击伤害127.84% / 159.68%138.24% / 172.67%148.65% / 185.67%163.51% / 204.24%173.92% / 217.23%185.81% / 232.09%202.16% / 252.51%218.51% / 272.93%234.86% / 293.36%252.7% / 315.64%270.54% / 337.92%288.38% / 360.2%306.22% / 382.48%324.05% / 404.76%341.89% / 427.04%
七相一闪模式持续时间12.5秒12.5秒12.5秒12.5秒12.5秒12.5秒12.5秒12.5秒12.5秒12.5秒12.5秒12.5秒12.5秒12.5秒12.5秒
蛇之狡谋上限100点100点100点100点100点100点100点100点100点100点100点100点100点100点100点
冷却时间8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒
极恶技·灭极恶技·灭
丝柯克的元素爆发不依靠元素能量,而是依靠蛇之狡谋
当丝柯克拥有至少50点蛇之狡谋时,丝柯克可以消耗所有蛇之狡谋,施放元素爆发,撕裂前方的空间并进行高速的连续斩击,造成冰元素范围伤害。同时,依据施放时丝柯克拥有的蛇之狡谋超过50点的部分,每1点蛇之狡谋都将提升本次元素爆发造成的伤害,至多通过这种方式计入12点蛇之狡谋。

丝柯克处于七相一闪模式下时,元素爆发「极恶技·灭」将会被替换为「极恶技·尽」。

极恶技·尽
无需消耗蛇之狡谋即可施放的特殊元素爆发。
施放后,丝柯克将获得凋尽效果,效果持续至七相一闪模式结束;解锁突破天赋理外之理后,丝柯克还将汲取附近一定范围内的虚境裂隙。
凋尽效果持续期间,每0.1秒,丝柯克的普通攻击命中敌人后,将使本次普通攻击造成的伤害提高;若施放极恶技·尽时,汲取了虚境裂隙,则会依据汲取的虚境裂隙枚数,使本次普通攻击造成的伤害进一步提高。
该效果将在触发次数达到10次时解除。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
斩击伤害122.76%*5131.97%*5141.17%*5153.45%*5162.66%*5171.86%*5184.14%*5196.42%*5208.69%*5220.97%*5233.24%*5245.52%*5260.86%*5276.21%*5291.55%*5
斩击最终段伤害204.6%219.95%235.29%255.75%271.09%286.44%306.9%327.36%347.82%368.28%388.74%409.2%434.78%460.35%485.93%
蛇之狡谋加成每点19.32%攻击力每点20.77%攻击力每点22.22%攻击力每点24.15%攻击力每点25.6%攻击力每点27.05%攻击力每点28.98%攻击力每点30.92%攻击力每点32.85%攻击力每点34.78%攻击力每点36.71%攻击力每点38.65%攻击力每点41.06%攻击力每点43.48%攻击力每点45.89%攻击力
汲取0/1/2/3枚虚境裂隙伤害提升3.5% / 6.6% / 8.8% / 11%4% / 7.2% / 9.6% / 12%4.5% / 7.8% / 10.4% / 13%5% / 8.4% / 11.2% / 14%5.5% / 9% / 12% / 15%6% / 9.6% / 12.8% / 16%6.5% / 10.2% / 13.6% / 17%7% / 10.8% / 14.4% / 18%7.5% / 11.4% / 15.2% / 19%8% / 12% / 16% / 20%8.5% / 12.6% / 16.8% / 21%9% / 13.2% / 17.6% / 22%9.5% / 13.8% / 18.4% / 23%10% / 14.4% / 19.2% / 24%10.5% / 15% / 20% / 25%
冷却时间15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒

Passive Skills

诸武相授诸武相授
队伍中所有角色的元素类型均为水元素或冰元素,并且至少有一名水元素角色、一名冰元素角色时,队伍中自己的角色的元素战技等级提高1级。
理外之理理外之理
队伍中附近的角色对敌人触发冻结、超导、冰元素扩散或冰元素结晶反应时,将在敌人附近创造一枚虚境裂隙。该效果每2.5秒至多触发一次,场上至多存在3枚丝柯克自己创造的虚境裂隙。

丝柯克可以通过以下方式,汲取附近一定范围内的虚境裂隙:
·在七相一闪模式下进行的重击命中敌人时;
·施放七相一闪模式下的特殊元素爆发极恶技·尽时;
·长按施放元素战技极恶技·闪进行快速移动时。

每汲取一枚虚境裂隙,丝柯克将获得8点蛇之狡谋
万流归寂万流归寂
队伍中附近的元素类型为水元素的角色的水元素攻击命中敌人时,或是队伍中附近的元素类型为冰元素的其他角色的冰元素攻击命中敌人时,丝柯克将获得一层持续20秒的死河渡断效果,至多叠加3层,每层独立计算持续时间。
每名角色至多通过这种方式使丝柯克获得1层死河渡断效果。
每层死河渡断效果会使丝柯克在七相一闪模式下时进行的普通攻击造成原本110%/120%/170%的伤害,且施放的元素爆发极恶技·灭造成原本105%/115%/160%的伤害。

Constellations

湮远湮远
突破天赋理外之理的效果获得强化:每汲取一枚虚境裂隙,就将召唤一枚晶刃攻击附近的敌人,造成相当于丝柯克攻击力500%的冰元素伤害,该伤害视为重击伤害。
需要解锁突破天赋「理外之理」。
坠渊坠渊
施放元素战技极恶技·闪后,丝柯克将额外获得10点蛇之狡谋
施放元素爆发极恶技·灭时,提升本次元素爆发伤害的效果,至多额外计入10点蛇之狡谋。
此外,丝柯克施放七相一闪模式下的特殊元素爆发极恶技·尽后的12.5秒内,攻击力提升70%,该效果会在丝柯克退出七相一闪模式时解除。
罪缘罪缘
元素爆发{LINK#S11145}极恶技·灭的技能等级提高3级。
至多提升至15级。
流断流断
突破天赋万流归寂的效果获得强化:每层死河渡断效果还会使丝柯克的攻击力提升10%/20%/40%。
需要解锁突破天赋「万流归寂」。
结愿结愿
元素战技{LINK#S11142}极恶技·闪的技能等级提高3级。
至多提升至15级
至源至源
丝柯克每通过突破天赋理外之理的效果汲取一枚虚境裂隙,就会获得一层极恶技·斩效果,丝柯克可以消耗该效果进行协同攻击,并降低在七相一闪模式下受到的伤害,该效果持续15秒,至多叠加3层,每层独立计算持续时间。
需要解锁突破天赋「理外之理」。

极恶技·斩
·施放元素爆发极恶技·灭时,将消耗所有的极恶技·斩层数进行协同攻击,每层极恶技·斩会造成相当于丝柯克攻击力750%的冰元素伤害,该伤害视为元素爆发伤害;
·丝柯克在七相一闪模式下进行的普通攻击,第三段攻击或第五段攻击命中敌人时,将消耗一层极恶技·斩,进行3次协同攻击,每次协同攻击造成相当于丝柯克攻击力180%的冰元素伤害,该伤害视为普通攻击伤害;
·丝柯克在七相一闪模式下受到伤害时,将消耗一层极恶技·斩,使本次受到的伤害降低80%,并对附近的敌人进行3次攻击,每次攻击造成相当于丝柯克攻击力180%的冰元素伤害,该伤害视为重击伤害。

Skill Ascension

Sounds

Quotes

Audio Language:
TitleVoiceOver
初次见面…
闲聊·深渊
闲聊·冥想
闲聊·终点
下雨的时候…
打雷的时候…
下雪的时候…
刮大风了…
早上好…
中午好…
晚上好…
晚安…
关于丝柯克自己·读书
关于丝柯克自己·挥剑
* 好感等级达到4后开启
关于我们·训练
关于我们·目标
* 好感等级达到6后开启
关于「深渊力量」…
* 好感等级达到4后开启
有什么想要分享…
感兴趣的见闻…
* 完成「星与夜的低语」剧情
关于苏尔特洛奇…
* 好感等级达到4后开启
关于艾莉丝·约定
* 好感等级达到4后开启
关于艾莉丝·感谢
* 好感等级达到4后开启
关于戴因斯雷布…
* 好感等级达到4后开启
关于多莉…
* 好感等级达到4后开启
关于达达利亚…
* 好感等级达到6后开启
关于那维莱特…
* 好感等级达到4后开启
关于「月之意志」…
* 好感等级达到4后开启
关于尼可…
* 好感等级达到4后开启
想要了解丝柯克·其一
想要了解丝柯克·其二
* 好感等级达到3后开启
想要了解丝柯克·其三
* 好感等级达到4后开启
想要了解丝柯克·其四
* 好感等级达到5后开启
想要了解丝柯克·其五
* 好感等级达到6后开启
丝柯克的爱好…
* 完成「星与夜的低语」剧情
丝柯克的烦恼…
喜欢的食物…
讨厌的食物…
收到赠礼·其一
收到赠礼·其二
收到赠礼·其三
生日…
突破的感受·起
* 突破等级「1」阶后开启
突破的感受·承
* 突破等级「2」阶后开启
突破的感受·转
* 突破等级「4」阶后开启
突破的感受·合
* 突破等级「6」阶后开启
元素战技·其一
元素战技·其二
元素战技·其三
元素战技·其四
元素战技·其五
元素爆发·其一
元素爆发·其二
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元素爆发·其四
元素爆发·其五
打开宝箱·其一
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生命值低·其一
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生命值低·其三
同伴生命值低·其一
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倒下·其一
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倒下·其三
普通受击·其一
重受击·其一
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Stories

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角色详细她仿佛是一个真实性都有待验证的坊间传闻…
偶尔有人在午夜的酒馆里一边用手比划,一边宣称自己见过这么个背影。然而却没有人知道她究竟是谁。
在很长一段时间里,丝柯克行走提瓦特都尽量避免与人深交,打听情报也慎之又慎。
直到不久之前,唯一能评价她的人,恐怕也只有——
「你问师父啊?她是一个沉默寡言的人。
然后我想想…她做菜的水平不好也不坏吧。当然也可能是那个空间里的生物就有怪味。
本来约好出去之后,让她尝尝我家今年的红肠。最后还是没有这个机会啊…
不过这都是小事啦。师父她最明显的特点就是——强,还有匹配她强大的傲慢!
这后半句我可没说反。
我,达达利亚,每天都在变强的男人。每天也同样重新认识师父的强大。
当初她只用一只手对付我,毫无疑问是一种傲慢。但是面对孱弱的对手这种傲慢才是一种风度。
直接碾碎有失风范,放低姿态然后一转局势又太过刻意。」
时间来到现在,在酒馆喝酒的丝柯克听了这段评价,皱起了眉头:
「之前说过吧。我对有些本事的人还是会正常交流的。深渊裂隙里东西不好吃是因为他就是个普通人。
至于只用一只手——用两只手的话,哪怕是教学我都怕把他打掉个胳膊。
他还要在提瓦特生活,不能像我一样用深渊力量塑造肢体。
傲慢、大意是最危险的东西。还好那小子有些进步的自觉,没想过傲慢。
不然真担心他死哪里了。」
角色故事1「走吧。她已经活不成了。」
「可是,我们的任务是…」
年幼的孩子捂着流血的断臂,看着眼前模糊的两个人影。
最后只看到其中看起来地位更高的人伸手止住了另一人的发言,随后两人便转身消失了。

她的族人不久前才知道宇宙间竟然有这么多的文明。以前只有少数几个老爷爷模样的学者有机会和天外之人接触。
明明几个月前族长宣布了良好的贸易关系,为什么现在…
大火烧断了房梁,在那之前女孩就因为失血、高温与烟气窒息了。

当压埋于头顶的瓦砾与焦木被掀开的时候,她听到了「吱吱」叫唤的声音。
她的眼睑已经被血水黏住,无法睁开。但是她明显感知到有光透了过来。
随后是脚步声,踩在焦土上,每一步都踏碎了脚下的破碎砖石。
来人随意地扯松了一些困住小女孩的结构,然后巨大的手捏住了她的肩膀,把她扯了出来。
这一下几乎扯断她的四肢,疼痛让她眼睛渗出了眼泪,渐渐融开了凝固的血。
她自己都惊讶这个时候自己体内还有多余水分。
但是这种感觉也就只有一瞬间,她立刻因为疼痛再度晕厥。

第二次醒转时,她又不得不感叹,自己居然还有再睁开眼的时候。模糊的视野里,一个高大的男人生起了一团篝火,正在火前面盘腿而坐。一只巨大的老鼠模样的生物正畏惧地瑟缩在一边,黑色眼球里映出腾跃的火光。
「醒了吗?别问那些对活下去不重要的问题。浪费你自己的时间。」
男人头也没回,只是继续用一把剑拨动篝火。
「想死还是想活?」
虽然她很想问,自己为什么还活着?男人又是谁?但是之前就已经有过了警告,当前不应该问不重要的问题。
女孩子只是回正脑袋,看着灿烂的星空,点了点头。
男人听到,只是随手一剑,杀掉了一旁的大老鼠。然后割下腿上的肉,串在剑上烤了起来。最后他难得站起身来,把肉塞进女孩的嘴里。虽然没有任何调味,但脂肪的香味此刻格外勾人。

好吧,至少此刻男人没要求让她自己动手吃。看起来他还知道女孩的四肢已经全部报废了。
* 好感等级达到2后开启
角色故事2在女孩的伤势稳定下来后,男人允许她问一些无关紧要的问题了。
「你也是我们的幸存者吗?」
「不是。」
「那为什么我能听懂你说的话?」
「混沌只有无序一种状态,虚无也只有一种定义。相对的,秩序却有无数种组合。
你们星球的人曾靠着强大的适应力触碰过深渊,死后沾染的力量也会记录一些东西。而这些和我力量的本质十分接近。
我捏合了几万人的死前遗念,向他们学了半天时间吧。」
「只是为了学我们的语言吗?那我的爸爸妈妈——」
「吃掉了。作为微不足道的营养、作为变强的资粮——吃掉了。」
男人先回答了第二个问题,然后:
「我原以为那群家伙大费周章对星球执行生命灭绝是因为你们有什么了不起的技术去驱动深渊力量。
结果发现这些技术粗糙又原始。仿佛你们文明从来没有出现过一个拥有野心和力量的人。」
「你——」
「你不也一样吃掉了那个把你从废墟里扒出来的什么动物吗?
啊,它是我从其他星球临时抓来的。毕竟你们星球的所有生命都被灭绝了嘛。
我想找些擅长搜索的物种都找不到了。」
女孩子想说什么,却又一时语塞。最后,她决定问一些别的:
「为什么我还能活着?」
「你们的文明与深渊为伴,虽然没有直接的使用。但终究每个人都沾染了一些。
它们多少会强化一点体质。换了普通人在那种情况下,应该先是窒息,然后被烤熟,最后被屋顶砸烂吧。」
「拥有那种力量就可以变强吗?」
男人终于眼眸里有了一丝变化:「你想要变强吗?」
女孩子点点头。
「就算付出一切代价,就算最后被评价说不择手段地去取胜,你也想要变强吗?」

女孩子的回答在荒凉孤寂的死星上,被风吹散了。
* 好感等级达到3后开启
角色故事3她的名字叫做丝柯克。

肌腱断裂、骨头折断的四肢被自称「极恶」的男人复原。但是这并不是什么好事。
仿佛只是为了让她体会痛苦一般,男人只是让她每天挥动武器作练习。一直挥动到肌肉再次断裂、骨头再次粉碎。
然后每一天结束以后,她的肢体又再度被复原。

她随着「极恶」在宇宙间旅行,亲眼见到这个师父毫不费力地消灭了各种敌人。
无论是集结整个恒星系资源制造的决战兵器、众人信仰汇聚而成的神明、亿万生灵里最强的战士…
随着自己实力的增长,她确信了一件事:还没有谁能让师父动用真正的本事。
如果是恶兽,那就吃下它的血肉;如果是神明与机械,那就吸收它的能量;
如果是战士或术者,那就宛如戏弄一般逼出此人本事,看腻之后杀死。
这一切都被师父统称为「吃掉」。

丝柯克的四肢终于被深渊一般的幻体完全替代,再也不会传来痛感。
长期过载的痛觉受体也彻底麻痹,不会再发出痛感信号了。
痛是生物本能的避险机制,丝柯克知道这是身体在告诉她:
此刻她已经很强了,很难再遇到危险了。

这给了她些许底气。在之后的某日,她询问了隐藏最深的问题:
为什么当初要救下自己?
* 好感等级达到4后开启
角色故事4「一时兴起罢了。」
师父——他的真名叫做苏尔特洛奇——这么回答:
「你相信吗,现在的我可能是整个宇宙的最大的灾劫。」
「这件事不需要谈我相不相信。不相信的已经湮灭在虚空里了。」
「哼哼。我一直都在追求力量,可以靠一个人就能扳倒一切阴谋诡计的力量。
但是这条路走到这一步,我竟然开始有些担心了——
担心起无聊。」

丝柯克静静听着。她不能理解如此波澜壮阔的恶徒生活居然会无聊。
「当我寻访过所有强者之后,我就再也没有目标了。
那个小说怎么写的来着?『远方的尺度是随着心变化的。我的心略大于整个宇宙。』
当整个宇宙都是我门前的草坪时,从此只能再见两窝蚂蚁争斗。那时我一定在度过我无聊的壮年吧。」

苏尔特洛奇当然不会看小说。这是因为前段时间,师父认出了宇宙间漂流的一些东西有他故乡的气味。
他看了看标题和卷首语就丢掉了,正好卷首语有这么一句。

「所以我曾经认真考虑过,要培养自己的弟子。等到他们成熟时,我再来寻找乐趣。你就是第一个。
而等到你离开之后,我再也不会当你是我的弟子。
我会夺走你的一切,我给你的、你自己找到的、你身边与你无关的…通通毁灭。」

丝柯克知道,这根本不是为了鞭策而捏造的谎言,根本没有什么师徒情长、良苦用心。
他说的每一句话都是字面意思。等到那一日,一定会有一场死斗。

世间有许多条路,但当你踏上其中一条之后,余下的可能性便会消解。
从那天起,不知何时落下的锋利的剑就悬挂在丝柯克的头顶。她的命运、她的人生,都收束到了「变强」二字之上。
* 好感等级达到5后开启
角色故事5「师父,既然你说,你们之前是一群人瓜分了足以颠覆一个世界的深渊力量,就算是六分之一个世界好了。
为什么你现在力量却凌驾于一个世界好多好多倍?」
「我当初是救了个傻子吗?
一棵树的果实死去,种子落在腐烂泥土里,自然有可能成为比原来的树更加茂盛的树,结出百倍甚至千倍的果实。
许多被毁灭的世界,哪怕只逃出最后一两人,都有可能成为足以再造世界的强大意志。」
随着临别之日到来,丝柯克也不再摆出敬畏、听命的态度了。
恐惧只有在弱小时有鞭策作用,当成长之后如果不跨越它,那它只会成为继续成长的枷锁。

最终,她决心告别,去往师父苏尔特洛奇的故乡,那个名为「提瓦特」的世界。
她要去见一见那个母树。那棵结出腐败果实,最终让污染的种子长成了巨木的母树。
从此以后,永远有阴影笼罩整片森林,极恶骑也威胁着整个宇宙。

宇宙里其他文明目击过她的身影,自然把她也算作了「极恶骑」的帮手。
她旅行途经的所有文明都把她当作了「寰宇劫灭」的成员,远远地就加以防范。
反倒是提瓦特的边境管理者,在交谈中放下了戒心,在与她立下约定之后,许可她在世界之内有限的行动。

「你不属于那里,那里不是家。」
极恶骑的提醒她时刻记在心里。
但是,倘若有人注意到划过的流星,对它许下自己的愿望,是否也可以算作流星与世界产生了某种联系呢?
* 好感等级达到6后开启
回答「就算付出一切代价,就算最后被评价说不择手段地去取胜,你也想要变强吗?」

丝柯克当初被风带走的回答是什么呢?
或许答案只是轻飘飘的一句「是」也不会改变后来的一切。
但当时,丝柯克并不是这种直接的回答。
她当时也只是小女孩的心境,内心并没有那么多的机锋。她只是想对某个化作她成长之路第一块食粮的生命表达感谢与抱歉。

「那只大老鼠,如果我本可以和它成为好朋友。」
——但是现在,我却吃了它。

这句话在极恶骑耳朵里,则多了一重意思:我已经舍弃了在废墟里找到我的救命恩人,我还有什么不能舍弃的呢?
很难说这其中多少是自作多情,多少是误解,多少是有意而言之。

但在这之外,可能确实有两人谁也没意料到的误解。
「那么,当日拯救你的可还有我。你为了变强,有朝一日也会把我杀掉吗?」
极恶骑被这句话勾出了期待。那日,身处于绝望之中的小女孩却没有意识到这点。
* 好感等级达到4后开启
蛇之七变「蛇之七变」乃是极恶骑教授丝柯克的小技法。
它最初是坎瑞亚深秘院开发出来的小法术,本来的名字是「混沌渗透」,用来嘲弄大地上的元素力使用者。术士们可以用深渊力量诱发出类似元素力的变化。其原理类似于用深渊渗透现实,制造特定性质的负压,来诱发元素力的流入。
坎瑞亚本就以此为幻戏,只在表演与游行里使用。

极恶骑本是武人,根本不通这东西。但随着对深渊力量的理解渗入,他对这项技术可以说是一点就通。寻常人研习一种元素变化做表演之用,当卖艺糊口的把戏都需要数月的功夫,极恶骑初次尝试就可以七种元素次第变换了。
这一次,他把这个东西教给丝柯克,却并不是让她没钱了在提瓦特街头卖艺的。毕竟在地表七国表演熟练操作深渊技术无异于找茬。
「在我的故乡,以七元素的秩序为常理。你如果想多隐瞒些时候,那就用这个把戏的形式去使用力量吧。」
* 好感等级达到6后开启

271 responses to “丝柯克”

    • While you fight an enemy has electro aura, you can not make freeze reaction, so the superconduct is here to fix this problem.

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  1. Dilemma:

    I’m basically trying to decide how to finalize the build without falling back into endless farming — because honestly, I’m sick of it.
    I have two options for artifact creation:

    3 Elixirs → Craft an on-set Crit DMG Circlet

    OR

    4 Elixirs → Craft an on-set Cryo DMG Goblet

    I could craft both of them in a week.
    But:

    If I go for the Circlet, I’d pick Crit Rate and ATK% as the two locked substats. But I already have a strong off-set Crit DMG Circlet with good stats, so unless the crafted one rolls extremely well, it’s basically pointless.
    Also, using an on-set Circlet would require me to switch to an off-set Goblet, and all my off-set Cryo Goblets are mediocre at best. The only good ones I have are ATK%.
    So in that case, I’d just be swapping the roles (on-set vs off-set) between my current Goblet and Circlet, without gaining anything significant. Pretty much a waste.

    On the other hand…

    If I use 4 Elixirs for a Cryo Goblet, I can lock Crit Rate and ATK% as substats. That gives me a shot at a stronger upgrade — and allows me to choose between Cryo DMG or ATK% Goblet depending on team comp, keeping the solid off-set Circlet I already own.

    My current build:

    On-set:
    1. Flower – 14.4% Crit Rate / 15.5% Crit DMG / 9.9% ATK%
    2. Feather – 11.3% Crit Rate / 26.4% Crit DMG
    3. Sands (ATK%) – 13.6% Crit Rate / 7.8% Crit DMG

    On-set Goblet:

    4. ATK% Goblet – 3.1% Crit Rate / 14.8% Crit DMG (crap, and ATK not Cryo)
    (I’m considering using the upcoming substat reroll system on this one when it drops.)

    Off-set Circlet:
    5. Crit DMG Circlet – 13.2% Crit Rate / 5.8% ATK%

      
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    • If you’re using your elixirs, you have no reason not to use make an onset goblet with both Crit Rate AND Crit Damage. Even if you’re using Furina, I feel like you’d still want cryo damage over atk%. An onset elemental goblet with double crit is just too rare to pass up

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  2. Im so disappointed with her visuals, bweugh cosmic fish-slop. I wish i could have my Kiss-Shot Acerola-Orion Heart-Under-Blade, Skirk design instead of this… Cum looking thing…

      
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    • oh hell naw dog, the only bad thing is that she looks bit too much like hsr, except that she looks really good, way better design than many existing characters

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      • I just dont like the theme, and i saw her fisrst design iterations that were cooler. Cosmic insect fabrics and materials look of hoyo is… questionable, they do a plastic or rumbber looking thing sprincle it with glitter and call it the “Abyss eldrich cosmic” or whatever… Its like hoyos perseption of eldrich horror is a petite woman with basic features or white hair every time. The fish animations ruin it the most for me, i could’ve beared the model in itself.

        If it looked like any of the insect looking armors aka Astalos from Mosnter hunter it would be cool, but this is like “cosmic insect fabrics” but somehow as a moe-weeb underwear.

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      • Yeah the nonsensical structure of it and how it looks like a girly mini-pajamas with such a light and see-through fabric. If to hoyo a cosmos some kinda inbetween of worlds, and the night and dreams theme is the same then im not vibing with this idea.

        Also too much sea creatures for my taste to represent cosmos ATM, i hope they dont make it just an underwater abyss but with glitter, if we ever going in there.

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  3. my team will be citlali ttds cinder city
    shenhe
    furina
    ganyu or yelan
    since I dont have escoffier 💔

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  4. So she’s not as niche as Nilou. Can I use her with some supps like Mavuika, Xilonen, Kazuha, Furina and Benny for Melt Skirk?

      
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    • tf are you talking about
      are you blind to all the discussions happened in this page?

      she remains niche to frozen and heavily demanding escoffier
      otherwise you lose over 40% damage

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      • bro calm down… yes there’s a clear direction towards the tailoring of her kit and playstyle however the descriptions clearly made it obvious that you can play her with any reaction. the strict rule is only tied to her teammates’ elements. instead of acting like an overconfident sheep, how about you actually read her kit and analyze for yourself

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        • It’s written in her kit right there, her passive directly drops her damage, team skill levels, and rifts produced the less cryo/hydro you have on the team. So it’s less ‘tailoring of her kit’ and more a hard requirement to run freeze to be effective in high end stuff. Otherwise with the teammates you suggest she’s just some kind of glorified reverse melt normal attack bot in which you’re also adding an EM stat that she needs. It’s just not good.

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    • Yes you can.
      Don’t listen to those that say otherwise.
      Her kit makes a freeze team Not useless, that’s it.
      You can use her however you want.

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    • If you’re willing to read a reply then may as well read her whole kit above and the discussion here.

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    • yes, you can use her in any team, although generally speaking freeze would come out on top but generic melt team comps wouldn’t be too far behind in that aspect. this is the reason why they directly stated every cryo related reaction to work with her talent passive other than just freeze.

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  5. skirk isn’t as restrictive as everyone says she is, at least if you think about it.

    although let me put it out there that freeze team is probably still by far the best however other teams would still come close with all things considered. let me explain.

    unlike kinich, she’s not gated by reactions because kinich’s whole playstyle is centered around filling up his bar which only gets impacted by burning or burgeon. her kit clearly states that she synergizes with every cryo related reactions, although has clear favoritism towards ally ELEMENTS but not reactions strictly speaking.

    what restricts her are two things in her passive but also an indirect factor as well, which I will touch upon later: 1st one indicating that her elemental skill gains 1 level if her team only consists of hydro and cryo which honestly isn’t a big deal if you miss out on it because kazuha dmg buff and res shred for instance far outshines one measly level up.

    3rd passive can only be activated by hydro and cryo users which starts from 110% to 170% for skill and 105% to 160% for burst.
    the buff is significant indeed however you realistically only need one other hydro or cryo to achieve those whopping 110%/105% dmg bonuses and can use other characters or reactions to make up for the difference lost easily with characters like xilonen, kazuha and bennett. on the other note melt is still absurdly stronger than freeze.

    with all this being said this makes up for the loss in maximum potential. good design choice if you ask me because all they did was overadjust her scalings because they wanted to justify freeze teams being able to dish out high dmg because other competitions were just the obvious choice generally speaking. if anything she’s not restrictive but more flexible because she can make both melt/vape teams and freeze work on a similar level and potentially better, but take that with a grain of salt.

    almost forgot but the indirect factor to the restriction is escoffier. skirk by herself can survive outside of freeze teams but escoffier is a different matter. if you wanna opt outside of freeze teams then probably avoid using escoffier.

      
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    • Wise words.
      She’s not niche.
      She’s designed to compensate for the loss of damage of a freeze team due to the lack of elemental reactions.

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      • After some calculation it looks like the design is exactly that (while still favouring freeze). Assuming 3 hits/2.5s ICD on all attacks, she can melt around 1/3 of her damage. If she has 2 Death’s Crossing stacks by including a pyro teammate, around 200 EM will make up for the loss of a stack, which is generally what a normal reaction DPS would want.

        You will lose a number of teammates though: Escoffier is self-explanatory, and any hydro (other than Dahlia) might steal pyro aura.

        You are also more or less stuck with Mavuika if going solo pyro, since Xiangling will either have serious energy issues or deal no damage because everything went to ER.

        It *is* possible to use Bennett for pyro application and melt Skirk’s ult (I think).

        Adding more non-blue teammates means higher EM breakpoint, ~400 for 1 stack and ~700 for 0 stack.

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    • Each “Death’s Crossing” stack increases the Normal Attack DMG dealt by Skirk in Seven-Phase Flash mode to 110%/120%/170% of its original DMG and the DMG dealt when using her Elemental Burst Havoc: Ruin to 105%/115%/160% of its original DMG.

      meaning you get 10%/20%/70% and 5%/15%/60% damage bonuses for each additional hydro, cyro char right?

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    • Her A4 passive is a base damage multiplier, not a DMG bonus as one might get from goblets. Therefore she only gets 10% stronger with a single stack. It is possible to make up via melt, but unfortunately Skirk’s damage comes in multiple hits (with very likely normal ICD, since she isn’t designed to deal reaction damage), which hinders melting. Her A1 triggers on everything except for melt.

      Multipliers are not the only thing that affects what playstyle a character favours. Take Ayaka for an example: nothing in her kit directly restricts her to freeze; however, she does heavily prefer freeze. This is due to her burst dealing damage in 20 hits with normal ICD – meaning only just over 1/3 of her damage can be melted, and said burst also pushing small enemies away if they are not frozen.

      This does discourage, but by no means forbid, Skirk to be in a non-freeze team. Unlike Nilou or Chev, Skirk does not stop functioning outside of her preferred team. Teammates with sufficiently strong buffs or personal damage, or possessing required utilities, will work just fine if they are needed to beat some challenge.

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      • noticed how some people pointed out that the passive is a base dmg multiplier and not a dmg bonus multiplier which is an oversight on my end. good thing you guys were here to correct me, but that by itself doesn’t bury my take necessarily… and then we get to the part where you mention ICD which I didn’t fully take into account for. yes valid concern but considering the player isn’t using any characters that buffs her attack speed, I still think melt could be a viable option other than freeze. however if characters like chongyun and dahlia are used then I suppose that there’s no point in comparing the two team comps because freeze 100% beats melt in that aspect.

        feel free to call it cope but outside of normal attack spam teams I still would like to hold on to the belief that melt might work. at least until we’re able to test it out 🥲

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        • what a delusional comment section, in what world would a few melt procs make up for a 70% base dmg multiplier, and we havent even begun taking coffe shred and furina fan fare. with how the kits work your at max buff all the time from the looks of it. How is melt going to overcome this diff. thank god this conversation is quarantined here in a forum with peeps who dont have may more brain cells to loose

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        • It’s not that there won’t be enough pyro aura, but rather that Skirk fares poorly at taking advantage of melt. Consider a simplified situation:
          – Skirk hits an enemy a few times. Both NA and burst playstyles deal damage in multiple hits so non of Skirk’s damage can be fully melted. Even her CA is 3 hits.
          – Assuming a 3 hits/2.5s ICD on all of her attacks, on average only 33% of her damage can be melted. Realistically 50% damage of a full NA chain can be melted, with half of that coming from the last hit. This means like Yoimiya, breaking the chain can result in significantly less damage. Her burst is worse in this aspect, as the strongest final hit cannot be melted.
          – Melt provides a 1.5x multiplier. EM provides another, which is independent and multiplied with everything else.
          – To make up for having only 2 A4 stacks (instead of 3), which is to deal 40% more damage, the 33% that does gets melted needs enough EM, that the 33% becomes 73% (compared to the 100% before melt). There will need to be 47% extra melt damage from EM, which means having around 280 EM. In the case of a perfect NA chain (50% melt), the EM breakpoint would be around 100.
          – With less hydro/cryo teammates, Skirk will need even more EM, up to 400~800. By this point the loss of ATK and Crit from building EM already bodes ill for melt.

          Without considering teammates (and her skill+1 passive, which affects the whole team), Skirk (in a vacuum) needs quite a bit of EM for melt to catch up with freeze at all, at the cost of other stats and synergizing teammates that she originally had access to with freeze.

          While you might say there are reaction DPSs with normal ICD, their kits contain nothing that makes them do just as well (if not better and easier) reaction-less.

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  6. i feel soo sorry for the people who waste their primos on escoffier, especially if you already had xilonen.

    xilonen does everything she does but better. dont worry ill pray for you

      
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    • I haven’t pull for Escoffier nor I will for Skirk, but what you are saying is fundamentally wrong.

      First of all, they are two characters with different roles: Xilonen is a support, Escoffier is a sub-DPS with some added support traits.
      Second, they do a similar job in the right team, you can easily do the math on Aspirine like I did: assuming both teams having
      – Neuvillette C0 with 35k HP, max lvl triple crown, full proc R1 Tome, full proc 4pz Marechaussee, 344% crit damage
      – Furina C0, lvl 10 burst

      On the first team with
      – Kazuha C0, 900 EM, VV, R1 Freedom-Sworn
      – Xilonen C0, 3k DEF, R1 Peak Patrol, lvl 10 skill, 4pz Cinder City
      Neuvullette deals 101k with charged and 137k with burst

      On the second team with
      – Escoffier C0, R1 Symphony (doesn’t effect Neuvi charged and burst), full passive talent 2 proc (-55% hydro+cryo DEF), no support artifacts
      – Citlali C0, 900 EM, R1 Offering, 4pz Cinder City
      Neuvullette deals 93k with charged and 129k with burst.
      If we want to give Escoffier some support traits instead of sub-DPS, then let’s assume she has about 3k ATK and 4pz Days Past: she’d proc a >13k healing every second for 6s after burst and with this bonus, Neuvillette damage increases to 105k for charged and 134k for burst.

      As you see, they are pretty darn close, aren’t they.

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      • bro is using a team that doesn’t need escoffier like bro she has a 100% up time on her 55% ice ress sherd also is like the best support for skirk who looks mid without her xilonen C2 is in her C1 also need like 3 seconds to do her skill and burst I freaking own both and xilonen feels like a downgrade for freeze teams

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    • I have both of them. I don’t consider Escoffier as waste of primogems because she makes Freeze so much better than before and I really enjoy playing with that reaction. Escoffier can also give very good Cryo application but Xilonen can’t so she’s good that way, too.

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    • Xilonen has less res shread, doesn’t do 1% of the personal damage Escoffier does, doesn’t have team wide healing and doesn’t apply cryo

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  7. If I play her with Furina and Escoffier, MHunter artifacts stay as the BiS, right?

      
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