雷泽

雷泽
雷泽Name雷泽
Title狼少年
Occupation奔狼领
AssociationMONDSTADT
RarityRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Claymore
ElementElement Electro
Day of Birth9
Month of Birth9
Vision (Introduced)
Constellation (Introduced)小狼座
Chinese Seuyu周帅
Japanese Seuyu内山昂辉
English Seuyu托德·哈伯空
Korean Seuyu金徐暎
Description住在蒙德地区奔狼领,远离城市与人群,和狼一同生活的少年。直觉锐利,身姿迅捷。
Character Ascension Materials
最胜紫晶碎屑
最胜紫晶断片
最胜紫晶块
最胜紫晶
雷光棱镜
钩钩果
破损的面具
污秽的面具
不祥的面具
Skill Ascension Materials
「抗争」的教导
「抗争」的指引
「抗争」的哲学
东风之爪
智识之冕

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus Phys%MaterialsTotal Materials
1100319.5962.955.0%50.0%0%
20257750.32161.715.0%50.0%0%
最胜紫晶碎屑1
0
钩钩果3
破损的面具3
摩拉20000
最胜紫晶碎屑1
0
钩钩果3
破损的面具3
摩拉20000
20+332664.96208.745.0%50.0%0%
40498297.3312.665.0%50.0%0%
最胜紫晶断片3
雷光棱镜2
钩钩果10
破损的面具15
摩拉40000
最胜紫晶碎屑1
0
钩钩果13
破损的面具18
摩拉60000
最胜紫晶断片3
雷光棱镜2
40+5514107.7346.085.0%50.0%7.5%
506343123.88398.075.0%50.0%7.5%
最胜紫晶断片6
雷光棱镜4
钩钩果20
污秽的面具12
摩拉60000
最胜紫晶碎屑1
0
钩钩果33
破损的面具18
摩拉120K
最胜紫晶断片9
雷光棱镜6
污秽的面具12
50+7052137.74442.625.0%50.0%15.0%
607881153.92494.625.0%50.0%15.0%
最胜紫晶块3
雷光棱镜8
钩钩果30
污秽的面具18
摩拉80000
最胜紫晶碎屑1
0
钩钩果63
破损的面具18
摩拉200K
最胜紫晶断片9
雷光棱镜14
污秽的面具30
最胜紫晶块3
60+8413164.32528.035.0%50.0%15.0%
709241180.48579.965.0%50.0%15.0%
最胜紫晶块6
雷光棱镜12
钩钩果45
不祥的面具12
摩拉100K
最胜紫晶碎屑1
0
钩钩果108
破损的面具18
摩拉300K
最胜紫晶断片9
雷光棱镜26
污秽的面具30
最胜紫晶块9
不祥的面具12
70+9773190.88613.375.0%50.0%22.5%
8010602207.06665.375.0%50.0%22.5%
最胜紫晶6
雷光棱镜20
钩钩果60
不祥的面具24
摩拉120K
最胜紫晶碎屑1
0
钩钩果168
破损的面具18
摩拉420K
最胜紫晶断片9
雷光棱镜46
污秽的面具30
最胜紫晶块9
不祥的面具36
最胜紫晶6
80+11134217.46698.785.0%50.0%30.0%
9011962233.64750.775.0%50.0%30.0%
90+11962233.64750.775.0%50.0%30.0%
10012790293.25802.715.0%50.0%30.0%

Skills

Active Skils

钢脊钢脊
普通攻击
进行至多四段的连续挥砍。

重击
持续消耗体力,旋转大剑攻击周围的敌人。
停止旋转时,会进行一次格外有力的挥砍。

下落攻击
从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
一段伤害95.92%102.46%109%117.72%124.26%131.89%141.7%151.51%161.32%171.13%180.94%190.75%200.56%210.37%220.18%
二段伤害82.63%88.27%93.9%101.41%107.05%113.62%122.07%130.52%138.97%147.42%155.87%164.33%172.78%181.23%189.68%
三段伤害103.31%110.36%117.4%126.79%133.84%142.05%152.62%163.19%173.75%184.32%194.88%205.45%216.02%226.58%237.15%
四段伤害136.05%145.32%154.6%166.97%176.24%187.07%200.98%214.89%228.81%242.72%256.64%270.55%284.46%298.38%312.29%
重击循环伤害62.54%67.63%72.72%79.99%85.08%90.9%98.9%106.9%114.9%123.62%132.35%141.08%149.8%158.53%167.26%
重击终结伤害113.09%122.3%131.5%144.65%153.86%164.38%178.84%193.31%207.77%223.55%239.33%255.11%270.89%286.67%302.45%
重击体力消耗每秒40点每秒40点每秒40点每秒40点每秒40点每秒40点每秒40点每秒40点每秒40点每秒40点每秒40点每秒40点每秒40点每秒40点每秒40点
最大持续时间5秒5秒5秒5秒5秒5秒5秒5秒5秒5秒5秒5秒5秒5秒5秒
下坠期间伤害82.05%88.72%95.4%104.94%111.62%119.25%129.75%140.24%150.74%162.19%173.63%185.08%196.53%207.98%219.43%
低空/高空坠地冲击伤害164.06% / 204.92%177.41% / 221.6%190.77% / 238.28%209.84% / 262.1%223.2% / 278.78%238.46% / 297.85%259.44% / 324.06%280.43% / 350.27%301.41% / 376.48%324.3% / 405.07%347.19% / 433.66%370.09% / 462.26%392.98% / 490.85%415.87% / 519.44%438.76% / 548.04%
利爪与苍雷利爪与苍雷
用师父与他的「家人」教他的方法,来解决猎物。

点按
向前挥动雷狼之爪,对前方的敌人造成雷元素伤害。
若命中敌人,则会为雷泽积攒一个雷之印,提高雷泽的元素充能效率。
最多同时存在3个雷之印,叠加刷新持续时间。

长按
积聚雷电力量引发小范围的雷爆,造成大量雷元素伤害,并清除已有的雷之印。
每个因此被清除的雷之印,都会转为雷泽的元素能量。

雷击落下的一瞬,偶尔能瞥见雷泽灵魂深处那头狼打量猎物的眼神。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
点按技能伤害199.2%214.14%229.08%249%263.94%278.88%298.8%318.72%338.64%358.56%378.48%398.4%423.3%448.2%473.1%
长按技能伤害295.2%317.34%339.48%369%391.14%413.28%442.8%472.32%501.84%531.36%560.88%590.4%627.3%664.2%701.1%
雷之印充能效率提升每个20%每个20%每个20%每个20%每个20%每个20%每个20%每个20%每个20%每个20%每个20%每个20%每个20%每个20%每个20%
雷之印吸收恢复能量每个5点每个5点每个5点每个5点每个5点每个5点每个5点每个5点每个5点每个5点每个5点每个5点每个5点每个5点每个5点
雷之印持续时间18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒
点按冷却时间6秒6秒6秒6秒6秒6秒6秒6秒6秒6秒6秒6秒6秒6秒6秒
长按冷却时间10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒
雷牙雷牙
唤醒无形的雷狼守护自己,对周围的敌人造成雷元素伤害,并消耗所有雷之印,为雷泽恢复元素能量。
雷狼存在期间,会与雷泽共同战斗。

雷狼
·会随雷泽的普通攻击协同攻击,造成雷元素伤害;
·提高雷泽的攻击速度、雷元素抗性;
·使雷泽免疫感电反应的伤害;
·无法施放重击;
·提高雷泽的抗打断能力。

效果将在雷泽退场时解除。
退场时,会依据剩余的持续时间,返还至多10点元素能量。

狼苏醒了。狩猎的时候到了。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
爆发伤害160%172%184%200%212%224%240%256%272%288%304%320%340%360%380%
狼魂伤害24%普通攻击伤害25.8%普通攻击伤害27.6%普通攻击伤害30%普通攻击伤害31.8%普通攻击伤害33.6%普通攻击伤害36%普通攻击伤害38.4%普通攻击伤害40.8%普通攻击伤害43.2%普通攻击伤害45.6%普通攻击伤害48%普通攻击伤害51%普通攻击伤害54%普通攻击伤害57%普通攻击伤害
普通攻击速度提升26%28%30%32%34%36%37%38%39%40%40%40%40%40%40%
雷元素抗性提升80%80%80%80%80%80%80%80%80%80%80%80%80%80%80%
持续时间15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒
冷却时间20秒20秒20秒20秒20秒20秒20秒20秒20秒20秒20秒20秒20秒20秒20秒
元素能量808080808080808080808080808080

Passive Skills

奔狼奔狼
队伍中自己的角色冲刺消耗的体力降低20%。
无法与效果完全相同的固有天赋叠加。
觉醒觉醒
利爪与苍雷的冷却时间减少18%。
施放雷牙时,重置利爪与苍雷的冷却时间。
饥饿饥饿
雷泽的元素能量在50%以下时,元素充能效率提高30%。
魔女的前夜礼·苍雷奔涌魔女的前夜礼·苍雷奔涌
完成魔女的课业·小狼众之题后,雷泽将成为魔导角色。队伍中编入至少2名魔导角色时,将获得魔导·秘仪效果,使魔导角色获得强化。
此外,雷泽的元素爆发雷牙获得强化:雷狼造成的伤害提升,提升值相当于雷泽的攻击力的70%。

魔导·秘仪
元素爆发雷牙唤醒的雷狼存在期间,如果雷泽积攒元素战技利爪与苍雷中的雷之印时发生溢出,雷狼将会引下落雷攻击附近的敌人,造成相当于雷泽150%攻击力的雷元素范围伤害,并为雷泽恢复7点元素能量。每1秒至多触发一次该效果。

Constellations

狼性狼性
雷泽获取元素晶球或元素微粒后的8秒内,造成的伤害提高10%。
压制压制
雷泽攻击生命值低于30%的敌人时,暴击率提高10%。
兽魂兽魂
雷牙的技能等级提高3级。
至多提升至15级。
撕咬撕咬
利爪与苍雷点按时,会使命中的敌人防御力降低15%,持续7秒。
利爪利爪
利爪与苍雷的技能等级提高3级。
至多提升至15级。
天狼天狼
每10秒,雷泽的大剑将自动充能,使下一次普通攻击引发落雷,造成100%攻击力的雷元素伤害。
不处于雷牙状态下时,若落雷击中敌人,会为雷泽积攒一个利爪与苍雷的雷之印。

Buffed State:

每10秒,雷泽的大剑将自动充能,使下一次普通攻击引发落雷,造成100%攻击力的雷元素伤害。
不处于雷牙状态下时,若落雷击中敌人,会为雷泽积攒三个元素战技利爪与苍雷中的雷之印。
此外,雷泽通过元素战技利爪与苍雷积攒雷之印时,会改为为雷泽积攒三个雷之印。
消耗雷之印后的15秒内,雷泽的暴击率提升10%,暴击伤害提升50%。

Skill Ascension

Sounds

TitleENCNJPKR
Party Switch
Party Switch when teammate is under 30% HP
Party Switch under 30% HP
Opening Chest
Normal Attack
Medium Attack
Heavy Attack
Taking Damage (Low)
Taking Damage (High)
Battle Skill #1
Battle Skill #3
Sprinting Starts
Jumping
Climbing
Open World Gliding (Start)
Open World Idle
Fainting
Idle Performance

Quotes

Audio Language:
TitleVoiceOver
初次见面…
闲聊·气味
闲聊·饿
闲聊·望风
打雷的时候·提醒
打雷的时候·带路
起风的时候…
刮大风了…
早上好…
中午好…
晚上好…
晚安…
关于雷泽自己…
关于我们·朋友
关于我们·武器
* 好感等级达到6后开启
关于「神之眼」…
* 好感等级达到4后开启
有什么想要分享…
感兴趣的见闻…
关于丽莎…
* 好感等级达到4后开启
关于芭芭拉…
* 好感等级达到4后开启
关于迪卢克…
* 好感等级达到4后开启
关于温迪…
* 好感等级达到4后开启
关于班尼特…
* 好感等级达到4后开启
关于可莉…
* 好感等级达到4后开启
关于法尔伽·陌生
* 好感等级达到4后开启
关于法尔伽·回忆
* 好感等级达到6后开启
想要了解雷泽·其一
想要了解雷泽·其二
* 好感等级达到3后开启
想要了解雷泽·其三
* 好感等级达到4后开启
想要了解雷泽·其四
* 好感等级达到5后开启
想要了解雷泽·其五
* 好感等级达到6后开启
雷泽的爱好…
雷泽的烦恼…
喜欢的食物…
讨厌的食物…
收到赠礼·其一
收到赠礼·其二
收到赠礼·其三
生日…
突破的感受·起
* 突破等级「1」阶后开启
突破的感受·承
* 突破等级「2」阶后开启
突破的感受·转
* 突破等级「4」阶后开启
突破的感受·合
* 突破等级「6」阶后开启
元素战技·其一
元素战技·其二
元素战技·其三
元素战技·其四
元素爆发·其一
元素爆发·其二
元素爆发·其三
元素爆发·其四
打开宝箱·其一
打开宝箱·其二
打开宝箱·其三
生命值低·其一
生命值低·其二
生命值低·其三
同伴生命值低·其一
同伴生命值低·其二
倒下·其一
倒下·其二
倒下·其三
重受击·其一
加入队伍·其一
加入队伍·其二
加入队伍·其三

Stories

TitleText
角色详细雷泽是生活在奔狼领的神秘少年,很少有蒙德居民能发现他的行踪。
但据少数目击者称,雷泽五感敏锐,身手矫健,能在树林中高速穿梭,又常与狼群共同出没,不会主动靠近人类。
有人猜测,他是被狼群抚养大的弃婴。也有人说,他是幻化成少年模样的狼灵。
种种猜测,为「狼少年」这一别称增添了许多神秘色彩。
而「狼少年」雷泽本人,今日依旧站在山岗上,仰头沐浴着温暖的阳光。
角色故事1雷泽日夜生活在狼群之中。
每匹狼都与他亲密无间,谁的嚎声更响,谁的跑速更快,谁更擅长偷袭…没有雷泽不了解的狼。
雷泽听得懂风的情绪,闻得见远方的气味,记得住许多花草的用途,唯独想不起亲生父母的面容。
他们究竟是怎样的人呢?雷泽费尽力气也回忆不起。
记事起,他就和狼生活在一起。狼待他如「卢皮卡」——这是别人教他的词,意为「家人」。
* 好感等级达到2后开启
角色故事2天空中飞着小小的、会唱歌的东西。
云朵拉长成一条,蓬蓬绒绒,好像狼的尾巴。
雷泽的世界很简单。
晴朗的日子狂奔追捕,背着猎物采摘成熟的水果;下雨的日子钻进树洞,抱住狼的尾巴枕着草叶入睡。
大口大口进食,咕咚咕咚喝水,热了跳进湖水里游泳,渴了就找香甜多汁的果子。
雷泽看看自己的身躯和手臂,又看看「狼」的身躯和手臂。
他知道自己与「狼」很不一样。
但雷泽觉得这样的生活很好。
* 好感等级达到3后开启
角色故事3某一天,陌生的高个子男人来到山里,打破了雷泽平静的生活。
雷泽不认识他,只知道面前站着的是一个「人类」。他的迷茫让陌生人露出友善的微笑。
「孩子,跟我回蒙德城怎么样?」
男人说着,向雷泽伸出手。
雷泽和狼都不明白他的意思。群狼护在雷泽身前,不许男人靠近他。
雷泽缩在狼尾巴堆里,看看自己的身躯和手臂,又透过皮毛的缝隙看看那个「人」的身躯和手臂。
他知道自己算不上聪明,有个问题,他从那时就一直想不明白。
「我属于狼,还是属于人…?」
* 好感等级达到4后开启
角色故事4「雷泽」这个名字,是那个男人为他取的。
单纯的狼少年还无法理解人类的语言,却隐约从男人脸上读懂了含义——这是男人赠予自己的称呼。
「雷,泽。」
奔狼领的树影从长变短,又从短变长。
男人教会了雷泽挥舞剑的方法。笨重的「铁爪子」,却锐利到连树木都能劈断。
「今后,也要保护好你的朋友。」
「朋,友。」
雷泽笨拙地重复着男人吐出的音节。他还不太明白他的意思。
就像他也不明白名字到底算不算重要的东西。因为直到那个男人离开,雷泽都未能从他口中获知他的「名字」。
* 好感等级达到5后开启
角色故事5「师父,朋友,是什么意思?」
雷泽用自己并不算丰富的词汇,磕磕绊绊地问他新认识的师父。
从地里结的土豆如何做成好吃的土豆饼,到夏夜中最亮的星的名字,他紫色的师父无所不知。
师父丽莎打了个哈欠,朝他笑着,没有回答。
雷泽吹风的时候在想,淋雨的时候也在想,想到钩钩果黏满了背后的头发,都没能想出来。
后来雷泽遇到了一个红红的、很烫的女孩子。
他们一起吹风,一起淋雨,一起在长满钩钩果的灌木丛边打滚。
女孩的名字是可莉。跟她一起玩闹,雷泽就像重新回到童年。那时跟狼群伙伴打闹,也让他如此快乐。
「原来朋友,就跟卢皮卡一样啊。」
雷泽不太理解人情世故,但他有着野兽般原始而率直的忠诚。
「——那么,你也跟卢皮卡一样,是要用生命守护的人了。」
远处传来隐隐的狼嚎,是呼唤他回家的声音。
雷泽依旧不知道自己属于狼,还是属于人。
但雷泽觉得这样的生活很好。
* 好感等级达到6后开启
雷泽的糙木箱粗糙到打开都要小心扎手的木箱里,装着雷泽的宝物。
一把断裂的大剑刀柄、一本名叫《风车菊与狼》的童话故事书、一株已经枯黄的四叶草。
对不懂人情世故的雷泽而言,这些「朋友」们送给他的礼物,就是他最珍贵的财富。
* 好感等级达到6后开启
神之眼获得「神之眼」的经过,是雷泽为数不多的,不愿想起的记忆。
那个雷雨天,一个深渊法师从背后偷袭并带走了雷泽。前来营救他的狼群朝深渊法师发起了无畏的攻击,然而,却被法术尽数击倒在地。
眼看同伴被残害,无能为力的雷泽如同困兽一般痛苦咆哮起来。
——「卢皮卡」。
暴怒的雷电在他身上缠绕,过量的元素力在他体内奔流。
他想保护,他想复仇。
他挣脱锁链,举起武器。
深渊法师被无序的狂暴雷电击溃,但这次倒下的那些同伴,已经来不及保护了。
……
尽管获得了「神之眼」,那时的雷泽还不知道该如何驾驭这种力量。很久以后的某一天,他遇到了蔷薇魔女丽莎,开始向她学习人类的知识。
「不想再让任何同伴受伤了。」
雷泽使用「神之眼」的技巧日渐熟练。他暗暗下了决心:要变强,变得比谁都强。
危险来临时,他必将保护他的「卢皮卡」。
* 好感等级达到6后开启

4 responses to “雷泽”

  1. My thoughts on “Magic” Razor

    I did not understand at first why Razor was considered to have been massively buffed when the leaks started, but after looking into information online by theorycrafters, I think I know understand why.

    ———————Razor’s Kit as Base————————————————-

    As a launch character (1.0), Razor (like many other characters) has a design that seems quirky compared to more recent character releases.

    Razor is intended to be an on-field/main DPS character. On launch, he was intended to be a Physical DPS character, with his character ascension stat being Physical Damage % (and to this day, he is the only character to have this as ascension stat). His game play revolves around him going into his Burst State, in which he summons the “Wolf Within”. The Wolf Within deals coordinated Electro normal attacks, intended to apply Electro application to enemies. The intention is for these to combine with cyro to trigger Super-Conduit, and therefore power up Razor’s actual normal attacks, which remain physical. In addition, he gets a massive attack speed bonus which helps increase his overall DPS further.

    Such a combination was quite good in the early days of Genshin Impact, but by around 2.0 it started to falter, as physical damage started to falter as a viable damage type while the attention focused to the actual elements.

    Razor did get a small revival when Dendro released in 3.0. Unfortunately, he was not able to fully take advantage due to his relatively low amount of electro damage. The physical damage part of his kit was mostly a waste.

    ———-”New” Razor: Overloaded with Chevreuse, Fischl, and Bennett———————————

    With Hoyoverse making the long anticipated decision to buff old units, Razor was fortunate to be among the few to get buffed. Razor will be part of the new best 4* only team in the game.

    Here is how it works:

    The changes from Razor’s Magic Faction buffs are intended to juice up his Electro damage and make it easier to maintain his Burst State. The first buff is to his “Wolf Within” coordinated attacks. I don’t believe this is an exact calculation, but 70% attack bonus to them is about a 60% damage boost. The motion value for the Electro coordinated attacks go from a paltry 43.2% at level 10 to 113.2% with the Magic boosts, being closer in parity to his physical normal attacks.

    If Razor gets an overflow of his Electro Sigls (so more than 4), he gets an instance of bonus damage (150%) and more importantly gets 7 energy. However, won’t work consistently unless he is at C6, which makes C6 REQUIRED.

    C6 will allow Razor to get 3 Sigls right away, continue to get them in batches of 3 while using his elemental skill in his burst state, and also give him some very useful crit rate and damage bonuses.

    Bennett will give his massive attack boost from his burst as well know, but there is one crucial detail that he also gives at C6: Pyro infusion.
    Bennett’s burst will infuse Razor’s normal attacks with Pyro, which means that Razor will be able to take advantage of the 15% Pryo Damage bonus that Bennett’s C6 also gives. More importantly, this will combine with Razor’s Electro dmg (mostly noticeably the “Wolf Within” coordinated attacks while in Burst State) to allow the wolf boy to overload his own hits. Razor’s Pyro and Electro damage will be boosted by Chevreuse’s 40% Pyro and Electro Resistance Shred, and her up to 60% Pyro and Electro Damage Bonus if at C6.

    Fischl most importantly unlocks Razor’s Magic faction buffs, but also give additional off-field damage, energy to Razor (from Electro Resonance and Oz’s particle generation) and at C6 gives a great 46% attack boost to both herself and Razor.

    **************************************************************************
    Turning Razor’s un-boosted Physical hits to boosted Pyro hits is the key to his newfound power.
    ***************************************************************************
    In this team with these specific members, Razor is nearly tied with Gaming for the title as best 4* Main DPS. If all 4 members are at C6, Razor total team damage will at least equal C2 Raiden Shogun/C0 Clorinde in their best Overloaded teams (and possibly even higher).

    ——————————Possible Substitutes—————————–

    The major weakness for Razor (and I think a possible reason why he has not been nerfed despite his power) is how specific his team is. As the newest character and cornerstone of overloaded teams, Chevreuse can work at C0, but C6 is highly recommended. However, Razor and Bennett’s C6s are mandatory, and Fischl’s C6 is nearly mandatory.

    The primary substitute is Durin, thanks to his status as a Magic Character, his resistance shred, and his strong off-field Pyro. He would be replacing Fischl or Bennett in the line up. However, losing Fischl means losing a Oz’s battery potential, so Razor may struggle to get his burst up every rotation. Losing Bennett would be a massive decrease in Razor’s personal damage, only somewhat made up by Durin’s damage. So I would not recommended Durin at C0. However, Durin’s constellations give additional buffs that improve team damage, so the trade off could be more worth it in those instances.

    ————————-Equipment————————————————–

    For main stats, Attack % on Sands, Attack % on Goblet (with Bennett) or Electro Damage % (without Bennett) and Crit Damage/Rate for Circlet.

    Since most of Razor’s damage will be from Pyro and Electro normal attacks (with Bennett) the best artifact set is Echos of an Offering since it further boosts normal attacks. However, since that set will not trigger consistently in high Ping, Gilded Dreams will be a solid alternative since Razor will be triggering Overload most of the time and will benefit from the EM and Attack buffs that set provides. Gladiator’s Finale is a decent option as well.

    Without Bennett, Razor’s elemental skill will become his biggest source of damage, so Golden Troupe will probably be his best (even if he can’t use the full effect since he is will be on field). A mix of 2 pieces of Attack or Electro Damage will also fare well.

    For weapons, the best 3* is Debate Club, but Tidal Shadow outclasses it as a craft-able (and therefore free to play) weapon. BP weapon Serpent Spine is the best 4* weapon.

    For 5* weapons, Skyward Pride is great if Razor is missing Fischl, and Wolf’s Gravestone is great if he doesn’t have Bennett. Beacon of the Red Sea (Dehya’s signature) is a great balanced weapon, but the best (with Bennett) would be Mavuika’s weapon (A Thousand Blazing Suns).

    ——————————-Summary———————————————–

    In summary, I feel that newer players should simply go for Varesa instead if they want an Overloaded team, as at C0 she is cheaper and better than Razor. However, veteran players who got C6 Razor, Bennett, and Fischl years ago may want to consider bringing him off the bench.

    It’s great to see an old character like Razor get some love after so many years.

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  2. they’re buffing old charas, but guess what? they’re doing it on constellation set, with minimal touch on base kit
    razor now it’s a wierdo, who has ph.dmg ascension but now focused on electro damage
    just fkn why? remove that crap ascension and give him atk at this point, if not electro like beidou

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  3. Findings about Razor at patch 3.0:
    As of Patch 3.0, Razor team is insane Elemental Damage Dealer with Dendro Traveller, Xingqiu and Bennet. It requires Bennett C6 to deal the Bloom Seeds resulting Burgeon Reaction, otherwise it does not work that lacks AoE behind Bennet C6.

    Clips from Zajef77 below.

    Builds:
    1. Razor build needs full Elemental Mastery with Favonius Greatsword with enough Crit Rate and Energy Recharge on his stats. Varies with your builds.
    2. Bennett has a usefulness with his constellation 6, and Self-Overload of the Razor Burst. Use any weapons you want with enough Energy Recharge. It is ideal to use 4pc Instructor Artifact set.
    3. Dendro Traveller (DMC) needs more Energy Recharge that recommends Favonius Sword with enough Crit Rate. Must be equipped with 4pc Deepwood Memories artifact set to decrease Dendro RES to opponents.
    4. Xingqiu is fine, needs more Energy Recharge for his Elemental Burst varies with your builds you like.

    https://www.twitch.tv/zajef77/clip/AdorableAuspiciousPeachDerp-tu4B8hCzsMPttQAj
    https://www.twitch.tv/zajef77/clip/DistinctRelentlessSandpiperTakeNRG-yuxj0cD-nY2-Z4sN
    https://www.twitch.tv/zajef77/clip/SucculentAlertMartenKeepo-oUoamvY2yLoXEl8V

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