Table of Content |
Character |
Weapon |
Item |
Skill |
Achievement |
Tutorial |
Monster |
Stage |
Domain |
Chapter |
Quest |
Commission |
Shop |
Event |
Character
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Weapon
Icon | Name | Rarity | Atk | Sub | Value | Weapon Affix | Ascension Materials |
![]() | 香韵奏者 | 5![]() ![]() ![]() ![]() ![]() | 45.94 | CrD% | 14.4% | 攻击力提升 | ![]() ![]() ![]() |
![]() | 冷寂迸音 | 4![]() ![]() ![]() ![]() | 42.4 | HP% | 9% | 攻击命中敌人时,在目标位置基于生命值上限的 | ![]() ![]() ![]() |
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Item
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Skill
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Achievement
Icon | Name | Description | Shown | Reward |
![]() | 「深蓝」 | 解开弈局中的所有谜题。 | ❌ | ![]() |
![]() | 液流冰结 | 连续使用冰元素进行攻击,阻碍「液流动量」的积累。 | ❌ | ![]() |
![]() | 如孩童的躁动般 | 与伙伴们一同抵御自雪山而来的魔物。 | ❌ | ![]() |
![]() | 瓦尔普吉斯的游戏 | 通过魔女会设下的试炼。 | ❌ | ![]() |
![]() | 悖理 | 完成「悖理」。 | ❌ | ![]() |
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Tutorial
Icon | Name | Description |
![]() | 测试标题 | |
![]() | 岩元素附着:晶化 | |
![]() | 冻结水面… | |
![]() | 秘源机兵·统御械 | 远古一度恢弘的文明为了控制诸多秘源机械运转而创造的统御机关。在进入「荡除模式」后,将会一边产生「液流动量」一边进行攻击,「液流动量」越高,造成的伤害越大。此时,若是 据说,在角色进入并维持「夜魂加持」状态一段时间后,秘源机兵·统御械会进入特殊的「应战状态」,并更改自己的攻击模式… |
![]() | 机谋变策战记 | 在「机谋变策战记」中,每个挑战都有一名 |
![]() | 雨阵奔流之述演 | 在挑战中,选择兵棋并放置在场地周围的部署区,可召唤出对应的交战单位,每次部署,根据兵棋的类型,可能召唤出单个兵棋,或由多个兵棋组成的小队。 |
![]() | 雨阵奔流之述演 | 在对抗想定开始前,需要先进行防守阵容部署,部署时可选择一种阵型,并将防守用的兵棋和设施部署到选择的点位上。而后便可选择进攻时使用的兵棋阵容,并进行匹配对抗。 |
![]() | 炽烈传说·跨界乱斗 | 在「炽烈传说·跨界乱斗」玩法中,旅行者需要扮演漫画织卷中提到的纳塔勇士,应对龙的攻势的同时,争夺试炼币,尽可能获取更高的评分。 |
![]() | 黑曜石的曳光迹·规则说明 | 在 |
![]() | 滚滚蒸汽大冲锋·规则说明 | 在 |
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Monster
Icon | Name | Grade | Drop |
![]() | 秘源机兵·统御械 | Boss | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 门扉前的弈局 | Boss | |
![]() | 保护点(5.6对推)(防守) | Regular | |
![]() | 升扬之王 | Boss | |
![]() | 升华之后 | Boss | |
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Stage
Icon | Name | Monsters | Reward |
![]() | n/a | ![]() | |
![]() | 魔女的试炼 | ||
![]() | 追忆:与魔女们的赌局 I | ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 追忆:与魔女们的赌局 II | ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 追忆:与魔女们的赌局 III | ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 追忆:与魔女们的赌局 IV | ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | n/a | ||
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Domain
Icon | Name | Monsters | Reward |
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Chapter
Icon | Name | Title | Secondary Title | Rewards |
![]() | 悖理 | 间章 第四幕 | 间章 | ![]() ![]() ![]() ![]() ![]() |
![]() | 珍上至珍 | 香糕塔之章 第一幕 | 爱可菲 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 一夜建成的乐园 | 和旋舞剧·第一幕 | n/a | ![]() ![]() ![]() |
![]() | 一波三折的辗转 | 和旋舞剧·第二幕 | n/a | ![]() ![]() ![]() |
![]() | 一切代价的回旋 | 和旋舞剧·第三幕 | n/a | ![]() ![]() ![]() |
![]() | 一帆风顺的美愿 | 和旋舞剧·尾声 | n/a | ![]() ![]() |
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Quest
Icon | Name | Description | Objectives | Shown | Rewards |
![]() | 第一及第二罪行 | 风花节期间,本该轻松快乐的蒙德城却有些反常… | ✅ | ![]() ![]() ![]() ![]() | |
![]() | 众生的渴求 | 一切结束得过于突然,你来不及犹豫就与众人一同投身到战斗中… | ✅ | ![]() ![]() ![]() ![]() | |
![]() | 园丁 | 遵循「理」的准则,人们学得知识,懂得界限,习得敬畏。这一思维是安全的边界,也是疯狂者的束缚。 | ✅ | ![]() ![]() ![]() ![]() ![]() | |
![]() | (test)???$UNRELEASED | (test)???$UNRELEASED | ✅ | ||
![]() | (test)???$UNRELEASED | (test)???$UNRELEASED | ✅ | ||
![]() | (test)隐藏$HIDDEN | (test)隐藏$HIDDEN | ❌ | ||
![]() | (test)隐藏$HIDDEN | (test)隐藏$HIDDEN | ❌ | ||
![]() | (test)隐藏$HIDDEN | (test)隐藏$HIDDEN | ❌ | ||
![]() | (test)隐藏$HIDDEN | (test)隐藏$HIDDEN | ❌ | ||
![]() | 以声名塑形 | 娜维娅似乎在德波大饭店门口观察着什么… | ✅ | ![]() ![]() ![]() ![]() |
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Commission
Icon | Name | Description | Objective |
![]() | 此路不通? | 昆恩被路障阻拦后,被丘丘人围攻。消灭魔物,解救昆恩。 | 解救昆恩 |
![]() | 此路不通? | 安东尼被路障阻拦后,被丘丘人围攻。消灭魔物,解救安东尼。 | 解救安东尼 |
![]() | 此路不通? | 米拉娜被路障阻拦后,被丘丘人围攻。消灭魔物,解救米拉娜。 | 解救米拉娜 |
![]() | 此路不通? | 杰克被路障阻拦后,被丘丘人围攻。消灭魔物,解救杰克。 | 解救杰克 |
![]() | 钥匙是易丢品 | 怀尔德正在到处寻找自己弄丢的钥匙。 | 帮助怀尔德寻找钥匙 |
![]() | 钥匙是易丢品 | 怀尔德正在到处寻找自己弄丢的钥匙。 | 帮助怀尔德寻找钥匙 |
![]() | 钥匙是易丢品 | 怀尔德正在到处寻找自己弄丢的钥匙。 | 帮助怀尔德寻找钥匙 |
![]() | 钥匙是易丢品 | 怀尔德正在到处寻找自己弄丢的钥匙。 | 帮助怀尔德寻找钥匙 |
![]() | 餐品订单 | 帮助莎拉小姐将餐品送给订餐人。 | 将餐品送给欧琳小姐 |
![]() | 餐品订单 | 帮助莎拉小姐将餐品送给订餐人。 | 将餐品送给神秘订餐人 |
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Shop
Name | Owner | Currency |
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Event
Icon | Name | Reward | Reward (Total) |
![]() | 机谋变策战记 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 和旋舞剧 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 悖理 | ||
![]() | 雨阵奔流之述演 | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 炽烈传说·跨界乱斗 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
![]() | 荣花与炎日之途 | ||
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51 responses to “New in 5.6”
people masterbeating on skirk and new characters, are you newies or old players? because sometimes I still have fun when I see “[name]mains” on reddit, people farming and posting garbage of any type… and I wonder if they’ll ever get tired and even sick of this absolute amount of shit
I saw a guy posting a build with 246cv, a cv which I donì’t have in any chara after 4 years of playing, and i find it amusing and especially envious people
I barely play this game now, and i play less and less… i did in these days domains because of this new fooling around “blessing” which gave me nothing but crap, and not even a single usable artifact for skirk… and I said to myself, again “ok, time to stop this shit again”
idk but farming just kills the game
i went back to other games, like EDF, where you have fun and even if there’s rng it’s not this bullshit
good luck in investing your mental energies and time for this hoyo’s shit
My account is old and Skirk doesn’t interest me. Tired of the gimmicky team restrictions they’ve been slapping into kits lately.
Everything is already so easy you can use 4* mismatch sets still, as well as just 4* characters.
The main drawback to that now is Long Name Theater (aka Spiral Abyss With Absurd Limitations). I don’t even bother with that anymore after fully clearing it only 3 times. Full-starring Spiral Abyss & etc isn’t as important as the “muh meta” players treat it as either.
Feel free to pull Skirk and just play casually with whatever you have.
Well, Theater and Spiral Abyss is only for getting fast free Primos.
I just did the kill-Achievments around the Natlan Legends etc.. They were more challenging tbh.
I just hope more content like these get in the game.
That random artifact farming is annoying. Just spent everything on the new artifact domain since release just to get a med set for one char.
don’t bother with the artifacts bro
I used to have the perfectionist mindset where I would throw away any piece that didn’t have perfect subs for my character.
nowadays I just go for most general set or 2pc with ok subs and it works quite well. build more characters n gear em up with ‘okay’ artifacts. experiment with wackey ahh teams n have fun that way.
so you are basically another noob on copium.
no bcs characters can do just fine with mix n match artifacts. also endgame doesn’t even give u a lot of Primogems to justify torturing yourself over full clear when exploration quests n events give u more with less effort. what can u do when the RNG ain’t just in ur favor? beating ur phone/computer with a broom so it learns not to do that again? all I’m saying is just don’t ruin your mood over some RNG, get into other aspects of the game enjoy some lore idk do whatever u like.
indeed, you are basically a noob on copium.
Some people with brain and dignity who understand my point,
and some idiots-troll-hoyoslaves who make fun it.
To the first ones, i’ll try to follow those advices
To the second ones, you’re pathetic
This is the way, especially if you find the game’s combat too easy. It’s one approach that solves two problems: too much time/frustrating grinding artifacts, and trivial combat.
I find that having a character doing 70% of their theoretical maximum damage is pretty good, so I stop artifacts when I have “good enough” stats. On the downside, enemies die a few seconds later, and I MIGHT miss out on some primogems (hasn’t happened yet), but on the plus side:
– Artifacts never frustrate me. Rolled into Flat Def twice? Don’t care, I got 4 valuable substats and that’s Good Enough™
– The Abyss never makes me mad; I don’t care how many stars I get.
– I don’t feel compelled to pull the latest meta character despite not liking them. Better to save 80-160 wishes than to spend them in order to gain 100-200 primogems.
– With all the real-world time savings, I play games that were designed to be fun rather than this game that was designed with fun elements (to capture audience) and frustrating elements (to capture the audience’s money).
I imagine for some people the grind IS fun, in which case: disregard the above. But for everyone else, we need to agree to stop doing unfun things because a manipulative game compels us to.
No videos for Blonde Chef Lady and Ifa still? I saw there was a power outage thing from before and that was during v1.
I was waiting for them too, but it seems that leakers stopped with full-clear videos. Now they just post shit, totally useless
New mondstadt expansion incoming?
Skirk’s Talents (STC)
1. Reason Beyond Reason
When nearby party members trigger Frozen, Superconduct, Cryo Swirl, or Cryo Crystallize reactions against opponents, a Void Rift will be created near this opponent. This effect can be triggered once every 2.5s. 3 Void Rifts created by Skirk herself can exist on the field at once.
When Skirk hits an opponent with a Charged Attack in her Seven-Phase Flash mode, she will absorb the Void Rifts around her in a fixed AoE. Each Rift absorbed will grant her 8 Serpent’s Subtlety stacks.
2. Return to Oblivion
When Hydro party members deal Hydro DMG, or when Cryo party members apart from Skirk deal Cryo DMG, Skirk will gain the “Death’s Crossing” effect for 18s. Max 3 stacks, each stack’s duration is counted independently.
Each “Death’s Crossing” stack increases the Normal Attack DMG dealt by Skirk in Seven-Phase Flash mode by 10%/20%/70% and increases the DMG dealt by her Elemental Burst Foul Art: Ruin by 5%/15%/60%.
For now, we do not know what the “Seven-Phase Flash” mode is or what Serpent’s Subtlety stacks do, but we’ll figure out what they are when the 5.7 beta nears.
Anyways, feel free to predict her kit based on her recent talent leaks + that Skirk BiS artifact.
The Seven-Phase Flash is probably a cryo conversion, maybe with buffs; Serpent’s Subtlety might provide a stacking buff, or behave like Shenhe quills (not as likely, unless her NAs are ridiculously fast). Judging by her BiS artifact (15+60 DMG%), the existence of Escoffier which strongly incentivices a team of Skirk, Esco, and Furina, and her second passive (which also shares the all-hydro/cryo requirement with Esco), SS is likely an ATK buff or multiplier buff to balance out the DMG% (or Crit buff, if the devs really want to push her sales). The artifact also suggests Skirk will flexibly choose between NA or Q in battle depending on team and/or timing.
Superficially, it reads like “Cryo Arlecchino”. CA to collect some thingies on the field, then NA enemies to death, or Burst to send out a quick nuke.
I’m glad to see that although Escoffier promotes a full Freeze team, Skirk herself may be playable in more varied team compositions.
Oh wait, maybe not.
> Passive Talent
> When other characters in the party deal Hydro or Cryo DMG to enemies, Skirk gains a stacking “C” effect (duration: ? seconds, max 3 stacks), which boosts her Normal Attack and Burst DMG by ?%/?%/?% respectively
> Each character can only provide 1 “Fallen Grace” stack, and stacks from different characters are independent
I guess both characters do lock in on full Freeze teams.
can’t wait to skip.
Anyone know a reliable place for Zenless Zone Zero leaks?
🤚Yes, I know.
zzz.honeyhunterworld.com
Thanks
Dang what’s going on with the site? A new makeover? Whenever I click on Escoffier’s page, it switches to French (xd) and when I click on Ifa’s, it changes to Chinese Traditional.
I am upgrading engine, removing obsolete slow legacy parts left since 2021
now imagine a hoyo team made of smart people, knowing how to improve the game, to create variety etc
and they actually already made something: in that imag theater there are special reactions they don’t exist outside.
why not making units like escoffier etc who can carry these type of things? nah, impossible
Hi uh im not sure where do I contact the devs for this website but the book domain showcase in the home page isn’t correct.
Is it accurate now?
Why do they always have to make the weekly boss materials from THEIR region…
It’s not like that Honkai: Star Rail…
Because it makes sense, maybe.
I’d rather ask, why do they make old bosses and resources become useless, since they are used for literally two characters then even new characters coming either from the same or a different region use new materials anyway?
For example, the Solitary Suanni: used for Xianyun (which makes sense) and SETHOS (who comes from the frickin Sumeru desert, where there already are FOUR BOSSES of which the drop could’ve been used, but no, materials from a cloud tiger in Liyue – makes sense, doesn’t it?), but neither Lan Yan nor Gaming who come from Chenyu use boss materials from any Liyue boss (Lan Yan uses Source Automaton, Gaming uses Fontaine’s pyro crab).
Huh? That’s not really true though. Even in this page alone, both characters use talent mats that are not from their country. Escoffier, a Fontainian, uses drops from a Natlan boss. Ifa uses drops from a Mondstadt boss. And if you mean from the current version/the version they’re released in, that’s not true either. Neuvilette uses Apep mats. Nilou uses Raiden mats. Ororon uses whale mats.
Soo the chess pieces are from a new Mondstadt weekly boss? Last night i spend hours just roaming around Mondstadt. I miss it so much for some reason and can’t wait for it to get map expansions.
5.6 Banners (very STC)
Phase 1?
* Escoffier
* Kinich
Phase 2
* Navia
* Raiden
Eh…waiting for that Emilie rerun for C1.
Raiden??? I thought it was gonna be Mauvika rerun after other archons reruns
also any info about Chasca rerun?
man I bailed on getting kokomi… maybe next Inazuma Chronicled not first one…
maybe raiden cuz of moon lore?
What is Raiden’s moon lore?
I suppose it’s possible, but more likely the decision is based on profit projections. Perhaps Hoyo projects that there would be fewer Raiden pulls if they first give players an opportunity to get Mavuika.
where the fucking hell is mualani?