New in 5.6

Table of Content
Character
Weapon
Item
Skill
Achievement
Tutorial
Monster
Stage
Domain
Chapter
Quest
Commission
Shop
Event

Character

IconNameRarityWeaponElementAscension Materials
爱可菲
爱可菲5
RarstrRarstrRarstrRarstrRarstr
polearmcryo
哀叙冰玉块
秘源积气喉
机关正齿轮
苍晶螺
「正义」的哲学
蚀灭的灵犀
伊法
伊法4
RarstrRarstrRarstrRarstr
catalystanemo
自在松石块
龙像的无智核
老练的坚齿
肉龙掌
「纷争」的哲学
升扬样本·战车
items per Page
PrevNext

Weapon

IconNameRarityAtkSubValueWeapon AffixAscension Materials
香韵奏者
香韵奏者5
RarstrRarstrRarstrRarstrRarstr
45.94CrD%14.4%攻击力提升12%;当装备此武器的角色处于队伍后台时,攻击力额外提升12%。进行治疗后,装备者与受到治疗的角色会获得「甘美回奏」的效果,攻击力提升32%,持续3秒。装备者处于队伍后台时,依然能触发上述效果。
纯圣露滴的滤渣
浊水的一滴
异海凝珠
冷寂迸音
冷寂迸音4
RarstrRarstrRarstrRarstr
42.4HP%9%攻击命中敌人时,在目标位置基于生命值上限的40%,造成范围伤害。该效果每15秒至多触发一次。
悠古弦音的残章
冷裂壳块
啮合齿轮
items per Page
PrevNext

Item

IconNameRarityFamilyRecipe
欢乐零食
欢乐零食3
RarstrRarstrRarstr
Currency
资金
资金1
Rarstr
Currency
行动点
行动点1
Rarstr
Currency
爱可菲
爱可菲5
RarstrRarstrRarstrRarstrRarstr
Char Unlock Item
伊法
伊法4
RarstrRarstrRarstrRarstr
Char Unlock Item
爱可菲的命星
爱可菲的命星5
RarstrRarstrRarstrRarstrRarstr
伊法的命星
伊法的命星4
RarstrRarstrRarstrRarstr
奇怪的德波小蛋糕·改良型
奇怪的德波小蛋糕·改良型4
RarstrRarstrRarstrRarstr
Crafted Item, Buff Item, Food, Vendor Food
海露花3
+
鸟蛋3
+
面粉2
+
奶油2
+
0
+
爱可菲
德波小蛋糕·改良型
德波小蛋糕·改良型4
RarstrRarstrRarstrRarstr
Crafted Item, Buff Item, Food, Vendor Food
海露花3
+
鸟蛋3
+
面粉2
+
奶油2
+
0
+
爱可菲
美味的德波小蛋糕·改良型
美味的德波小蛋糕·改良型4
RarstrRarstrRarstrRarstr
Crafted Item, Buff Item, Food, Vendor Food
海露花3
+
鸟蛋3
+
面粉2
+
奶油2
+
0
+
爱可菲
items per Page
PrevNext

Skill

IconName
后厨手艺
后厨手艺
低温烹饪
低温烹饪
花刀技法
花刀技法
祛风妙仪
祛风妙仪
空天疾护
空天疾护
伊法元素爆发-浮空
伊法元素爆发-浮空
复合镇静域
复合镇静域
伊法E-飞行时替换E
伊法E-飞行时替换E
伊法E-飞行时替换普攻-浮空普攻
伊法E-飞行时替换普攻-浮空普攻
伊法浮空受身
伊法浮空受身
items per Page
PrevNext

Achievement

IconNameDescriptionShownReward
「深蓝」
「深蓝」解开弈局中的所有谜题。
原石5
液流冰结
液流冰结连续使用冰元素进行攻击,阻碍「液流动量」的积累。
原石5
如孩童的躁动般
如孩童的躁动般与伙伴们一同抵御自雪山而来的魔物。
原石5
瓦尔普吉斯的游戏
瓦尔普吉斯的游戏通过魔女会设下的试炼。
原石5
悖理
悖理完成「悖理」。
原石5
items per Page
PrevNext

Tutorial

IconNameDescription
测试标题
岩元素附着:晶化格外强大的「岩元素」攻击,可能会使生物附着岩元素,产生晶化效果!受晶化效果影响的生物,造成的元素伤害会降低,岩元素除外…
冻结水面…「冰元素」接触水面时,能冻结水面!由此产生可通行的道路。当然,冰面是会融化的…
秘源机兵·统御械远古一度恢弘的文明为了控制诸多秘源机械运转而创造的统御机关。在进入「荡除模式」后,将会一边产生「液流动量」一边进行攻击,「液流动量」越高,造成的伤害越大。此时,若是连续使用冰元素进行攻击,说不定就能阻碍「液流动量」的积累…
据说,在角色进入并维持「夜魂加持」状态一段时间后,秘源机兵·统御械会进入特殊的「应战状态」,并更改自己的攻击模式…
机谋变策战记在「机谋变策战记」中,每个挑战都有一名主题角色,旅行者需要围绕主题角色,配置两支不同的队伍,进行连续2个半场的战斗。主题角色在对应关卡中将获得强力的挑战增益。
雨阵奔流之述演在挑战中,选择兵棋并放置在场地周围的部署区,可召唤出对应的交战单位,每次部署,根据兵棋的类型,可能召唤出单个兵棋,或由多个兵棋组成的小队。
雨阵奔流之述演在对抗想定开始前,需要先进行防守阵容部署,部署时可选择一种阵型,并将防守用的兵棋和设施部署到选择的点位上。而后便可选择进攻时使用的兵棋阵容,并进行匹配对抗。
炽烈传说·跨界乱斗在「炽烈传说·跨界乱斗」玩法中,旅行者需要扮演漫画织卷中提到的纳塔勇士,应对龙的攻势的同时,争夺试炼币,尽可能获取更高的评分。
黑曜石的曳光迹·规则说明珍币之争阶段,茜特菈莉可以通过腾跃获取更多试炼币。
滚滚蒸汽大冲锋·规则说明珍币之争阶段,玛拉妮进入元素战技状态后可以在水面行动以获取试炼币。
items per Page
PrevNext

Monster

IconNameGradeDrop
秘源机兵·统御械
秘源机兵·统御械Boss
冒险阅历
摩拉
好感经验
秘源积气喉
涤净青金
涤净青金块
涤净青金断片
涤净青金碎屑
角斗士的终幕礼
流浪大地的乐团
角斗士的终幕礼
流浪大地的乐团
战狂
流放者
祭水之人
战狂
流放者
祭水之人
冒险家
门扉前的弈局
门扉前的弈局Boss
保护点(5.6对推)(防守)
保护点(5.6对推)(防守)Regular
升扬之王
升扬之王Boss
升华之后
升华之后Boss
items per Page
PrevNext

Stage

IconNameMonstersReward
n/a
历经百战的皮皮潘偶像
魔女的试炼
魔女的试炼
追忆:与魔女们的赌局 I
追忆:与魔女们的赌局 I
升扬之王
升华之后
冒险阅历300
摩拉
好感经验
燃愿玛瑙块
燃愿玛瑙断片
燃愿玛瑙碎屑
涤净青金块
涤净青金断片
涤净青金碎屑
最胜紫晶块
最胜紫晶断片
最胜紫晶碎屑
异梦溶媒
角斗士的终幕礼
流浪大地的乐团
角斗士的终幕礼
流浪大地的乐团
战狂
教官
流放者
战狂
教官
流放者
北陆单手剑原胚
北陆弓原胚
北陆双手剑原胚
北陆法器原胚
北陆长柄武器原胚
追忆:与魔女们的赌局 II
追忆:与魔女们的赌局 II
升扬之王
升华之后
冒险阅历300
摩拉
好感经验
升扬样本·骑士
升扬样本·战车
升扬样本·王族
燃愿玛瑙块
燃愿玛瑙断片
燃愿玛瑙碎屑
涤净青金块
涤净青金断片
涤净青金碎屑
最胜紫晶块
最胜紫晶断片
最胜紫晶碎屑
异梦溶媒
角斗士的终幕礼
流浪大地的乐团
角斗士的终幕礼
流浪大地的乐团
战狂
教官
流放者
战狂
教官
流放者
北陆单手剑原胚
北陆弓原胚
北陆双手剑原胚
北陆法器原胚
北陆长柄武器原胚
追忆:与魔女们的赌局 III
追忆:与魔女们的赌局 III
升扬之王
升华之后
冒险阅历300
摩拉
好感经验
升扬样本·骑士
升扬样本·战车
升扬样本·王族
燃愿玛瑙
燃愿玛瑙块
燃愿玛瑙断片
燃愿玛瑙碎屑
涤净青金
涤净青金块
涤净青金断片
涤净青金碎屑
最胜紫晶
最胜紫晶块
最胜紫晶断片
最胜紫晶碎屑
异梦溶媒
角斗士的终幕礼
流浪大地的乐团
角斗士的终幕礼
流浪大地的乐团
战狂
教官
流放者
战狂
教官
流放者
北陆单手剑原胚
北陆弓原胚
北陆双手剑原胚
北陆法器原胚
北陆长柄武器原胚
追忆:与魔女们的赌局 IV
追忆:与魔女们的赌局 IV
升扬之王
升华之后
冒险阅历300
摩拉
好感经验
升扬样本·骑士
升扬样本·战车
升扬样本·王族
燃愿玛瑙
燃愿玛瑙块
燃愿玛瑙断片
燃愿玛瑙碎屑
涤净青金
涤净青金块
涤净青金断片
涤净青金碎屑
最胜紫晶
最胜紫晶块
最胜紫晶断片
最胜紫晶碎屑
异梦溶媒
角斗士的终幕礼
流浪大地的乐团
角斗士的终幕礼
流浪大地的乐团
战狂
教官
流放者
战狂
教官
流放者
北陆单手剑原胚
北陆弓原胚
北陆双手剑原胚
北陆法器原胚
北陆长柄武器原胚
n/a
n/a
n/a
n/a
items per Page
PrevNext

Domain

IconNameMonstersReward
n/a
items per Page
PrevNext

Chapter

IconNameTitleSecondary TitleRewards
悖理
悖理间章 第四幕间章
冒险阅历2750
摩拉120K
大英雄的经验12
精锻用魔矿22
原石60
珍上至珍
珍上至珍香糕塔之章 第一幕爱可菲
冒险阅历1750
摩拉146K
大英雄的经验16
精锻用魔矿32
原石60
「正义」的指引5
食谱:德波小蛋糕·改良型1
一夜建成的乐园
一夜建成的乐园和旋舞剧·第一幕n/a
原石40
摩拉40000
大英雄的经验4
一波三折的辗转
一波三折的辗转和旋舞剧·第二幕n/a
原石20
摩拉20000
大英雄的经验2
一切代价的回旋
一切代价的回旋和旋舞剧·第三幕n/a
原石20
摩拉20000
大英雄的经验2
一帆风顺的美愿
一帆风顺的美愿和旋舞剧·尾声n/a
摩拉10000
冒险家的经验4
items per Page
PrevNext

Quest

IconNameDescriptionObjectivesShownRewards
第一及第二罪行
第一及第二罪行风花节期间,本该轻松快乐的蒙德城却有些反常…
冒险阅历875
摩拉38100
大英雄的经验4
精锻用魔矿7
众生的渴求
众生的渴求一切结束得过于突然,你来不及犹豫就与众人一同投身到战斗中…
冒险阅历1000
摩拉44000
大英雄的经验4
精锻用魔矿8
园丁
园丁遵循「理」的准则,人们学得知识,懂得界限,习得敬畏。这一思维是安全的边界,也是疯狂者的束缚。
冒险阅历875
原石60
摩拉38100
大英雄的经验4
精锻用魔矿7
(test)???$UNRELEASED
(test)???$UNRELEASED(test)???$UNRELEASED
(test)???$UNRELEASED
(test)???$UNRELEASED(test)???$UNRELEASED
(test)隐藏$HIDDEN
(test)隐藏$HIDDEN(test)隐藏$HIDDEN
(test)隐藏$HIDDEN
(test)隐藏$HIDDEN(test)隐藏$HIDDEN
(test)隐藏$HIDDEN
(test)隐藏$HIDDEN(test)隐藏$HIDDEN
(test)隐藏$HIDDEN
(test)隐藏$HIDDEN(test)隐藏$HIDDEN
以声名塑形
以声名塑形娜维娅似乎在德波大饭店门口观察着什么…
冒险阅历650
摩拉53900
大英雄的经验6
精锻用魔矿12
items per Page
PrevNext

Commission

IconNameDescriptionObjective
此路不通?
此路不通?昆恩被路障阻拦后,被丘丘人围攻。消灭魔物,解救昆恩。解救昆恩
此路不通?
此路不通?安东尼被路障阻拦后,被丘丘人围攻。消灭魔物,解救安东尼。解救安东尼
此路不通?
此路不通?米拉娜被路障阻拦后,被丘丘人围攻。消灭魔物,解救米拉娜。解救米拉娜
此路不通?
此路不通?杰克被路障阻拦后,被丘丘人围攻。消灭魔物,解救杰克。解救杰克
钥匙是易丢品
钥匙是易丢品怀尔德正在到处寻找自己弄丢的钥匙。帮助怀尔德寻找钥匙
钥匙是易丢品
钥匙是易丢品怀尔德正在到处寻找自己弄丢的钥匙。帮助怀尔德寻找钥匙
钥匙是易丢品
钥匙是易丢品怀尔德正在到处寻找自己弄丢的钥匙。帮助怀尔德寻找钥匙
钥匙是易丢品
钥匙是易丢品怀尔德正在到处寻找自己弄丢的钥匙。帮助怀尔德寻找钥匙
餐品订单
餐品订单帮助莎拉小姐将餐品送给订餐人。将餐品送给欧琳小姐
餐品订单
餐品订单帮助莎拉小姐将餐品送给订餐人。将餐品送给神秘订餐人
items per Page
PrevNext

Shop

NameOwnerCurrency
n/a
幸运牌币
items per Page
PrevNext

Event

IconNameRewardReward (Total)
机谋变策战记
机谋变策战记
原石
大英雄的经验
「繁荣」的指引
孤云寒林的辉岩
祝圣油膏
精锻用魔矿
摩拉
原石420
大英雄的经验12
「繁荣」的指引4
雾海云间的汞丹6
精锻用魔矿18
摩拉240K
祝圣油膏12
「勤劳」的指引4
漆黑陨铁的一片6
「黄金」的指引4
孤云寒林的辉岩6
和旋舞剧
和旋舞剧
原石
智识之冕
冷寂迸音
映影舞台-「众聚缤纷」
大英雄的经验
「公平」的指引
悠古弦音的断章
祝圣油膏
精锻用魔矿
摩拉
冷寂迸音1
原石910
强弓校调工具组4
「名篇荟演剧场」1
「欢闹涌动」1
映影立牌-「海薇玛夫人」1
映影舞台-「众聚缤纷」1
智识之冕1
食谱:贝壳彩糖1
摩拉900K
祝圣油膏18
精锻用魔矿72
悠古弦音的断章6
贡祭炽心的踌躇6
「公平」的指引6
「角逐」的指引6
大英雄的经验36
纯圣露滴的凝华6
谵妄圣主的余哀6
「正义」的指引6
「焚燔」的指引6
无垢之海的酒盏6
神合秘烟的预感6
「秩序」的指引6
「纷争」的指引6
悖理
悖理
雨阵奔流之述演
雨阵奔流之述演
原石
大英雄的经验
「公平」的指引
祝圣油膏
精锻用魔矿
摩拉
原石320
摩拉120K
「公平」的指引4
「正义」的指引4
「秩序」的指引4
大英雄的经验10
精锻用魔矿20
炽烈传说·跨界乱斗
炽烈传说·跨界乱斗
原石
大英雄的经验
贡祭炽心的踌躇
谵妄圣主的余哀
神合秘烟的预感
精锻用魔矿
摩拉
荣花与炎日之途
荣花与炎日之途
items per Page
PrevNext

51 responses to “New in 5.6”

  1. people masterbeating on skirk and new characters, are you newies or old players? because sometimes I still have fun when I see “[name]mains” on reddit, people farming and posting garbage of any type… and I wonder if they’ll ever get tired and even sick of this absolute amount of shit
    I saw a guy posting a build with 246cv, a cv which I donì’t have in any chara after 4 years of playing, and i find it amusing and especially envious people
    I barely play this game now, and i play less and less… i did in these days domains because of this new fooling around “blessing” which gave me nothing but crap, and not even a single usable artifact for skirk… and I said to myself, again “ok, time to stop this shit again”
    idk but farming just kills the game
    i went back to other games, like EDF, where you have fun and even if there’s rng it’s not this bullshit

    good luck in investing your mental energies and time for this hoyo’s shit

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • My account is old and Skirk doesn’t interest me. Tired of the gimmicky team restrictions they’ve been slapping into kits lately.

      Everything is already so easy you can use 4* mismatch sets still, as well as just 4* characters.
      The main drawback to that now is Long Name Theater (aka Spiral Abyss With Absurd Limitations). I don’t even bother with that anymore after fully clearing it only 3 times. Full-starring Spiral Abyss & etc isn’t as important as the “muh meta” players treat it as either.

      Feel free to pull Skirk and just play casually with whatever you have.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • Well, Theater and Spiral Abyss is only for getting fast free Primos.
        I just did the kill-Achievments around the Natlan Legends etc.. They were more challenging tbh.
        I just hope more content like these get in the game.
        That random artifact farming is annoying. Just spent everything on the new artifact domain since release just to get a med set for one char.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • don’t bother with the artifacts bro
      I used to have the perfectionist mindset where I would throw away any piece that didn’t have perfect subs for my character.
      nowadays I just go for most general set or 2pc with ok subs and it works quite well. build more characters n gear em up with ‘okay’ artifacts. experiment with wackey ahh teams n have fun that way.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
        • no bcs characters can do just fine with mix n match artifacts. also endgame doesn’t even give u a lot of Primogems to justify torturing yourself over full clear when exploration quests n events give u more with less effort. what can u do when the RNG ain’t just in ur favor? beating ur phone/computer with a broom so it learns not to do that again? all I’m saying is just don’t ruin your mood over some RNG, get into other aspects of the game enjoy some lore idk do whatever u like.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
        • Some people with brain and dignity who understand my point,
          and some idiots-troll-hoyoslaves who make fun it.

          To the first ones, i’ll try to follow those advices
          To the second ones, you’re pathetic

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
      • This is the way, especially if you find the game’s combat too easy. It’s one approach that solves two problems: too much time/frustrating grinding artifacts, and trivial combat.

        I find that having a character doing 70% of their theoretical maximum damage is pretty good, so I stop artifacts when I have “good enough” stats. On the downside, enemies die a few seconds later, and I MIGHT miss out on some primogems (hasn’t happened yet), but on the plus side:
        – Artifacts never frustrate me. Rolled into Flat Def twice? Don’t care, I got 4 valuable substats and that’s Good Enough™
        – The Abyss never makes me mad; I don’t care how many stars I get.
        – I don’t feel compelled to pull the latest meta character despite not liking them. Better to save 80-160 wishes than to spend them in order to gain 100-200 primogems.
        – With all the real-world time savings, I play games that were designed to be fun rather than this game that was designed with fun elements (to capture audience) and frustrating elements (to capture the audience’s money).

        I imagine for some people the grind IS fun, in which case: disregard the above. But for everyone else, we need to agree to stop doing unfun things because a manipulative game compels us to.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • I was waiting for them too, but it seems that leakers stopped with full-clear videos. Now they just post shit, totally useless

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  2. Skirk’s Talents (STC)

    1. Reason Beyond Reason
    When nearby party members trigger Frozen, Superconduct, Cryo Swirl, or Cryo Crystallize reactions against opponents, a Void Rift will be created near this opponent. This effect can be triggered once every 2.5s. 3 Void Rifts created by Skirk herself can exist on the field at once.
    When Skirk hits an opponent with a Charged Attack in her Seven-Phase Flash mode, she will absorb the Void Rifts around her in a fixed AoE. Each Rift absorbed will grant her 8 Serpent’s Subtlety stacks.

    2. Return to Oblivion
    When Hydro party members deal Hydro DMG, or when Cryo party members apart from Skirk deal Cryo DMG, Skirk will gain the “Death’s Crossing” effect for 18s. Max 3 stacks, each stack’s duration is counted independently.
    Each “Death’s Crossing” stack increases the Normal Attack DMG dealt by Skirk in Seven-Phase Flash mode by 10%/20%/70% and increases the DMG dealt by her Elemental Burst Foul Art: Ruin by 5%/15%/60%.

    For now, we do not know what the “Seven-Phase Flash” mode is or what Serpent’s Subtlety stacks do, but we’ll figure out what they are when the 5.7 beta nears.

    Anyways, feel free to predict her kit based on her recent talent leaks + that Skirk BiS artifact.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • The Seven-Phase Flash is probably a cryo conversion, maybe with buffs; Serpent’s Subtlety might provide a stacking buff, or behave like Shenhe quills (not as likely, unless her NAs are ridiculously fast). Judging by her BiS artifact (15+60 DMG%), the existence of Escoffier which strongly incentivices a team of Skirk, Esco, and Furina, and her second passive (which also shares the all-hydro/cryo requirement with Esco), SS is likely an ATK buff or multiplier buff to balance out the DMG% (or Crit buff, if the devs really want to push her sales). The artifact also suggests Skirk will flexibly choose between NA or Q in battle depending on team and/or timing.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • Superficially, it reads like “Cryo Arlecchino”. CA to collect some thingies on the field, then NA enemies to death, or Burst to send out a quick nuke.

      I’m glad to see that although Escoffier promotes a full Freeze team, Skirk herself may be playable in more varied team compositions.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • Oh wait, maybe not.

        > Passive Talent
        > When other characters in the party deal Hydro or Cryo DMG to enemies, Skirk gains a stacking “C” effect (duration: ? seconds, max 3 stacks), which boosts her Normal Attack and Burst DMG by ?%/?%/?% respectively
        > Each character can only provide 1 “Fallen Grace” stack, and stacks from different characters are independent

        I guess both characters do lock in on full Freeze teams.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
  3. Dang what’s going on with the site? A new makeover? Whenever I click on Escoffier’s page, it switches to French (xd) and when I click on Ifa’s, it changes to Chinese Traditional.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  4. now imagine a hoyo team made of smart people, knowing how to improve the game, to create variety etc
    and they actually already made something: in that imag theater there are special reactions they don’t exist outside.
    why not making units like escoffier etc who can carry these type of things? nah, impossible

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  5. Hi uh im not sure where do I contact the devs for this website but the book domain showcase in the home page isn’t correct.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  6. Why do they always have to make the weekly boss materials from THEIR region…

    It’s not like that Honkai: Star Rail…

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Because it makes sense, maybe.
      I’d rather ask, why do they make old bosses and resources become useless, since they are used for literally two characters then even new characters coming either from the same or a different region use new materials anyway?
      For example, the Solitary Suanni: used for Xianyun (which makes sense) and SETHOS (who comes from the frickin Sumeru desert, where there already are FOUR BOSSES of which the drop could’ve been used, but no, materials from a cloud tiger in Liyue – makes sense, doesn’t it?), but neither Lan Yan nor Gaming who come from Chenyu use boss materials from any Liyue boss (Lan Yan uses Source Automaton, Gaming uses Fontaine’s pyro crab).

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • Huh? That’s not really true though. Even in this page alone, both characters use talent mats that are not from their country. Escoffier, a Fontainian, uses drops from a Natlan boss. Ifa uses drops from a Mondstadt boss. And if you mean from the current version/the version they’re released in, that’s not true either. Neuvilette uses Apep mats. Nilou uses Raiden mats. Ororon uses whale mats.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • Soo the chess pieces are from a new Mondstadt weekly boss? Last night i spend hours just roaming around Mondstadt. I miss it so much for some reason and can’t wait for it to get map expansions.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • Raiden??? I thought it was gonna be Mauvika rerun after other archons reruns
      also any info about Chasca rerun?
      man I bailed on getting kokomi… maybe next Inazuma Chronicled not first one…
      maybe raiden cuz of moon lore?

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • What is Raiden’s moon lore?

        I suppose it’s possible, but more likely the decision is based on profit projections. Perhaps Hoyo projects that there would be fewer Raiden pulls if they first give players an opportunity to get Mavuika.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0

Leave a Reply

Your email address will not be published. Required fields are marked *

TopButton