Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus Hydro% | Materials | Total Materials |
1 | 1049 | 18.25 | 51.15 | 5.0% | 50.0% | 0% | ||
20 | 2720 | 47.33 | 132.7 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3619 | 62.98 | 176.56 | 5.0% | 50.0% | 0% | ||
40 | 5416 | 94.24 | 264.18 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 6055 | 105.35 | 295.35 | 5.0% | 50.0% | 7.2% | ||
50 | 6966 | 121.21 | 339.8 | 5.0% | 50.0% | 7.2% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7818 | 136.03 | 381.36 | 5.0% | 50.0% | 14.4% | ||
60 | 8738 | 152.05 | 426.27 | 5.0% | 50.0% | 14.4% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 9377 | 163.17 | 457.43 | 5.0% | 50.0% | 14.4% | ||
70 | 10306 | 179.34 | 502.76 | 5.0% | 50.0% | 14.4% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10945 | 190.45 | 533.92 | 5.0% | 50.0% | 21.6% | ||
80 | 11885 | 206.8 | 579.76 | 5.0% | 50.0% | 21.6% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 12524 | 217.92 | 610.92 | 5.0% | 50.0% | 28.8% | ||
90 | 13471 | 234.39 | 657.11 | 5.0% | 50.0% | 28.8% |
Skills
Active Skils
普通攻击·水有常形 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
以水元素幻造成的游鱼进行至多三段的攻击,造成 消耗一定体力,短暂咏唱后,造成 凝聚水元素的力量,从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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海月之誓 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
召唤能够治愈同伴的幻造水之生命「化海月」。 施放的瞬间,为珊瑚宫心海施加 每隔一段时间,对周围的敌人造成 为了保持完美的工作状态,心海需要及时补充自己的「能量」。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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海人化羽 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
请降海祇的力量,对周围的敌人造成 ·增加珊瑚宫心海的普通攻击,重击以及元素战技的「化海月」造成的伤害,增加值基于珊瑚宫心海的生命值上限; ·普通攻击和重击命中敌人时,为队伍中附近的所有角色恢复生命值,回复量受益于珊瑚宫心海的生命值上限; ·提升珊瑚宫心海的抗打断能力,并使她能在水面上移动。 效果将在珊瑚宫心海退场时解除。 萦绕在周身的清光化为羽衣,辉映着珊瑚宫大人的堂堂之姿。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
庙算无遗 | |
珊瑚宫心海的治疗加成提升25%,暴击率降低100%。 |
海祇姬君 | |
队伍中自己的角色游泳消耗的体力降低20%。 无法与效果完全相同的固有天赋叠加。 |
匣中玉栉 | |
施放 |
真珠御呗 | |
处于 |
Constellations
决水于溪 | |
处于 该伤害不被视为普通攻击伤害。 |
波起云海 | |
基于珊瑚宫心海的生命值上限,珊瑚宫心海对生命值低于或等于50%的角色,通过以下途径进行治疗的回复量获得提升: · · |
海渚月舟 | |
至多提升至15级。 |
月摄千川 | |
处于 该效果每0.2秒至多触发一次。 |
百川集海 | |
至多提升至15级。 |
珊瑚一心 | |
处于 |
Skill Ascension
Gallery
360 Spin
Idle #1
Idle #2
Attack
Elemental Skill
Elemental Burst
Sounds
Title | EN | CN | JP | KR |
Party Switch | ||||
Party Switch when teammate is under 30% HP | ||||
Party Switch under 30% HP | ||||
Opening Chest | ||||
Normal Attack | ||||
Medium Attack | ||||
Heavy Attack | ||||
Taking Damage (Low) | ||||
Taking Damage (High) | ||||
Battle Skill #1 | ||||
Battle Skill #3 | ||||
Sprinting Starts | ||||
Jumping | ||||
Climbing | ||||
Heavy Breathing (Climbing) | ||||
Open World Gliding (Start) | ||||
Open World Idle | ||||
Fainting | ||||
Idle Performance |
Quotes
Audio Language:
Title | VoiceOver |
初次见面… | |
闲聊·阅读 | |
闲聊·游鱼 | |
闲聊·准备 | |
下雨的时候… | |
下雪的时候… | |
阳光很好… | |
刮大风了… | |
早上好… | |
中午好… | |
晚上好… | |
晚安… | |
关于珊瑚宫心海自己·锦囊 | |
关于珊瑚宫心海自己·放松 | |
关于我们·见闻 | |
关于我们·困惑 | * 好感等级达到6后开启 |
关于「神之眼」… | * 好感等级达到4后开启 |
有什么想要分享·刊物 | * 好感等级达到4后开启 |
有什么想要分享·潜水 | * 好感等级达到4后开启 |
感兴趣的见闻… | |
关于五郎… | * 好感等级达到4后开启 |
关于九条裟罗… | * 好感等级达到4后开启 |
关于八重神子… | * 好感等级达到4后开启 |
关于雷电将军… | * 好感等级达到4后开启 |
关于北斗… | * 好感等级达到4后开启 |
关于枫原万叶… | * 好感等级达到4后开启 |
关于鹿野院平藏… | * 好感等级达到4后开启 |
想要了解珊瑚宫心海·其一 | |
想要了解珊瑚宫心海·其二 | * 好感等级达到3后开启 |
想要了解珊瑚宫心海·其三 | * 好感等级达到4后开启 |
想要了解珊瑚宫心海·其四 | * 好感等级达到5后开启 |
想要了解珊瑚宫心海·其五 | * 好感等级达到6后开启 |
珊瑚宫心海的爱好… | |
珊瑚宫心海的烦恼… | * 完成「兵戈梦去,春草如茵」剧情 |
喜欢的食物… | |
讨厌的食物… | |
收到赠礼·其一 | |
收到赠礼·其二 | |
收到赠礼·其三 | |
生日… | |
突破的感受·起 | * 突破等级「1」阶后开启 |
突破的感受·承 | * 突破等级「2」阶后开启 |
突破的感受·转 | * 突破等级「4」阶后开启 |
突破的感受·合 | * 突破等级「6」阶后开启 |
元素战技·其一 | |
元素战技·其二 | |
元素战技·其三 | |
元素爆发·其一 | |
元素爆发·其二 | |
元素爆发·其三 | |
冲刺开始·其一 | |
打开风之翼·其一 | |
打开宝箱·其一 | |
打开宝箱·其二 | |
打开宝箱·其三 | |
生命值低·其一 | |
生命值低·其二 | |
生命值低·其三 | |
同伴生命值低·其一 | |
同伴生命值低·其二 | |
倒下·其一 | |
倒下·其二 | |
倒下·其三 | |
重受击·其一 | |
重受击·其二 | |
加入队伍·其一 | |
加入队伍·其二 | |
加入队伍·其三 |
Stories
Title | Text |
角色详细 | 海祇岛的住民,曾生活在海底的渊下宫。 魔神奥罗巴斯将他们带到地面,才有了海祇岛如今的文明。 奥罗巴斯被雷神斩杀后,身体化作累累枯骨,怨念凝成祟神气息。 但其想要守护海祇岛的意志,却仍未消亡。 这份意志融入在珊瑚宫家的血脉里,随着珊瑚宫家代代相传。 继承这份血脉的,即是海祇岛的「现人神巫女」。 其意为:以凡人之躯承载神的意志,代替神明守护这片土地之人。 |
角色故事1 | 心海继任现人神巫女那一日,无数海祇岛民众自发来到珊瑚宫,远远地望着她。 惊叹、怀疑、迷茫、窃喜…他们神色各异,只因心海在他们看来过于年轻。 阴谋开始酝酿,质疑声不绝于耳,野心家蠢蠢欲动。风雨欲来,海祇岛上上下下充满了不安。 然而,心海即位没过多久,一切重归平静。 赏罚分明,爱惜民力,又极富军事才能。种种优点,使心海在短时间内就得到了大部分人的拥护。 「只要珊瑚宫大人在就不会有事」,也成为了在海祇岛流传最广的一句话。 * 好感等级达到2后开启 |
角色故事2 | 决定一场战争胜负的因素有许多。 地形、天气、兵力差距、装备优劣…每一项都需要细致的考量。 着眼于细节的人,往往看不到战局变化;空谈战略的人,又多是纸上谈兵。 唯有兼顾大局与细节,才能在战场上创造奇迹。 在这背后,是耗费无数精力的刻苦钻研,和一次次失败铸就的经验教训。 最终能坚持下来的人寥寥无几,而心海不仅精于此道,还形成了她自己独有的战术风格。 「用大局与态势逼迫对方放弃抵抗,用最小的代价结束战争。」 * 好感等级达到3后开启 |
角色故事3 | 无论身处战场内外,心海都力争做到「料敌于先」。 事前就推断所有可能出现的状况,将每一种对策都汇编成锦囊,交给执行者去落实。 虽然因此造成了部分锦囊过于厚重的问题,但这种方式也为海祇岛安稳发展提供了保证。 如今,海祇岛日渐繁荣,越来越多有才志士得到任用,心海派发的锦囊也逐日减少。 在心海眼中,这是一件值得高兴的事情。 * 好感等级达到4后开启 |
角色故事4 | 闲暇时,心海也会独自在海祇岛散步。 她总是避开人群,时而漫步在紫色的树林,时而坐在海边眺望远处。 日月在海面升起,群星在天际闪烁,浪涛的声音轻缓悦耳,让人心情舒畅。 偶尔她也会拾起一枚贝壳,戴在自己的头上,却又在离开时放回原处。 幻想着,或许会有流浪的螃蟹钻入贝壳,将其视为自己的家。 有时心海也会潜到水下,独自享受安静的氛围,群鱼在她的身旁游弋,所有烦恼都沉入海底。 心海对海祇岛上的每处景色都如数家珍,每个人的名字都熟记于心。 遗憾的是,美景恒常不改,人心却复杂易变。 战场胜利易得,但让每个人都能活得开心快乐却很难。 想来,这也是令她困扰的原因之一吧。 * 好感等级达到5后开启 |
角色故事5 | 心海自幼便博览群书,尤其偏好兵法类书籍。 拜此所赐,心海有着丰富的知识储备,用以处理各个领域的事务。 但常年沉浸兵书与军事绘本的结果是,心海在社交方面变得相当贫乏。甚至不知从何时起,与不熟悉的人交谈也成了一种负担。 继任现人神巫女之后,心海不得不学着面对不擅长的事情,无论是与人打交道,还是处理不感兴趣的事务。 然而,强迫自己去做不喜欢的事,会严重消耗心海的精力,让她陷入疲惫。 因此,心海为自己设置了「能量」这一指标,做喜欢的事情能量会回升,做不喜欢的事情能量就会下降。 能量耗尽时,心海就会暂时放下现人神巫女的事务,恢复成宅在家中的普通少女。 执一卷兵书细细研读,将自己置身于繁忙的世界之外,独享片刻宁静。 这是心海最为宝贵的休息时光。 * 好感等级达到6后开启 |
秘密笔记 | 「人君犹盂,上行下效。」 这是心海许久之前从母亲那听来的箴言。 现人神巫女对海祇岛的意义重大,无数双眼睛盯着她的一举一动。 她喜欢的东西会被民众追捧,她厌恶的东西也会被民众摒弃。 心海不希望自己影响到民众原本的生活,所以很少表露出自身的好恶。 她对任何事物都持平等态度,将「公平公正」、「赏罚分明」当做原则。 然而,这些并非心海的本意,所以她为自己准备了一本秘密笔记。 上面不仅记录了她「能量」的变化,也记录着她心情的起伏。 每当夜深人静,心海就会打开笔记,记下一天的喜怒哀乐。 …当然,这是绝对不能被别人看到的东西。 * 好感等级达到4后开启 |
神之眼 | 拥有强烈意志的领袖,会将身边的人带向一个明确的方向。 心海却没有这种想法。她尊重民众的意志,希望每个人都能追逐不同的愿望。 就如同辽阔的海洋,能容纳无数生灵,也能包容那些生灵的愿望。 眼狩令到来的时候,民众心中的愤怒化作反抗的呐喊,心海便带领他们扬起了反抗的旗帜。 而战争结束之后,和平与安稳成了民心所向,心海便又将自己的精力放在了政务与经济上。 这份努力,究竟是源于现人神的意志,还是心海自身的责任感…亦或是二者都有? 作为现人神巫女,心海自然也有着自己的神之眼。自那日在珊瑚宫外俯瞰海祇岛起,她的愿望就从未变过—— 「守护海祇岛的一切,让这里的每一个人,都能幸福快乐地活下去。」 * 好感等级达到6后开启 |
67 responses to “珊瑚宫心海”
>Furina comes out
KokoGODS stay winning
There is just one caviat. Yes, she is strong with her, but not perfect, since her “slow” and steady healing doesn’t fully utilize Furinas dmg boost. Same with Noelle.
Ideally you want to ult with Furina and have the group healer shortly after on a team that is already at 50%, so you instantly gain a lot of stacks. WIth Koko and Noelle, that never happens and the stacks will slowly creep to their maximum, just like with Yelans A4.
In my Koko-Furina-Fischl-Kazuha team I therefore time my rotation so that Fischl snapshots the dmg boost from Furina at the very end of the duration for the next rotation.
Furina’s burst doesn’t snapshot. It’s dynamic just like Yelan’s A4 passive is.
I know, but that wasn’t my point.
My point was that it’s tricky to snapshot her buff with skills that do snapshot, especially with a steady healer like Kokomi, and that Kokomis heals are, compared to burst team healers, suboptimal for Furina (not bad though, before ppl start screaching again).
ok but barbara better
what a horrible c6… that’s like a standard banner one
it shouldve been c1 o c2 that thing, not c6; or if you want that kind of bonus, do it stackable, like 40% hydro bonus for each member healed. 120% may sound ridiculous, but it’s not because she doesnt crit, so it would be ok, espeially because she’s not meant to be on field for so long, and so doesnt do any damage off field
Bro/Sis if you’re going to C6 a healer, you clearly don’t care about what she has to offer and it’s more of a spending addiction.
yes I know healer stuff etc, but that doesn’t mean you’re supposed to create trash
there are other “healers” ingame, and much better constellation for them (for ex baizhu, which is 1000 times better)
ALL of her constellations past c1 are horrible. She’s already a walking statue of 7 at c0, so her c2 and c5 practically add nothing. C3 and C4 probably only add 10% damage increase because of the small scaling and the 10% attack speed increase is barely noticeable.
I just realized that all Fontaine characters have these sick additional water animations that let them jump out of water like a dolphin when sprinting, and only them. But Kokomi of all characters doesn’t?! Justice for the fish!
the real hydro archon kokomi.
the hydro archon is kokomi (+100% cr)
Not really. Stop crying, child.
Wrong, CHiron.
are you guys alright? do you suffer mental illnesses or trauma? I’m sorry, but I cant help yall. try calling out to a family member or seek a therapist. maybe put down the game and pursue more meaningful and productive tasks. maybe try gardening.
chads build Kokomi with 4pc Echoes
Lol, fish died
She reminds of maybe a 1 star version of barbara.
You remind me of maybe a 1 star version of somewhat decent trolls that at least make people laugh
if you say that shes similiar to barbara yes. But worse than barbara?bro definitely not. Its Not like Barbara can heal that much while providing Hydro Application + usage of both ToM and TTDS with 100% uptime while only open to freeze once which is when the skill is used. Additionally , she can be an On-field hydro applier/enabler. Barbara too but shes definitely not as efficient as Kokomi.
With one build , Kokomi can do both healing and DMG , while Barbara needs HP to heal or ATK/CRIT to deal decent DMG.
so Kokomi is definitely better than Barbara. Though Barbara can revive , the CD is very long and an abyss run wouldnt last that
long if you want a 36 star. Also if Barbara heals enough , why would she need revive on C6 ?
The only bad thing in Kokomi’s kit is the Hydro Damage bonus in her Ascesion stat. What’s the point of Hydro Damage if she can’t crit .It would be better if her ascension stat was Elemental mastery rather than Hydro dmg bonus.
And don’t underestimate the revive mechanic. There are enemies that can 1 hit on the character, it also helps the new players who have difficulty at dodging or don’t have a shielder on their team.
Because the hydro damage bonus still applies without crit? Crit is just multiplicative. All the crit in the world doesn’t matter unless you have a good base attack value. Luckily, the opposite is also true. Kokomi has great dmg tied with great support capabilities without needing a crit multiplier to do her job. Her kit makes her an interesting sub and even main dps.
? You have a point.