伊安珊

伊安珊
伊安珊Name伊安珊
Title熔石百炼
Occupation???
AssociationNATLAN
RarityRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Polearm
ElementElement Electro
Day of Birth1
Month of Birth1
Vision (Introduced)
Constellation (Introduced)???
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description沃陆之邦健身俱乐部的总教练,闻名纳塔的营养师。
Character Ascension Materials
最胜紫晶碎屑
最胜紫晶断片
最胜紫晶块
最胜紫晶
深邃纠缠的凝视
琉鳞石
卫从的木哨
战士的铁哨
龙冠武士的金哨
Skill Ascension Materials
「角逐」的教导
「角逐」的指引
「角逐」的哲学
否定裁断
智识之冕

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus Atk%MaterialsTotal Materials
189421.5553.515.0%50.0%0%
20229655.36137.465.0%50.0%0%
最胜紫晶碎屑1
0
琉鳞石3
卫从的木哨3
摩拉20000
最胜紫晶碎屑1
0
琉鳞石3
卫从的木哨3
摩拉20000
20+296371.45177.435.0%50.0%0%
404438107.03265.765.0%50.0%0%
最胜紫晶断片3
深邃纠缠的凝视2
琉鳞石10
卫从的木哨15
摩拉40000
最胜紫晶碎屑1
0
琉鳞石13
卫从的木哨18
摩拉60000
最胜紫晶断片3
深邃纠缠的凝视2
40+4913118.47294.165.0%50.0%6.0%
505651136.26338.365.0%50.0%6.0%
最胜紫晶断片6
深邃纠缠的凝视4
琉鳞石20
战士的铁哨12
摩拉60000
最胜紫晶碎屑1
0
琉鳞石33
卫从的木哨18
摩拉120K
最胜紫晶断片9
深邃纠缠的凝视6
战士的铁哨12
50+6283151.52376.235.0%50.0%12.0%
607021169.31420.425.0%50.0%12.0%
最胜紫晶块3
深邃纠缠的凝视8
琉鳞石30
战士的铁哨18
摩拉80000
最胜紫晶碎屑1
0
琉鳞石63
卫从的木哨18
摩拉200K
最胜紫晶断片9
深邃纠缠的凝视14
战士的铁哨30
最胜紫晶块3
60+7495180.75448.825.0%50.0%12.0%
708233198.53492.975.0%50.0%12.0%
最胜紫晶块6
深邃纠缠的凝视12
琉鳞石45
龙冠武士的金哨12
摩拉100K
最胜紫晶碎屑1
0
琉鳞石108
卫从的木哨18
摩拉300K
最胜紫晶断片9
深邃纠缠的凝视26
战士的铁哨30
最胜紫晶块9
龙冠武士的金哨12
70+8707209.97521.375.0%50.0%18.0%
809445227.76565.565.0%50.0%18.0%
最胜紫晶6
深邃纠缠的凝视20
琉鳞石60
龙冠武士的金哨24
摩拉120K
最胜紫晶碎屑1
0
琉鳞石168
卫从的木哨18
摩拉420K
最胜紫晶断片9
深邃纠缠的凝视46
战士的铁哨30
最胜紫晶块9
龙冠武士的金哨36
最胜紫晶6
80+9919239.2593.965.0%50.0%24.0%
9010657257.0638.165.0%50.0%24.0%

Skills

Active Skils

普通攻击·负重锥击普通攻击·负重锥击
普通攻击
进行至多三段的连续枪击。

重击
消耗一定体力,向前方突进,对路径上的敌人造成伤害。

下落攻击
从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。

夜魂状态·雷霆飞缒
在夜魂加持状态下,伊安珊的重击将转为施展豪烈的「雷霆飞缒」,消耗一定体力向前方猛踏,造成具有夜魂性质的雷元素范围伤害。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
一段伤害46.98%50.8%54.62%60.09%63.91%68.28%74.29%80.3%86.3%92.86%99.41%105.97%112.52%119.08%125.63%
二段伤害42.76%46.25%49.73%54.7%58.18%62.16%67.63%73.1%78.57%84.53%90.5%96.47%102.44%108.4%114.37%
三段伤害64.39%69.63%74.87%82.36%87.6%93.59%101.82%110.06%118.29%127.28%136.26%145.25%154.23%163.22%172.2%
重击伤害100.28%108.44%116.6%128.26%136.42%145.75%158.58%171.4%184.23%198.22%212.21%226.2%240.2%254.19%268.18%
雷霆飞缒伤害84.19%91.05%97.9%107.69%114.54%122.37%133.14%143.91%154.68%166.43%178.18%189.93%201.67%213.42%225.17%
重击与雷霆飞缒体力消耗25点25点25点25点25点25点25点25点25点25点25点25点25点25点25点
下坠期间伤害63.93%69.14%74.34%81.77%86.98%92.93%101.1%109.28%117.46%126.38%135.3%144.22%153.14%162.06%170.98%
低空/高空坠地冲击伤害127.84% / 159.68%138.24% / 172.67%148.65% / 185.67%163.51% / 204.24%173.92% / 217.23%185.81% / 232.09%202.16% / 252.51%218.51% / 272.93%234.86% / 293.36%252.7% / 315.64%270.54% / 337.92%288.38% / 360.2%306.22% / 382.48%324.05% / 404.76%341.89% / 427.04%
电掣雷驰电掣雷驰
伊安珊向前突进一段距离,对路径上的敌人造成具有夜魂性质的雷元素伤害。突进结束后的5秒内,点按普通攻击时,伊安珊将快速施放一次不消耗体力的「雷霆飞缒」踏击。
施放后,伊安珊将恢复夜魂值至上限,并进入夜魂加持状态。

夜魂加持·伊安珊
持续消耗夜魂值。夜魂值耗尽时,或是再次施放时,伊安珊的夜魂加持将会结束。夜魂加持状态具有如下特性:
·提升伊安珊的移动速度与跳跃能力;
·长按冲刺会切换至「雷驰电掣」模式,短时间内大幅提升伊安珊的移动速度与跳跃能力;在这种状态下伊安珊可以利用地形差进行飞跃,或额外消耗夜魂值在水面与液态燃素上移动,并免疫液态燃素的伤害。

「更快,更强!平时的不懈努力就是为了这一刻。」
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
技能伤害286.4%307.88%329.36%358%379.48%400.96%429.6%458.24%486.88%515.52%544.16%572.8%608.6%644.4%680.2%
夜魂值上限54点54点54点54点54点54点54点54点54点54点54点54点54点54点54点
冷却时间16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒
冷却时间0秒0秒0秒0秒0秒0秒0秒0秒0秒0秒0秒0秒0秒0秒0秒
力的三原理力的三原理
以「力量」之名踏破大地,造成具有夜魂性质的雷元素范围伤害,并取出珍藏的限定版动能标示(健身用)。
施放时,伊安珊将获得15点夜魂值,并进入夜魂加持状态。
动能标示退场时,伊安珊的夜魂加持将会结束。

动能标示
动能标示将跟随角色行动,并根据伊安珊的夜魂值,以不同的方式使队伍中自己的当前场上角色的攻击力提升:
·若伊安珊的夜魂值少于42点,提升值将会基于伊安珊的夜魂值与攻击力;
·若伊安珊拥有至少42点夜魂值,提升值将会基于伊安珊的攻击力。
此外,动能标示存在期间,将记录除伊安珊外的队伍中自己的当前场上角色的移动距离;每秒都将基于上一秒记录的移动距离,为伊安珊恢复夜魂值。
动能标示将在伊安珊的夜魂加持结束时消失。不处于战斗状态下时,动能标示将在1秒后消失。动能标示存在期间,伊安珊处于后台时,夜魂加持也不会结束。

「力量并非天生的馈赠,力量源于不懈的努力,力量需要正确的方法。」
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
技能伤害430.4%462.68%494.96%538%570.28%602.56%645.6%688.64%731.68%774.72%817.76%860.8%914.6%968.4%1022.2%
高夜魂值攻击力转化率27%攻击力27%攻击力27%攻击力27%攻击力27%攻击力27%攻击力27%攻击力27%攻击力27%攻击力27%攻击力27%攻击力27%攻击力27%攻击力27%攻击力27%攻击力
低夜魂值攻击力转化率每点夜魂值0.5%攻击力每点夜魂值0.5%攻击力每点夜魂值0.5%攻击力每点夜魂值0.5%攻击力每点夜魂值0.5%攻击力每点夜魂值0.5%攻击力每点夜魂值0.5%攻击力每点夜魂值0.5%攻击力每点夜魂值0.5%攻击力每点夜魂值0.5%攻击力每点夜魂值0.5%攻击力每点夜魂值0.5%攻击力每点夜魂值0.5%攻击力每点夜魂值0.5%攻击力每点夜魂值0.5%攻击力
最大攻击力加成330点370点410点450点490点530点570点610点650点690点730点770点810点850点890点
持续时间12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒
非战斗状态持续时间1秒1秒1秒1秒1秒1秒1秒1秒1秒1秒1秒1秒1秒1秒1秒
冷却时间18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒
元素能量707070707070707070707070707070

Passive Skills

夜域赐礼·勉力传动夜域赐礼·勉力传动
在夜魂值耗竭后,伊安珊在场上时,将会转而消耗燃素来维持夜魂加持。
在纳塔存在燃素机制的区域时,能够进行夜魂传递·伊安珊。当前场上角色处于冲刺或是特定天赋赋予的移动状态下时,或是位于一定高度的空中时,切换伊安珊登场时触发:伊安珊将进入夜魂加持状态,并获得25点夜魂值。自己的队伍每10秒可以触发一次夜魂传递。
强化抗阻练习强化抗阻练习
「雷霆飞缒」命中敌人后,伊安珊将获得「标准动作」效果,持续15秒。
持续期间,伊安珊的攻击力提升20%,通过元素爆发力的三原理中的动能标示恢复夜魂值时,还会额外恢复1点夜魂值;此外,队伍中自己的当前场上角色消耗或恢复夜魂值后,伊安珊下一次通过动能标示恢复夜魂值时,额外恢复的夜魂值提升至4点,该效果每2.8秒至多触发一次。
「标准动作」效果将在伊安珊的夜魂加持结束时消失。
动能梯度测验动能梯度测验
队伍中的附近的角色触发「夜魂迸发」时,伊安珊将获得「热身效应」,持续10秒。
持续期间,伊安珊恢复至少1点夜魂值时,还会为当前场上自己的角色恢复生命值,回复量相当于伊安珊攻击力的60%,该效果每2.8秒至多触发一次。
热量均衡计划热量均衡计划
在纳塔存在燃素机制的区域时,当燃素从50%以上降低至50%以下时能恢复10点燃素,该效果每10秒至多触发一次。

Constellations

万事从来开头难万事从来开头难
在战斗中,伊安珊处于夜魂加持状态下时,每消耗6点夜魂值,将为伊安珊自己恢复15点元素能量,该效果每18秒至多触发一次。
偷懒是健身大忌!偷懒是健身大忌!
施放元素爆发力的三原理时,伊安珊也会获得固有天赋「强化抗阻练习」中的「标准动作」效果,持续15秒;此外,「标准动作」效果持续期间,若伊安珊处于队伍后台,还会使队伍中自己的当前场上角色的攻击力提升30%。该效果需要解锁固有天赋「强化抗阻练习」。
科学的饮食规划科学的饮食规划
元素战技电掣雷驰的技能等级提高3级。
至多提升至15级。
循序渐进是关键循序渐进是关键
动能标示存在期间,除伊安珊外的队伍中自己的当前场上角色施放元素爆发后,伊安珊将获得两层「原力激扬」,持续至动能标示退场,每次召唤动能标示至多触发一次该效果;伊安珊通过动能标示恢复夜魂值时,将消耗一层「原力激扬」,为伊安珊额外恢复4点夜魂值。
此外,若动能标示的夜魂值恢复量溢出,伊安珊下一次通过动能标示恢复夜魂值时,还会额外恢复相当于本次溢出量50%的夜魂值。
还没有到极限呢!还没有到极限呢!
元素爆发力的三原理的技能等级提高3级。
至多提升至15级。
「沃陆之邦」的训教「沃陆之邦」的训教
动能标示的持续时间延长3秒。
此外,伊安珊触发恢复夜魂值的效果时,若夜魂值恢复量溢出,将获得「极限发力」效果,使队伍中自己的当前场上角色造成的伤害提升25%,持续3秒。

Skill Ascension

Sounds

Quotes

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Stories

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100 responses to “伊安珊”

  1. Honestly, I don’t even care about any race stuff or whether or not she should’ve been a 5-star/DPS or whatever at this point, if she’s good enough to work as a serviceable replacement to Bennett, then I’m going for C6 day one.

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  2. well say whatever you want, but she’s got the same faruzan treatment
    a fkn weird hybrid between damage and support
    with this kit she’s meant to be built like shenhe, but at the same time she has that stupid high burst multiplier, totally wasted
    = retard devs as always
    trying to make a very good 4star support, maybe replacing benney… and trying hard to fail at all costs
    because at c0-c2 she’s still worse than benney (not considerin her element; pyro is bay far better) only at c6 she can become better and not my a large margin.. apart from CC set.
    Too difficult – I know – just focusing on her buff kit instead of giving unnecessary damage
    – exactly as they did with faruzan, stupidly nerfed in a beta

      
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  3. Metawise it might not be efficient but you can play however you want to. Just let people enjoy the game and have fun 🙂 You can play as much unorthodox as you want to as long as you enjoy it 🙂

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  4. Hoping that iansan is with xilonen banner since i dont want varesa but i do want xilonen because i skipped her for mavuika

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    • I think they are going by the order of their inclusion in the story. For example, clorinde uses the apep weekly Boss drop even though she was released playable after the narwhal

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    • At least it’s pre-farmable.
      Meanwhile, the two other mats dropped for me this cycle instead of the one Iansan needs. Flashbacks of the RNG not giving me Yae’s mats from the Ei boss until literally 5 weeks after the boss was added was stanky. It’s always the Electro characters’ weekly boss mats doing this to my account. 🤮

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    • It would be bs if used mats from the same boss as Varesa, they did the same with Mavuika and Citlali so that people who would get both characters didn’t have to split between the two for the talents.

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  5. While it’s cool she’s a strong buffer, nobody is talking about the fact she has a different sprint animation than the other child characters.

    That alone makes her infinitely better. Or that she can go fast.

      
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      • Played wuwa, lots of recycled animations there as well.

        If it was a “omg thank hoyo for x” it’d be different.

        Just enjoy the small things in life little bro. Better than trying to start stuff over Chinese games.

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        • Small change after how long? 5 years? Lmao. Genshin really successful grooming you guys to love every single crumb of bread they gave to you.

          Now excuse me I’m enjoying the ARTIFACT LOAD OUTS in Wuwa that Genshin will never give to you

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          • Why even come on to a genshin site if you despise it clearly? All this does is make people not to want to play your game.

            There’s a Reddit for you to farm karma on, please go do that.

            Rather not have the site mods delete this comment section as there are some decent people in here. But it’s heading that way.

          • Oh, wow, artifact load outs, my bros. Hey, everybody, check out this guy! he’s got artifact loadouts in his other capitalist nightmare simulation. Aren’t you impressed, guys?

            Hello?

            Anyone?

    • While it wouldn’t fit for Iansan specifically and I’m fine with her having something better for herself, I still vastly prefer the airplane arm run for the small bodies.

      Also her superdash running animation is really off. She looks way off balance and mechanical while leaning backwards slightly. No fitness trainer would tell people to run like that.

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      • That on fitness trainer thing is correct, there’s only like three characters I think fit the airplane arm thing. That being Klee, Nahida and sigewinne.

        I don’t really like it myself but it’s not so awful I can’t stomach it, dunno. Don’t think it’d be easy to make something more complex. But I’m also not an animator or programmer. Could also be this version of unity they used that makes it harder.

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