鹤鸣余音

鹤鸣余音
鹤鸣余音Name鹤鸣余音
FamilyWeapon, Catalyst
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
Conversion Exp300000
Base Attack49.14
Substat TypeAttack %
Base Substat3.6%
Weapon Affix云笈降真要诀
Affix Description装备者下落攻击命中敌人后,队伍中附近的所有角色下落攻击造成的伤害提高28%,持续20秒;队伍中附近的角色的下落攻击命中敌人时,为装备者恢复2.5点元素能量,每0.7秒至多通过这种方式恢复一次元素能量,装备者处于队伍后台时依然能通过这种方式恢复元素能量。
Description由纯净的翡玉琢刻而成的宝扇,萦绕着古老的仙力气息。
Weapon Ascension Materials
雾海云间的铅丹
羽状鳍翅
导能绘卷
雾海云间的汞丹
月色鳍翅
封魔绘卷
雾海云间的金丹
渊光鳍翅
禁咒绘卷
雾海云间的转还

Table of Content
Weapon Stats
Weapon Affix
Gallery

Weapon Stats

LvAtkBonus Atk%MaterialsTotal Materials
149.143.6%
20144.916.36%
雾海云间的铅丹5
羽状鳍翅5
导能绘卷3
摩拉10000
雾海云间的铅丹5
羽状鳍翅5
导能绘卷3
摩拉10000
20+176.016.36%
40285.939.27%
雾海云间的汞丹5
羽状鳍翅18
导能绘卷12
摩拉20000
雾海云间的铅丹5
羽状鳍翅23
导能绘卷15
摩拉30000
雾海云间的汞丹5
40+317.039.27%
50374.4210.72%
雾海云间的汞丹9
月色鳍翅9
封魔绘卷9
摩拉30000
雾海云间的铅丹5
羽状鳍翅23
导能绘卷15
摩拉60000
雾海云间的汞丹14
月色鳍翅9
封魔绘卷9
50+405.6210.72%
60464.3912.18%
雾海云间的金丹5
月色鳍翅18
封魔绘卷14
摩拉45000
雾海云间的铅丹5
羽状鳍翅23
导能绘卷15
摩拉105K
雾海云间的汞丹14
月色鳍翅27
封魔绘卷23
雾海云间的金丹5
60+495.4912.18%
70555.3913.63%
雾海云间的金丹9
渊光鳍翅14
禁咒绘卷9
摩拉55000
雾海云间的铅丹5
羽状鳍翅23
导能绘卷15
摩拉160K
雾海云间的汞丹14
月色鳍翅27
封魔绘卷23
雾海云间的金丹14
渊光鳍翅14
禁咒绘卷9
70+586.4913.63%
80647.5215.08%
雾海云间的转还6
渊光鳍翅27
禁咒绘卷18
摩拉65000
雾海云间的铅丹5
羽状鳍翅23
导能绘卷15
摩拉225K
雾海云间的汞丹14
月色鳍翅27
封魔绘卷23
雾海云间的金丹14
渊光鳍翅41
禁咒绘卷27
雾海云间的转还6
80+678.6215.08%
90740.5816.54%

Weapon Affix

LvAffix ProgressionMaterials
1装备者下落攻击命中敌人后,队伍中附近的所有角色下落攻击造成的伤害提高28%,持续20秒;队伍中附近的角色的下落攻击命中敌人时,为装备者恢复2.5点元素能量,每0.7秒至多通过这种方式恢复一次元素能量,装备者处于队伍后台时依然能通过这种方式恢复元素能量。
2装备者下落攻击命中敌人后,队伍中附近的所有角色下落攻击造成的伤害提高41%,持续20秒;队伍中附近的角色的下落攻击命中敌人时,为装备者恢复2.75点元素能量,每0.7秒至多通过这种方式恢复一次元素能量,装备者处于队伍后台时依然能通过这种方式恢复元素能量。
鹤鸣余音
摩拉2000
3装备者下落攻击命中敌人后,队伍中附近的所有角色下落攻击造成的伤害提高54%,持续20秒;队伍中附近的角色的下落攻击命中敌人时,为装备者恢复3点元素能量,每0.7秒至多通过这种方式恢复一次元素能量,装备者处于队伍后台时依然能通过这种方式恢复元素能量。
鹤鸣余音
摩拉4000
4装备者下落攻击命中敌人后,队伍中附近的所有角色下落攻击造成的伤害提高67%,持续20秒;队伍中附近的角色的下落攻击命中敌人时,为装备者恢复3.25点元素能量,每0.7秒至多通过这种方式恢复一次元素能量,装备者处于队伍后台时依然能通过这种方式恢复元素能量。
鹤鸣余音
摩拉8000
5装备者下落攻击命中敌人后,队伍中附近的所有角色下落攻击造成的伤害提高80%,持续20秒;队伍中附近的角色的下落攻击命中敌人时,为装备者恢复3.5点元素能量,每0.7秒至多通过这种方式恢复一次元素能量,装备者处于队伍后台时依然能通过这种方式恢复元素能量。
鹤鸣余音
摩拉16000

31 responses to “鹤鸣余音”

  1. So for this weapon it would be optimal for an EQ rotation.

    Let’s see the duration for the 28% Plunge ATK bonus is 20s aftter the equiping character does a Plunge attack.

    Let’s say you are using a Faruzan + Bennet + Xianyun with Xiao.

    So you would begin the rotation with Xianyun E or you could start it with Faruzan E for some CC which would also buff Xianyun’s Attack because her A2 passive. You could also use her burst ( only recommended at C2 ) but there is a major waste in the buffs of her burst.

    I belive a good ratatoin would be Xianyun E, Furan Q, Bennet EQ, Xianyun Q and then Xiao Q. As said before you could do Faruza ECA –> Rotation but up to your taste.

    So let’s see…

    Xiao has a 15 sec duration and the buff is 20 seconds so there are 5 seconds where we can squish in the rest of all the team mates buffs.

    Animations wise all of this teams are quite fast, Bennet being the fastest to complete his animation at less than 1 second and Xianyun being the slowest at around 1.6 seconds but we don’t need to worry all that about her.

    By the time Xiao comes on-field he should take full advantage of all buffs, specially if you have C2 Faruzan or use her burst aftter Bennet.

    The first buffto expire should be Bennet ( 12 sec ), then Faruzan or Xianyun ( 12/18 sec and 16 sec, depending if you have Faruzan’s C2 ) and then the plunge attack bonus should expire at the same time that Xiao’s burst does.

    StormPion basically has no downtime so we don’t worry about that.

    Now, clense and repeat. Re-gain energy and do it again.

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  2. I kinda dislike how as of late they put these “mainly energy restoration” passives to make the dmg buffs scaling almost triple with refinements which can make them feel weak at R1 by comparison, as the energy part takes such a big importance at base (R1) which makes its scaling the ‘weak’ one (2.5~3.5 on this case), leaving the other buff part as the ‘strong’ scaling but weak start; unlike older weapons with balanced scaling between their usual 2 buffs (both double at R5)

    Doesn’t help this might be the most niche weapon so far, to activate either passive along with atk% as secondary.

      
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    • Energy restoration I would say is comparable to CR/CDMG in regards to a character’s burst—it’s not just a direct damage translation like other stats especially if you have bursts that do more than just damage (heal, inrease stats, etc.). We also have easy ways to reach break points due to Favonius/Sacrifial weapons, running same-element characters to funnel energy or particle-producing characters like Fischl, Albedo, etc.

      Though I agree that it’s very niche. for the most part you’re not even trying to get multiple copies of these unless you want to free up teammate/stat limitations for Cloud Retainer. It’d be more beneficial to get their cons than R5ing this weapon.

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