Prototip: Kehribar

Prototip: Kehribar
Prototip: KehribarNamePrototip: Kehribar
FamilyCrafted Item, Weapon, Catalyst
RarityRaritystrRaritystrRaritystrRaritystr
Conversion Exp50000
Base Attack42.4
Substat TypeHealth %
Base Substat9%
Weapon AffixYaldızlama
Affix DescriptionBir Element Patlaması kullanıldığında 6 saniye boyunca 2 saniyede bir 4 Enerji yenilenir. Bu süre boyunca tüm grup üyeleri 2 saniyede bir %4 Can yeniler.
DescriptionKara Kaya Demirci Ocağında özenle saklanan mat kaplamalı bir katalizör. Gökyüzündeki ışığın parıltısına sahip.
Weapon Ascension Materials
Sis Kaplı Kurşun Cevher
Sis Otu Poleni
Sağlam Ok Başı
Sis Kaplı Cıva Cevher
Sis Otu
Sivri Ok Başı
Sis Kaplı Altın Cevher
Sis Otu Fitili
Eski Ok Başı
Sis Kaplı Üstün Cevher

Table of Content
Weapon Stats
Weapon Affix
Obtained From
Gallery

Weapon Stats

LvAtkBonus HP%MaterialsTotal Materials
142.49.0%
20108.9315.9%
Sis Kaplı Kurşun Cevher3
Sis Otu Poleni3
Sağlam Ok Başı2
Mora5000
Sis Kaplı Kurşun Cevher3
Sis Otu Poleni3
Sağlam Ok Başı2
Mora5000
20+134.8315.9%
40204.8323.18%
Sis Kaplı Cıva Cevher3
Sis Otu Poleni12
Sağlam Ok Başı8
Mora15000
Sis Kaplı Kurşun Cevher3
Sis Otu Poleni15
Sağlam Ok Başı10
Mora20000
Sis Kaplı Cıva Cevher3
40+230.8323.18%
50265.8626.81%
Sis Kaplı Cıva Cevher6
Sis Otu6
Sivri Ok Başı6
Mora20000
Sis Kaplı Kurşun Cevher3
Sis Otu Poleni15
Sağlam Ok Başı10
Mora40000
Sis Kaplı Cıva Cevher9
Sis Otu6
Sivri Ok Başı6
50+291.7626.81%
60326.7830.45%
Sis Kaplı Altın Cevher3
Sis Otu12
Sivri Ok Başı9
Mora30000
Sis Kaplı Kurşun Cevher3
Sis Otu Poleni15
Sağlam Ok Başı10
Mora70000
Sis Kaplı Cıva Cevher9
Sis Otu18
Sivri Ok Başı15
Sis Kaplı Altın Cevher3
60+352.6830.45%
70387.6634.07%
Sis Kaplı Altın Cevher6
Sis Otu Fitili9
Eski Ok Başı6
Mora35000
Sis Kaplı Kurşun Cevher3
Sis Otu Poleni15
Sağlam Ok Başı10
Mora105K
Sis Kaplı Cıva Cevher9
Sis Otu18
Sivri Ok Başı15
Sis Kaplı Altın Cevher9
Sis Otu Fitili9
Eski Ok Başı6
70+413.6634.07%
80448.6837.71%
Sis Kaplı Üstün Cevher4
Sis Otu Fitili18
Eski Ok Başı12
Mora45000
Sis Kaplı Kurşun Cevher3
Sis Otu Poleni15
Sağlam Ok Başı10
Mora150K
Sis Kaplı Cıva Cevher9
Sis Otu18
Sivri Ok Başı15
Sis Kaplı Altın Cevher9
Sis Otu Fitili27
Eski Ok Başı18
Sis Kaplı Üstün Cevher4
80+474.5837.71%
90509.6141.35%

Weapon Affix

LvAffix ProgressionMaterials
1Bir Element Patlaması kullanıldığında 6 saniye boyunca 2 saniyede bir 4 Enerji yenilenir. Bu süre boyunca tüm grup üyeleri 2 saniyede bir %4 Can yeniler.
2Bir Element Patlaması kullanıldığında 6 saniye boyunca 2 saniyede bir 4,5 Enerji yenilenir. Bu süre boyunca tüm grup üyeleri 2 saniyede bir %4,5 Can yeniler.
Prototip: Kehribar
Mora1000
3Bir Element Patlaması kullanıldığında 6 saniye boyunca 2 saniyede bir 5 Enerji yenilenir. Bu süre boyunca tüm grup üyeleri 2 saniyede bir %5 Can yeniler.
Prototip: Kehribar
Mora2000
4Bir Element Patlaması kullanıldığında 6 saniye boyunca 2 saniyede bir 5,5 Enerji yenilenir. Bu süre boyunca tüm grup üyeleri 2 saniyede bir %5,5 Can yeniler.
Prototip: Kehribar
Mora4000
5Bir Element Patlaması kullanıldığında 6 saniye boyunca 2 saniyede bir 6 Enerji yenilenir. Bu süre boyunca tüm grup üyeleri 2 saniyede bir %6 Can yeniler.
Prototip: Kehribar
Mora8000

Obtained From

Recipe

IconNameRecipe
Prototip: Kehribar
Prototip: Kehribar
Kuzey Diyarı Katalizör Prototipi1
+
Kristal Parçası50
+
Beyaz Demir Parçası50
+
Mora500
+
10s
items per Page
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13 responses to “Prototip: Kehribar”

  1. It would indeed be interesting if they ever introduced a 5-star version of such a support weapon. It could potentially be a game-changer, offering significant support abilities. The concept of a healing weapon could reduce the necessity of healers or shielders in a team composition, opening up more possibilities for diverse setups and increased damage output.

    While it’s unlikely that they would create a weapon that heals as effectively as dedicated healers, having a weapon that provides 2-3 times more healing than current options could revolutionize team strategies.

    Even if we don’t see a weapon with such extreme healing capabilities, having varying levels of healing potential across different weapon types could add depth to gameplay and enhance strategic choices. The absence of similar healing-focused weapons in the game does make the idea of such a weapon seem like an oversight or simply a mistake.

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  2. I wish this one’s base atk was 454 to maximize the Hp% stat. Who even want more atk when substat is HP%

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  3. Taken from KQM:
    The weapon’s healing scales with the Max HP of the character getting healed.
    building your Prototype Amber wielder with HP won’t benefit the heals your teammates get.
    The only stat that benefits the healing to other teammates is Healing Bonus% and Incoming Healing Received%.

    The weapon is great for wanting to run 0 healers, but still wanting a tiny bit of healing.

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  4. I wrote this before the website update and I will write it again: this weapon is not worth refining.

    Each refinement only gives you 0.5. Max refinement total bonus is +2. I repeat, only +2 (TWO), and that with the cost of 4 billets. Billet drop rate is very low and the chance of getting a catalyst billet is even lower. You may get a catalyst billet today and won’t get another one until three months later, only to increase the bonus by 0.5.

    Just keep this weapon at r1, and save your catalyst billets for better weapons in the future.

      
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    • It procs 3 times, max refinements isn’t a +2 increase its +6. Max refinements gives a 50% increase which is substantial. Learn to read before posting a baseless complaint about a weapon you regret crafting.

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      • Yeah I have no idea what OP is talking about. But even then, it’s not really that substantial. 50% at R5 is okay, but you need 4 billets. You just go from 12energy/12%HP regenerated to 18energy/18%HP regenerated. It’s not worth it if you want to craft other weapons.

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