
![]() | Name | 试作金珀 |
Family | Crafted Item, Weapon, Catalyst | |
Rarity | ![]() ![]() ![]() ![]() | |
Conversion Exp | 50000 | |
Base Attack | 42.4 | |
Substat Type | Health % | |
Base Substat | 9% | |
Weapon Affix | 炊金 | |
Affix Description | 施放元素爆发后6秒内,每2秒恢复 | |
Description | 黑岩厂中秘藏的金珀法器。其中黯黯绽放着日月星光。 | |
Weapon Ascension Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Table of Content |
Weapon Stats |
Weapon Affix |
Item Story |
Obtained From |
Gallery |
Weapon Stats
Lv | Atk | Bonus HP% | Materials | Total Materials |
1 | 42.4 | 9.0% | ||
20 | 108.93 | 15.9% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
20+ | 134.83 | 15.9% | ||
40 | 204.83 | 23.18% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
40+ | 230.83 | 23.18% | ||
50 | 265.86 | 26.81% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 291.76 | 26.81% | ||
60 | 326.78 | 30.45% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 352.68 | 30.45% | ||
70 | 387.66 | 34.07% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 413.66 | 34.07% | ||
80 | 448.68 | 37.71% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 474.58 | 37.71% | ||
90 | 509.61 | 41.35% |
Weapon Affix
Item Story
产自璃月兵工厂的古老法器。批号不明,相关典籍上也未记录它的成品时间。 法盘取混元之意,呈正圆排布。采用玉珀为核心,意作「穹中一点星」。 灾厄止息之后,残余的魔物仍彷徨世间。是故,兵武且不论,方术也受追捧。 然而法器的制作工艺仍停留在百余年前,成品薄脆易碎,不堪一用。 方术师寻到璃月云家的大掌柜云辉,恳求为他们设计新式法器。 云辉于名为「试作」的新兵器谱中添加了一件法器。 法盘选用老木与稀有矿石,中间那颗大玉珀则是方士门派献上的珍品。 石珀送入丹炉,以真火炼制七七四十九日。取出后静置于山泉水中,又浸泡七七四十九日,方成玉珀。 水火双淬的玉珀非但不裂,还能聚天地之灵。以它为核的法器可以自行提炼灵能,法盘上一圈为一回,流转一十二回,将使能量更加精纯。 玉珀色泽明快犹如琥珀,通体透金。协商后,云辉为法器题名「金珀」。 它是日后所有璃月靖妖祓邪之器的始祖。 |
13 responses to “试作金珀”
It would indeed be interesting if they ever introduced a 5-star version of such a support weapon. It could potentially be a game-changer, offering significant support abilities. The concept of a healing weapon could reduce the necessity of healers or shielders in a team composition, opening up more possibilities for diverse setups and increased damage output.
While it’s unlikely that they would create a weapon that heals as effectively as dedicated healers, having a weapon that provides 2-3 times more healing than current options could revolutionize team strategies.
Even if we don’t see a weapon with such extreme healing capabilities, having varying levels of healing potential across different weapon types could add depth to gameplay and enhance strategic choices. The absence of similar healing-focused weapons in the game does make the idea of such a weapon seem like an oversight or simply a mistake.
Is the HP% regeneration scaling with the user or with each target?
I wish this one’s base atk was 454 to maximize the Hp% stat. Who even want more atk when substat is HP%
Best f2p for Baizhu?
Best F2P weapon for Baizhu
Taken from KQM:
The weapon’s healing scales with the Max HP of the character getting healed.
building your Prototype Amber wielder with HP won’t benefit the heals your teammates get.
The only stat that benefits the healing to other teammates is Healing Bonus% and Incoming Healing Received%.
The weapon is great for wanting to run 0 healers, but still wanting a tiny bit of healing.
Does the energy in the pasive increase to all party or it’s just for the one that has it?
only the healing part for all teammate.
energy only for the holder.
I wrote this before the website update and I will write it again: this weapon is not worth refining.
Each refinement only gives you 0.5. Max refinement total bonus is +2. I repeat, only +2 (TWO), and that with the cost of 4 billets. Billet drop rate is very low and the chance of getting a catalyst billet is even lower. You may get a catalyst billet today and won’t get another one until three months later, only to increase the bonus by 0.5.
Just keep this weapon at r1, and save your catalyst billets for better weapons in the future.
?
It procs 3 times, max refinements isn’t a +2 increase its +6. Max refinements gives a 50% increase which is substantial. Learn to read before posting a baseless complaint about a weapon you regret crafting.
Yeah I have no idea what OP is talking about. But even then, it’s not really that substantial. 50% at R5 is okay, but you need 4 billets. You just go from 12energy/12%HP regenerated to 18energy/18%HP regenerated. It’s not worth it if you want to craft other weapons.