试作金珀

试作金珀
试作金珀Name试作金珀
FamilyCrafted Item, Weapon, Catalyst
RarityRaritystrRaritystrRaritystrRaritystr
Conversion Exp50000
Base Attack42.4
Substat TypeHealth %
Base Substat9%
Weapon Affix炊金
Affix Description施放元素爆发后6秒内,每2秒恢复4点元素能量,队伍中的所有角色每2秒恢复4%生命值。
Description黑岩厂中秘藏的金珀法器。其中黯黯绽放着日月星光。
Weapon Ascension Materials
雾海云间的铅丹
雾虚花粉
牢固的箭簇
雾海云间的汞丹
雾虚草囊
锐利的箭簇
雾海云间的金丹
雾虚灯芯
历战的箭簇
雾海云间的转还

Table of Content
Weapon Stats
Weapon Affix
Obtained From
Gallery

Weapon Stats

LvAtkBonus HP%MaterialsTotal Materials
142.49.0%
20108.9315.9%
雾海云间的铅丹3
雾虚花粉3
牢固的箭簇2
摩拉5000
雾海云间的铅丹3
雾虚花粉3
牢固的箭簇2
摩拉5000
20+134.8315.9%
40204.8323.18%
雾海云间的汞丹3
雾虚花粉12
牢固的箭簇8
摩拉15000
雾海云间的铅丹3
雾虚花粉15
牢固的箭簇10
摩拉20000
雾海云间的汞丹3
40+230.8323.18%
50265.8626.81%
雾海云间的汞丹6
雾虚草囊6
锐利的箭簇6
摩拉20000
雾海云间的铅丹3
雾虚花粉15
牢固的箭簇10
摩拉40000
雾海云间的汞丹9
雾虚草囊6
锐利的箭簇6
50+291.7626.81%
60326.7830.45%
雾海云间的金丹3
雾虚草囊12
锐利的箭簇9
摩拉30000
雾海云间的铅丹3
雾虚花粉15
牢固的箭簇10
摩拉70000
雾海云间的汞丹9
雾虚草囊18
锐利的箭簇15
雾海云间的金丹3
60+352.6830.45%
70387.6634.07%
雾海云间的金丹6
雾虚灯芯9
历战的箭簇6
摩拉35000
雾海云间的铅丹3
雾虚花粉15
牢固的箭簇10
摩拉105K
雾海云间的汞丹9
雾虚草囊18
锐利的箭簇15
雾海云间的金丹9
雾虚灯芯9
历战的箭簇6
70+413.6634.07%
80448.6837.71%
雾海云间的转还4
雾虚灯芯18
历战的箭簇12
摩拉45000
雾海云间的铅丹3
雾虚花粉15
牢固的箭簇10
摩拉150K
雾海云间的汞丹9
雾虚草囊18
锐利的箭簇15
雾海云间的金丹9
雾虚灯芯27
历战的箭簇18
雾海云间的转还4
80+474.5837.71%
90509.6141.35%

Weapon Affix

LvAffix ProgressionMaterials
1施放元素爆发后6秒内,每2秒恢复4点元素能量,队伍中的所有角色每2秒恢复4%生命值。
2施放元素爆发后6秒内,每2秒恢复4.5点元素能量,队伍中的所有角色每2秒恢复4.5%生命值。
试作金珀
摩拉1000
3施放元素爆发后6秒内,每2秒恢复5点元素能量,队伍中的所有角色每2秒恢复5%生命值。
试作金珀
摩拉2000
4施放元素爆发后6秒内,每2秒恢复5.5点元素能量,队伍中的所有角色每2秒恢复5.5%生命值。
试作金珀
摩拉4000
5施放元素爆发后6秒内,每2秒恢复6点元素能量,队伍中的所有角色每2秒恢复6%生命值。
试作金珀
摩拉8000

Obtained From

Recipe

IconNameRecipe
试作金珀
试作金珀
北陆法器原胚1
+
水晶块50
+
白铁块50
+
摩拉500
+
10s
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13 responses to “试作金珀”

  1. It would indeed be interesting if they ever introduced a 5-star version of such a support weapon. It could potentially be a game-changer, offering significant support abilities. The concept of a healing weapon could reduce the necessity of healers or shielders in a team composition, opening up more possibilities for diverse setups and increased damage output.

    While it’s unlikely that they would create a weapon that heals as effectively as dedicated healers, having a weapon that provides 2-3 times more healing than current options could revolutionize team strategies.

    Even if we don’t see a weapon with such extreme healing capabilities, having varying levels of healing potential across different weapon types could add depth to gameplay and enhance strategic choices. The absence of similar healing-focused weapons in the game does make the idea of such a weapon seem like an oversight or simply a mistake.

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  2. I wish this one’s base atk was 454 to maximize the Hp% stat. Who even want more atk when substat is HP%

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  3. Taken from KQM:
    The weapon’s healing scales with the Max HP of the character getting healed.
    building your Prototype Amber wielder with HP won’t benefit the heals your teammates get.
    The only stat that benefits the healing to other teammates is Healing Bonus% and Incoming Healing Received%.

    The weapon is great for wanting to run 0 healers, but still wanting a tiny bit of healing.

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  4. I wrote this before the website update and I will write it again: this weapon is not worth refining.

    Each refinement only gives you 0.5. Max refinement total bonus is +2. I repeat, only +2 (TWO), and that with the cost of 4 billets. Billet drop rate is very low and the chance of getting a catalyst billet is even lower. You may get a catalyst billet today and won’t get another one until three months later, only to increase the bonus by 0.5.

    Just keep this weapon at r1, and save your catalyst billets for better weapons in the future.

      
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    • It procs 3 times, max refinements isn’t a +2 increase its +6. Max refinements gives a 50% increase which is substantial. Learn to read before posting a baseless complaint about a weapon you regret crafting.

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      • Yeah I have no idea what OP is talking about. But even then, it’s not really that substantial. 50% at R5 is okay, but you need 4 billets. You just go from 12energy/12%HP regenerated to 18energy/18%HP regenerated. It’s not worth it if you want to craft other weapons.

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