苍耀

苍耀
苍耀Name苍耀
FamilyWeapon, Sword
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
Conversion Exp300000
Base Attack45.94
Substat TypeCritical Rate %
Base Substat7.2%
Weapon Affix白山的馈赐
Affix Description施放元素战技后的12秒内,攻击力提升24%。持续期间,装备者的元素能量为0时,攻击力还会提升24%,且暴击伤害提升40%。
Weapon Ascension Materials
神合秘烟的思绪
折光的胚芽
卫从的木哨
神合秘烟的预感
惑光的阔叶
战士的铁哨
神合秘烟的征兆
迷光的蜷叶之心
龙冠武士的金哨
神合秘烟的启示

Table of Content
Weapon Stats
Weapon Affix
Item Story
Gallery

Weapon Stats

LvAtkBonus CritRate%MaterialsTotal Materials
145.947.2%
20121.7312.72%
神合秘烟的思绪5
折光的胚芽5
卫从的木哨3
摩拉10000
神合秘烟的思绪5
折光的胚芽5
卫从的木哨3
摩拉10000
20+152.8312.72%
40235.218.54%
神合秘烟的预感5
折光的胚芽18
卫从的木哨12
摩拉20000
神合秘烟的思绪5
折光的胚芽23
卫从的木哨15
摩拉30000
神合秘烟的预感5
40+266.318.54%
50308.4221.45%
神合秘烟的预感9
惑光的阔叶9
战士的铁哨9
摩拉30000
神合秘烟的思绪5
折光的胚芽23
卫从的木哨15
摩拉60000
神合秘烟的预感14
惑光的阔叶9
战士的铁哨9
50+339.6221.45%
60382.4324.36%
神合秘烟的征兆5
惑光的阔叶18
战士的铁哨14
摩拉45000
神合秘烟的思绪5
折光的胚芽23
卫从的木哨15
摩拉105K
神合秘烟的预感14
惑光的阔叶27
战士的铁哨23
神合秘烟的征兆5
60+413.5324.36%
70456.9927.26%
神合秘烟的征兆9
迷光的蜷叶之心14
龙冠武士的金哨9
摩拉55000
神合秘烟的思绪5
折光的胚芽23
卫从的木哨15
摩拉160K
神合秘烟的预感14
惑光的阔叶27
战士的铁哨23
神合秘烟的征兆14
迷光的蜷叶之心14
龙冠武士的金哨9
70+488.0927.26%
80532.2330.17%
神合秘烟的启示6
迷光的蜷叶之心27
龙冠武士的金哨18
摩拉65000
神合秘烟的思绪5
折光的胚芽23
卫从的木哨15
摩拉225K
神合秘烟的预感14
惑光的阔叶27
战士的铁哨23
神合秘烟的征兆14
迷光的蜷叶之心41
龙冠武士的金哨27
神合秘烟的启示6
80+563.3330.17%
90608.0733.08%

Weapon Affix

LvAffix ProgressionMaterials
1施放元素战技后的12秒内,攻击力提升24%。持续期间,装备者的元素能量为0时,攻击力还会提升24%,且暴击伤害提升40%。
2施放元素战技后的12秒内,攻击力提升30%。持续期间,装备者的元素能量为0时,攻击力还会提升30%,且暴击伤害提升50%。
苍耀
摩拉2000
3施放元素战技后的12秒内,攻击力提升36%。持续期间,装备者的元素能量为0时,攻击力还会提升36%,且暴击伤害提升60%。
苍耀
摩拉4000
4施放元素战技后的12秒内,攻击力提升42%。持续期间,装备者的元素能量为0时,攻击力还会提升42%,且暴击伤害提升70%。
苍耀
摩拉8000
5施放元素战技后的12秒内,攻击力提升48%。持续期间,装备者的元素能量为0时,攻击力还会提升48%,且暴击伤害提升80%。
苍耀
摩拉16000

Item Story

14 responses to “苍耀”

  1. Wouldn’t this be great for someone like Ayaka, who mostly wants a huge burst and doesn’t care much about rest of the damage? After all, after using burst, energy is at 0 and will stay like that for a bit. And if it’s possible to snapshot this buff, that would make it great for basically every offield sword user(though I doubt they’d let that happen)

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  2. So… I am currently very unsure about pulling for the weapon when I go for Skirk. I mean Skirk I will try to get anyways… but the weapon just does not have this “oh boy!”-effect for me. I mean how realiable is it to keep Skirk effectively on zero Energy most of the time? Especially in character rotations with a Cryo Buffer for example…? Skirk may not rely on Energy effectively, but IF her Energy Bar still is able to be filled I see a reliablility problem with this weapons Affix… and thats where I have a problem with the gain/cost factor. I have a dupe Mistsplitter Reforged, a dupe Haran Gepaku (Mistsplitter better imo but Haran would look good with Skirks Design…) and a good old reliable jade cutter.

    Maybe some bigbrain math statistics Gigachad has some advice? I am really unsure about the cost/usefulness factor with in my eyes decent substitute weapons as dupes ready for Skirks use.

      
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    • Skirk’s energy functions like Mavuika’s, meaning she possesses a special type of energy that differs from the standard energy mechanics. As a result, this weapon’s full passive will always be active when used by Skirk.

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    • If you want a simple sentence, skirk only has a kind of stack for burst, no energy at all and no energy gain. So, its energy will always be 0

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    • Skirk works like Mavuika. Mavuika always counts as having 0 energy.

      So for Skirk this weapon has permanent effect.

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  3. This weapon will be broken with shiminawa. The buff will stay up almost 100% of the time.

      
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    • There’s barely any synergy here. Shimenawa requires Energy consumption to activate, which means generating particles and ending up with more than 0 Energy, something that cancels out the second half of the weapon’s passive. You’d have to make sure Shimenawa drains all your Energy and avoid collecting any particles afterward for it to work, which is nearly impossible.

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  4. anotherweapon which is basically broken just for the related bis chara, otherwise jade cutter is a much better generalist

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  5. At R1, this gives Skirk 48% ATK and 40% Crit DMG alongside the 33% Crit Rate. 53% CV and 48% ATK is wild.

    The effects last 12 seconds, and Skirk’s skill cooldown is 9s, so these effects are practically permanent.

      
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      • I think this person just did it the opposite way using crit rate as the base value and dividing damage to match it:

        40%/2 + 33% = 53%

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    • the cd starts after skill ends, but the effect does last the entire skill, that’s true.

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