Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus HP% | Materials | Total Materials |
1 | 1220 | 20.67 | 48.88 | 5.0% | 50.0% | 0% | ||
20 | 3165 | 53.61 | 126.8 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 4212 | 71.33 | 168.71 | 5.0% | 50.0% | 0% | ||
40 | 6302 | 106.74 | 252.44 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 7045 | 119.33 | 282.22 | 5.0% | 50.0% | 7.2% | ||
50 | 8106 | 137.29 | 324.7 | 5.0% | 50.0% | 7.2% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 9097 | 154.08 | 364.41 | 5.0% | 50.0% | 14.4% | ||
60 | 10168 | 172.22 | 407.32 | 5.0% | 50.0% | 14.4% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 10912 | 184.81 | 437.1 | 5.0% | 50.0% | 14.4% | ||
70 | 11993 | 203.13 | 480.41 | 5.0% | 50.0% | 14.4% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 12736 | 215.72 | 510.19 | 5.0% | 50.0% | 21.6% | ||
80 | 13829 | 234.23 | 553.99 | 5.0% | 50.0% | 21.6% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 14573 | 246.82 | 583.77 | 5.0% | 50.0% | 28.8% | ||
90 | 15675 | 265.49 | 627.91 | 5.0% | 50.0% | 28.8% |
Skills
Active Skils
普通攻击·拂金剑斗术 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
结合双手剑与体术,进行至多四段的连续攻击。 持续消耗体力,快速进行连续的斩击。 重击结束时,会进行一次格外有力的挥砍。 从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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熔铁流狱 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
迪希雅依据战局状况,施展不同的自创战斗技艺。 当前场上不存在迪希雅自己的「净焰剑狱」时施展。 造成 当前场上存在迪希雅自己的净焰剑狱时施展。 进行腾跃攻击,造成 通过这种方式重新产生的净焰剑狱领域将继承原本的持续时间。 在1次净焰剑狱领域的持续时间内,只能施展1次剑域炽焰。 领域中的敌人受到伤害时,净焰剑狱将进行协同攻击,基于迪希雅的攻击力与生命值上限,对其造成 提升领域中当前场上角色的抗打断能力,并在这些角色受到伤害时,消解部分伤害,将其转入「赤鬃之血」,由迪希雅在10秒内承担。赤鬃之血储存的伤害值达到或超过迪希雅生命值上限的一定比例时,将不再消解伤害。 同时只能存在1个由迪希雅自己创造的净焰剑狱。 一同度过这赤焰之试,烧却不洁吧,就如炽光之兽必自焚灼中降临那样。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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炎啸狮子咬 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
释放炙热的怒火,放弃不便的大剑,进入「炽炎狮子」状态,提升抗打断能力。 在这种状态下,迪希雅将自动连续挥舞炽鬃拳,基于攻击力与生命值上限造成 施放时,如果场上存在迪希雅自己的元素战技「熔铁流狱」的「净焰剑狱」领域,迪希雅会将其收回,并在炽炎狮子状态结束时在新的位置重新产生,重新产生时将继承被收回时的持续时间。 在这种状态下,迪希雅无法施放元素战技,无法进行普通攻击、重击与下落攻击。「普通攻击·拂金剑斗术」与元素战技「熔铁流狱」将被替换为「炎咆连打」。 施展炽鬃拳后的0.4秒内施放炎咆连打,将提升下一次炽鬃拳施展的速度。 流变之火也要顺从她的怒意,变化利爪尖牙般的锋锐之型。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
日照的正途 | |
在白天(6时至18时),队伍中自己的角色获得迅行效果:移动速度提高10%。 该效果在秘境、征讨领域、深境螺旋中无效,迅行效果无法叠加。 |
不吝佑助 | |
迪希雅通过 此外,迪希雅施放 |
崇诚之真 | |
生命值低于40%时,迪希雅将基于生命值上限的20%恢复生命值,并在接下来的10秒内,每2秒基于生命值上限的6%为迪希雅恢复生命值。该效果每20秒至多触发一次。 |
Constellations
皎洁之火铓辉灿漫 | |
迪希雅的生命值上限提升20%;此外,基于生命值上限,迪希雅的以下攻击造成的伤害提高: · · |
净沙利刃明映万乘 | |
施放 此外,场上存在净焰剑狱领域时,领域内的当前场上角色受到攻击时,将使净焰剑狱下次协同攻击造成的伤害提升50%。 |
怒势疾迅如焚掠地 | |
至多提升至15级。 |
服膺誓禁恪守无失 | |
猎兽魁首卓荦不羁 | |
至多提升至15级。 |
燎燃利爪裂帛斫金 | |
此外,在一次炽炎狮子的持续期间,炽鬃拳命中敌人并造成暴击后,将使持续期间内炎啸狮子咬的暴击伤害提升15%,炽炎狮子的持续时间延长0.5秒。该效果每0.2秒至多触发一次,至多通过这种方式使持续时间延长2秒,暴击伤害提升60%。 |
Skill Ascension
Gallery
Idle #1
Idle #2
Attack
Elemental Skill
Elemental Burst
Sounds
Title | EN | CN | JP | KR |
Party Switch | ||||
Party Switch when teammate is under 30% HP | ||||
Party Switch under 30% HP | ||||
Opening Chest | ||||
Normal Attack | ||||
Medium Attack | ||||
Heavy Attack | ||||
Taking Damage (Low) | ||||
Taking Damage (High) | ||||
Battle Skill #1 | ||||
Battle Skill #3 | ||||
Sprinting Starts | ||||
Jumping | ||||
Climbing | ||||
Heavy Breathing (Climbing) | ||||
Open World Gliding (Start) | ||||
Open World Idle | ||||
Fainting | ||||
Idle Performance |
Quotes
Audio Language:
Title | VoiceOver |
初次见面… | |
闲聊·佣兵 | |
闲聊·沙漠 | |
闲聊·我们的人 | |
下雨的时候… | |
打雷的时候… | |
下雪的时候… | |
阳光很好… | |
刮大风了… | |
在沙漠的时候… | |
早上好… | |
中午好… | |
晚上好… | |
晚安… | |
关于迪希雅自己·镀金旅团 | |
关于迪希雅自己·老爹 | * 好感等级达到4后开启 |
关于我们·伟大事迹 | * 完成「狮之血」剧情 |
关于我们·战友 | * 好感等级达到6后开启 |
关于「神之眼」… | * 好感等级达到4后开启 |
有什么想要分享… | * 完成「狮之血」剧情 |
感兴趣的见闻… | |
关于提纳里… | * 好感等级达到4后开启 |
关于小吉祥草王… | * 好感等级达到4后开启 |
关于坎蒂丝… | * 好感等级达到4后开启 |
关于艾尔海森… | * 好感等级达到4后开启 |
关于赛诺… | * 好感等级达到4后开启 |
关于妮露… | * 好感等级达到4后开启 |
关于多莉… | * 好感等级达到4后开启 |
关于莱依拉… | * 好感等级达到4后开启 |
关于赛索斯… | * 好感等级达到4后开启 |
想要了解迪希雅·其一 | |
想要了解迪希雅·其二 | * 好感等级达到3后开启 |
想要了解迪希雅·其三 | * 好感等级达到4后开启 |
想要了解迪希雅·其四 | * 好感等级达到5后开启 |
想要了解迪希雅·其五 | * 好感等级达到6后开启 |
迪希雅的爱好… | |
迪希雅的烦恼… | * 完成「狮之血」剧情 |
喜欢的食物… | |
讨厌的食物… | |
收到赠礼·其一 | |
收到赠礼·其二 | |
收到赠礼·其三 | |
生日… | |
突破的感受·起 | * 突破等级「1」阶后开启 |
突破的感受·承 | * 突破等级「2」阶后开启 |
突破的感受·转 | * 突破等级「4」阶后开启 |
突破的感受·合 | * 突破等级「6」阶后开启 |
元素战技·其一 | |
元素战技·其二 | |
元素战技·其三 | |
元素爆发·其一 | |
元素爆发·其二 | |
元素爆发·其三 | |
打开宝箱·其一 | |
打开宝箱·其二 | |
打开宝箱·其三 | |
生命值低·其一 | |
生命值低·其二 | |
生命值低·其三 | |
同伴生命值低·其一 | |
同伴生命值低·其二 | |
倒下·其一 | |
倒下·其二 | |
倒下·其三 | |
普通受击·其一 | |
重受击·其一 | |
加入队伍·其一 | |
加入队伍·其二 | |
加入队伍·其三 |
Stories
Title | Text |
角色详细 | 「镀金旅团」这个词所指的并不是某群固定的人,而是所有沙漠出身,长大后靠出卖武力谋生的佣兵。 在这个荒寂的世界里,人类都是一样的渺小。为了生存,这群人自然而然地走到一起,汇聚成为结构松散的佣兵组织。 「镀金旅团」成员众多,他们中的大多数注定会被黄沙遗忘,只有少数佼佼者,像迪希雅,才能在人们的记忆里留下刻痕。 「炽鬃之狮」迪希雅,勇武凶悍的迪希雅,狮子象征她的力量,炽鬃是对她火热性格的高度概括。 如果打算招些佣兵当保镖,你可以考虑迪希雅。她要价不低,不过她的能力值得那个价格。 比起喀万驿街上自卖自夸的滑头佣兵,还有那些只有蠢力气的新人,迪希雅要细心可靠得多。 话就说到这里,想成为雇主的话还请尽快做决定。等着请迪希雅的人早就排成长队,去晚可就没机会了。 |
角色故事1 | 包括迪希雅在内,所有沙漠民从出生就在学着理解沙漠。 蓝天永远苍茫一片,望不到尽头,金色沙丘一直蔓延到天与地的交界处。生活在这样的环境里,人无时无刻不感觉到自己的渺小。 即便是看惯了沙原风光的人,依然不时被自然的雄浑之力震慑,生出亲吻脚下沙子的想法。 软弱的心灵害怕这片土地,只有坚强的灵魂才敢在如此宏伟的沙海中放肆驰骋。 沙漠民里,最胆大,最敢无视残酷环境,一生穿梭在风沙中的是「镀金旅团」的佣兵。 这种生活很不轻松,所以对佣兵们来说,能彼此照应的人非常珍贵,重要性不啻血缘亲族。 年幼时,迪希雅的「家人」是父亲和他佣兵团里的成员。 等她成长到能独当一面之后,她的家是自己所属的「炽光猎兽」佣兵团,成员们是她新的「家人」。 一起战斗久了,彼此之间很是默契,只需要一个眼神或是点一下头,立刻就能明白彼此的心思。 以至于后来她暂别沙漠远赴雨林完成雇主委托期间,仍会不时怀念夜里大家一起围坐在篝火边唱的歌谣。 不管走到哪里,她都是沙漠的女儿啊。 * 好感等级达到2后开启 |
角色故事2 | 在不讨论个体差异的前提下,通常而言,女性的肉体力量稍逊于男性。 迪希雅并非天生伟力的类型。即便如此,佣兵们依然十分认可她,其中必有原因。 首先,她的力气不是佣兵群体中最强的,但也足够大了。 要是对这一点有疑问的话,去拎一拎她的大剑吧。想将那么沉重的武器舞得灵活,没有一定的膂力根本做不到。 其次,她还有着丰富的战斗智慧。众所周知,迪希雅选择大剑这种笨重的武器势必会牺牲一部分灵活性,战斗时如果一击不得手,而对方又足够机动,重型武器就会变为战士的劣势。这种时候,她必须靠着过人的观察能力和战斗技巧与对手周旋。 有时她会抛开武器,用拳头战斗,有时她会冷不丁地掷出武器换一个转瞬即逝的机会。具体怎么做,全看战场实际情形。 战斗之外,她还懂得许多沙漠生存技巧。 沙漠佣兵们接到的最常见的委托,无外乎担任保镖防范劫掠、驱赶沙漠里的危险动物、协助雇主躲避恐怖天气灾害之类。 有时,他们也会充作向导,帮商队、冒险家及学者们寻路。 迪希雅知道如何处理受惊扰的成群毒蝎,怎样与鹫鸟周旋才能避免与那些灵活的家伙缠斗,遭遇劫掠时如何谈判才能将冲突最小化。 依照实际需要利落解决问题才是雇主最在乎的事。一个佣兵要想在雇主间积累口碑,可不能只会打架。 身处黄沙中,能敌百人、敌千人,意义也有限。铺天盖地的大沙暴吹起时,所有战士都将被掩埋在沙砾下面。 真正聪明的佣兵知道何时战何时退。能在战斗中达成目的保全自己,才是上策。 * 好感等级达到3后开启 |
角色故事3 | 迪希雅凭实力逐渐在「镀金旅团」中打出名声之后,团里的大伙都觉得很有面子,某日恰好所有人都在场,喜欢起哄的几个兄弟便嚷着要给迪希雅起一个响当当的外号。 大家约定,以后迪希雅打架打赢了就报这个外号,所以它要够帅气,一说出来就叫人起鸡皮疙瘩。 最年轻的几个成员想得最起劲,叽叽喳喳地说要给迪希雅想个狠名字,怎么血腥恐怖怎么来,让过路的商客一听就逃之夭夭。 迪希雅不是什么都不懂的新人佣兵了,她知道别人对她的畏与敬不可能系在一个名字上。但既然大家乐意借这件事打发时间,她也没什么意见。 她听着大家提出的各种馊点子,忍不住哈哈大笑。那氛围像极了小时候听父亲讲故事,当年的父亲总喜欢拉上团员闹哄哄演些英雄救美、兄弟斗殴的戏码逗大家开心。没有任何目的,只是为沙漠寂寥的夜晚添些热闹。 聊得正高兴,突然想起了那个不着调的老混蛋。迪希雅自认扫兴,不着痕迹地撇了撇嘴角。 当夜,迪希雅接连拒绝了「沙漠第一」和「血腥大剑」之类毫无魄力又惹人发笑的名字。她想:胡闹就到此为止吧。归根结底,名字只是一个代称,沙漠里的实干家不靠虚名谋生。 这时,一个老佣兵插话进来。他先是对众人的糟糕品味嗤之以鼻,接着问道:「狮子的传说,你们听过没?」 迪希雅自然听过。童年时代,父亲给她讲过太多老掉牙的故事。她本想忘掉关于那个人的一切,深刻在脑海中的回忆却无法轻易抹去。 就在她走神的一小会儿里,同伴们居然已经想好了一个算得上响亮的名字——「炽鬃之狮」。 她讨厌由狮子传说联想到的那个人,原本不想接受这个称号的,拒绝的话语说到嘴边,又觉得为小事辜负一番好意太过小气。 只为不再想起一个与自己不再有关联的人,就要刻意避开和他沾边的一切事物吗?没必要吧。何况那些故事带给迪希雅的温暖并非虚假,它们领着她走向世界,睁大双眼去看、去感受。她所体悟到的一切都不是虚假的。 所以,不如就这样——「炽鬃之狮」,还不错的名字。 * 好感等级达到4后开启 |
角色故事4 | 迪希雅是个美人,认识她的人都承认这一点。 她有一双摄人心魄的冰蓝色眼眸,蜜色的肌肤在日光照射下几乎会闪光,还有那一头潇洒的黑金色长发,永远随着她轻快的步伐飘动。 沙漠子民认为,漂亮又矫健的女性乃是生命力的象征,应当被推崇。 迪希雅也很珍视自身的美丽。只要周围环境条件允许,她会抓紧一切机会洗澡,尽量避免一身汗臭。闲暇时前往市集采购个人用品,她也一定会买好眼线粉、香粉及其他化妆品以备不时之需。她习惯每天化妆,这些消耗品用得很快。 佣兵算是相对粗野的群体,人们习惯了打打杀杀,不怎么把心思花在打扮上。在这个群体中,迪希雅的习惯显得有点另类。有时同伴们理解不了,便会问她迪希雅为什么这么在意这些。 还能为什么呢?沙漠男儿有时臭烘烘的,脱了靴子的味道更是令人头昏。 一个汉子满身臭汗,十天半个月不洗脚,外加一嘴酒气,能让屋子里的空气变得浑浊。 想象一下,一群这样的家伙扎堆呆在一起…强大如迪希雅,也不怎么想靠近他们。 为了将自己区别于不注重外表的兄弟们,为了给雇主留个好印象,为了让自己时刻美丽,她固执地坚守着许多个人习惯。 她辛苦挣来那么多摩拉,分一部分用于购置饰物与化妆品,以此作为给自己的犒劳,也是理所应当。 每天被武器、敌人、生意这样让人疲惫的东西包围着,那一点精致和温柔可以让她卸下防御,带着柔软的心情期待未来的生活。 她固然是强悍的佣兵,但首先,她是一位美丽自在的女性。 * 好感等级达到5后开启 |
角色故事5 | 不像走出沙漠后就一去不回头的人,迪希雅始终都为出身沙漠而自豪。不过很多时候,这一身份也给她带去了不便。 她没受过系统的文化教育,除去武力与沙漠生存知识,她不懂任何复杂技术,就像许多「镀金旅团」佣兵那样。 迪希雅清楚地知道,这是他们的局限,沙漠人的精力和求知心早就被狂风和热沙侵蚀。如果她没有见识过教令院的智慧造物,没尝过蒙德产的美酒,没见过璃月的精巧器皿与枫丹人的机械工艺,恐怕她也无法深刻认识到这种生活的局限。 论勇气,雨林人比不过悍勇的沙漠人。论坚忍,风蚀地已被大风吹得千疮百孔,一代又一代的沙漠子民却还活在这里,他们甚至比山丘和石头还要顽强。 但如果沙漠人始终看不到视线之外的东西,他们永远只能在沙子里摸爬滚打。 赚了摩拉拿去买美酒美食,仅有的财富全都被轻易花出去,如同落进干沙子一般消失了。少数聪明人倒是知道要追求改变,但他们拥抱了更好的生活之后立刻就忘了古老的沙地,只顾着自己。 「为什么我们不能成为更优秀更聪明的人?为什么我们非得卖力气,甚至卖命,才能过上稍微好点的日子?」 沙原养育了他们也限制了他们,挣脱这些限制一直是迪希雅的心愿。现阶段,她仍在思考未来何去何从。 一个人能走多远不全凭主观意志,她深深明白这件事。但只要有机会,她会记得将希望送入沙中,为那里的人做些什么。 她不会忘记黄沙是她的归宿。 * 好感等级达到6后开启 |
狮子的故事 | 据库塞拉说,狮子一旦怒吼,烈日也会为之震动。 小迪希雅没有见过真正的狮子,库塞拉说什么,她就听什么。 库塞拉绘声绘色地向小迪希雅描述烈日如何炙烤大地,把泥土晒成粉末,地面表层的空气都被炽热的阳光扭曲了,而狮子,就在这火一般的土地上奔驰。太阳也拿它没办法,狮子甚至敢一路咆哮着追赶太阳,一直追到太阳不见踪影。 狮子就是这样强大的动物。 小迪希雅听得两眼放光,比夜晚营地里的篝火还要亮。 「像…」库塞拉向四周看了一圈,抓过一个瘦削的成员来打比方,「像他这个体格的,一头狮子可以打十个。」 「那你呢?库塞拉打得过狮子吗?」小迪希雅问。 「难说,不过我很有技巧,应该可以打得过狮子。」库塞拉的表情非常慎重,一点都看不出吹牛的痕迹。 「狮子冲过来的时候,我就这样…突然地矮下身子,往它身子下面一钻,然后…哗啦…拿刀子破开它的肚子,它就活不成了。」 库塞拉不满足于嘴上说说,扭头喊来一个团员扮演狮子,他要亲自给小迪希雅演示怎么揍狮子。但他们演得太假了,狮子吼一点气势都没,更像是狗叫。 小迪希雅也不意外,库塞拉就是这样的人,他说的话不能全部当真,全部当真你一定会吃亏,只要跟着他笑就好了。 不过狮子的故事的确在她心上刻下了痕迹。 这之后,很多年过去。当迪希雅与她的伙伴们商量要起一个响亮的绰号时,一提到狮子,迪希雅便想起了古老的故事和为她表演故事的库塞拉。 那时她已经跟父亲一刀两断,无法满怀柔情地回忆童年。 直到今日,迪希雅终于明白了库塞拉的心思,可逝者已经进入了永恒的梦乡。 这是她人生中难以挽回的遗憾。不过往好处想想吧——要在沙漠中讨生活,凡事不能一直往坏处想。如今,她可以带着坦然与满足回忆父亲讲的故事。 忆及童年,迪希雅的眼睛不禁亮了起来,像幼时夜里的营地篝火一样。 她会成为真正的狮子,库塞拉说过的那些故事,都在她身上继续活着。 * 好感等级达到4后开启 |
神之眼 | 迪希雅其实不太记得这枚「神之眼」是什么时候来到她身边的了,大概是她刚独立不久的那段时间吧。 那时,她每天脑子里就只有一件事——变强。 她是佣兵,不够强大就无法接到足够多的委托,就赚不到摩拉买食物。 就在这个节骨眼上,「神之眼」降临到她身边。迪希雅那时手头紧,甚至考虑过把这东西卖掉换摩拉。 人们都说这枚发光的饰物是神明眷顾的证明,但她觉得神明要是足够眷顾她,就该每天送她点摩拉,而不是送来一个不能帮她立刻赚到薪酬的没用东西。 而且,神之眼虽然能帮助她引导元素力,可一旦战斗起来,真正起决定作用的还是战斗技巧、判断力、策略,以及身体素质。 佣兵史上有过很多著名的战士,他们都没有神之眼,只是不断奋斗成为了强者。 迪希雅知道,如果一个人只因为拥有神之眼便自以为受到神明注视,不再使用头脑、不再珍视眼前所见,那么不等敌人动手,严酷的沙漠自会让她付出代价。 后来她所经历的故事更是证明,神的力量也有其极限。哪怕拥有伟力与大智慧,一个神明也可能受到束缚。 迪希雅喜欢她的神之眼,但也不会只因这一注视就化身为神明的狂信徒。 她是佣兵,靠挥舞武器生存。这样的人最信任自己与过去无数战斗中洒下的汗水。 * 好感等级达到6后开启 |
2,805 responses to “迪希雅”
I’m kind of a noob asking this question, but how did this whole Dehya hate culminate in the first place? I need like a rundown/retrospective on the whole thing. And why does this character have 66 (and counting) pages?
I’ve been on this site since the game’s release, and I didn’t really care much about the drama on here. It was when I started engaging with the site more frequently by making an account. I’ve seen the atrocites of Arlecchino’s comment section first-hand and heard word of Raiden Shogun before the comment wipe, but I’m still confused as to why Dehya got the pummeling from the white name herd mentality with the “fix the bugs” and “hoyo pls”.
At the end of the day, it’s just a character in a video game. I don’t give a damn if a character has bugs or their multipliers are shite, I just like the character and I just move on with it. I got Dehya from the free 5* selector as a Pyro applicator for my Burning team, and I don’t see anything wrong.
Also, I’ve seen a lot of comments on this site recently from people complaining about Hoyo to add this, buff that, fix whatever, but all in all, they’re just a company trying to make the game good for everyone. They’ve even acknowledged it in the 5.0 livestream. Do remember that each game that Hoyo makes is managed by different game directors, and they have different ways to make the game better for everyone. For example, HSR and ZZZ have a feature where you can make relics/drive discs from a single item; Genshin just got that feature as recently as 5.0. You don’t need to vent your opinions and suggestions negatively for the world to see. They will listen. Sometimes your plea doesn’t reach out to them, so if that’s the case, just live with it and move on, since you’ve done your part. No need to call them retards for a minuscule problem that has been agging your for the past 4 years.
Anyways, end of rant, but if you white names or yellow names wanna throw shade at me because I’ve been out of the loop on this debacle or the rant in general, go ahead. I’m just curious and asking a question, that’s all.
-She was an extremely popular and loved character before being released (personality and looks)
-During the beta players tried to make the weak numbers work and tried to find teams where she can be useful but it was not looking good. Lots of theorycrafting and doomposting
-She was released as one of if not the worst character in the game with a very underwhelming kit that was outclassed in every way by existing characters because of weak numbers
Players didn’t necessarily want her to be a strong character. Just not irredeemably awful. It was a complete betrayal to make such a loved character so bad. It wasn’t like “slightly weaker than average”, it was “there is literally not a single team where she can do something that an existing character can’t do better. Even a weak 4* like Xinyan could do better.
Some people hate her because she’s weak but most people are just sad about what happened.
The reason you think she’s ok is because you’re using a burning team which didn’t exist when she was released.
even on burning teams she sucks
her uptime on the IR is way too little to be any real good
her hits and damage are like, 1% of the whole team contribution at best
and thoma exists and is a better pick for the slot (especially if c6) – of course this “doesnt apply” if you dont play him for whatever reason, but its important to acknowledge that shes just not the bis for any team
she’s still a bad character despite the several cope teams people use, but hey the teams work because the game is based on teams and not sole units so the other 3 units always hard carry her ass anyways
and I say this as someone who played her in a double carry team with raiden, sara and chevvy, which I consider her best team, but damn dehya barely does anything in there. she’s also c3r1 with cracked vorukasha pieces btw
benny or xiangling are better in the slot in this one
i love her, but would never say she’s good now, that’s just people lying to themselves
there’s several bugs and core issues with her kit that will never be fixed by simply adding more characters to the game, what she needed was a rework, or just the bare minimum with bug fixes, which werent ever acknowledged so thats very telling of what hoyo will do (nothing)
but nah, “black” (not really) character deserves to be thrown into standard and call it a day instead of actually putting effort into fixing it like zl
and people just gobble it up because apparently standard means bad, when the only characters that are actually bad from standard are qiqi and dehya
also you forgot to mention a lot of copers were posting misinformation that went by the ways of “no shes not actually bad its you all that dont know how to play and all the theorycrafters (all of them) who did bad numbers trust me guys it was revealed to me in a dream”
so naturally other people refuted those claims, with, you wouldnt guess, more posts
“hoyo is just a company trying to make the game good for everyone.”
and no company is your friend, ever, period. remember that
no, just because they say things in the livestream doesnt make it necessarily true, it can be and generally is just PR
dont forget this and all other hoyo products are predatory games with several addiction creating patterns
no, its not as simple as “just stop playing” or “just dont play if you know youll have issues”
because their target isnt really people that already know theyd have issues
no, those people already know to be careful, and generally are
their real target is people who are unaware and they intend to develop those issues on other people
have you ever wondered why do you have to daily login with the welkin, or else you lose out on some primos?
or why do you have to complete daily and weekly tasks to complete your month(and a half)ly battlepass?
or perhaps why, sometimes, when a 4* is released, or free from the jail and finally reruns, after some people spend A LOT, they dont get it to c6 or a good constellation endpoint and instead get the feeling of spending more just to go even further, even as “just a joke”?
or even why, sometimes, some character, “deserves everything/deserves the world” and you just go all in on it with no care of anything else? this happened to several dehya fans btw
remember, theres a video of da wei making fun of its target audience, as he calls it “lonely otaku”, when the company was starting and it was being presented to investors
he talks about how hes gonna use that loneliness to create idolized anime characters and make earnings out of that
the comments of that video say things like “he knows his audience so well” without realizing the abuse he is literally describing theyd go through, just so they earn money on their behalf
da wei is not deserving of the brother nickname, liu wei is not your friend
but alas after all this yapping this community will ignore me and keep simping for “waifu dawei” or whatever and believe his fake ass tears, because critical thinking is not something people often do in this fandom
have fun with the game and my name, but never defend their many awful immoral manipulative practices, dehyas case is just one of them
WHY FUXUAN WORK BUT DEHYA CANT?
MIHOYO IS TRULLY SUMERUPHOBE.
THE FACT ; BECAUSE OF SUMERU PATCH MIHOYO EAT GOOD UNTIL TODAY…
The fact she still manages to die while being off-field is OFF-putting.
So 5.0 is coming and no new permanent banner additions were made. They called me crazy when I said that bs rumor was just damage control on behalf of hoyoshit lmao
No, Mualani won’t be standard either despite the nerfs
day 136 as dehya main. man they made her perfect. jump cancel ult/ no proc xingqu/yelan ult to minimize dps loss.
I accidentaly self reported, admin dont bother, im sorry.
why now people keep masterbeating over dehya? lmao
“Haruya3d” Dehyas model and animation proves the point. 😂🗿💀
ok coomer
🐱 ~Meoaw. This cat name is “goatse,” google him for more information.
coomer uses rather common term as an attempt at trolling, fails miserably, more at 10
“WOAH, iNdiReCt bUffs, inDiREct buFFs, MAGAWD SHE FINE NOW AKHSOIOYSNFOHY…” – fucking copioids
I can succesfully onfield her after getting the TOP 0.1% 4piece emblem set… In Dehya-Mona-Furina-Bennet team… With Furina TOP 3% doing 80% of the team DMG, and the rest for those 3. But once in a century when the abyss 12 fits for it, moreover, with a few second struggle and few restarts, cause Dehya is clumsy as fuck. And for what fucking reason her NA1 still has no hitbox 70-90% of the time, a year and a month after of her being in a game is something… Peak genshin quality… AT LEAST FIX HER BUGS “HIV!!!” It’s so fucking infuriating that i have to loose 80k of pyro damage randomly every rotation, AND can do nothing about it.
I love everything about this character, the main story presence, the personality, the design, colors, cool as fucking GAUNTLET. BUT her fucking combat performance, MY GOD… And slow-ass attack animations with piss multipliers… Jesust.
OK, I can read your rage, but can you tell me calmly what you calculated and what’s the result?
Dehya as a carry does not make any sense to me, in contrary, she’s more of a pyro Albedo for me so I let her go with Neuvilette, then Furina, then XianYun so that I can have the C1+ Frenchman squirting always at his most hp%.
Probably you just love her this much, well fine, but just as you calculated, Furina’s squid somehow punches harder than this muscular lady.
I have 3 set options for her, Q damage focused 2 emblem sets ATK/ER sands. And now I slapped her on the fontaine E-focused set, 71/204 CV. And play her offield. E: 40~60k ish vapes if lucky, ~20K on average without a hydro. Under the Nuvi team or Chev overload. After being frustrated with her again after a big pause.
I never did calcs just tests and prolonged artifact-team tweaking for ~4-8 hours for one build.
look: https://akasha.cv/profile/702408870
She paid with her damage, her multipliers and stupid ATK/HP scaling for her talent. And it is conflicting to all of the signals about her before it came up. On top of it being worthless. She is “tough,” okay it could grant one talent for this reason. But look at xingqu, did he lost his great damage cause he has 20% dmg resistance on swords. No. So why should she be such an ASS damage dealer if her defensive utility isnt worth even that dmg reduction.
When i posted the main “essay.” I just finished abyss 12 comfortably with extra time. With her as main second side carry in Emblem atk% sands set. And was like: “Woah, did they actually made her work?!!?” …..
And then i proceeded to torture myself for a whole day replaying this team but on the first side, hoping to see how it performs against goupes of enemies. And it was the least fun i had in a while, the fucking grouping was torturous, fatooey operatives annoying behaviour, cryo making me slow while im casting ulti so i cannot avoid it, sometimes the button would miss cause they dash alot, or targeting fucks up, or her Q pushes enemies in different directions instead of one, ungrouping them, dying to geo waves on the 12-2, having negative fun on copelia, dehya dying off field, first time in my life having to switch furina to heal etc. The game turned in a fucking restart simulator untill the perfect run drops. And i fucking lost it.
The numbers is what i see the most and rotation works almsot perfectly on my end unless anyones one E misses and its a full reset for the lack of ER.
ER: Dehya ~5%, mona ~250% something ER+fav, Furina ~165%+Festering desire, and Benny with 160% er. Is what i passed 12 sec half comfortably with that one time. For 12 first half dehya there is no good team but E-botting for someone.
Same as when she released, I have no idea what the hell kind of future content (enemies, stage gimmicks, weapons, artifacts, team members, whatever) that could make Dehya “fine.”
Her kit just doesn’t work. It’s funny that people try to pretend that Fontaine “saved” her with indirect buffs, but it only made her even more irrelevant. The only thing that makes her at all unique, the one aspect that could get buffed somehow without making someone else even better at the same time, is her steady health loss meted out via Redmane’s Blood. Yet Furina and Marechaussee gave this to everyone and way better.
Well, at least you can plunge with Xianyun so she can become a worse Diluc/Gaming. That’s the best Dehya has ever, and likely will ever be. Same goes for Kaveh, and any other “shit” characters like Qiqi, just Bennett+Xianyun plunge while ignoring the rest of their kit.
She’s not a support, nor a DPS, and she’s not “both” like Noelle, or Xingqiu, or Kuki, or Charlotte… She’s the coolest, most badass NPC in the game. A shame she isn’t playable.
Unfortunate. But is what we get. I still hope they fix her bugs, even with a 2-3 year delay like with any other QOL request HIV does. Slow-ass chinese moterhfuckers… Ffuking hate em corporate slugs. xD
Unfortunate. But is what we get. I still hope they fix her bugs, even with a 2-3 year delay like with any other QOL request HIV does. Slow-ass chinese moterhfuckers… Ffuking hate em corporate slugs. xD
peew peeu peeep peeep pooo poooh…
Hoyo is known for refusing to fix any bug that would benefit the player if they did, especially if those bugs affect characters they don’t care about, which is mostly 4* and non-limited 5*. Unfortunately they decided to throw Dehya into standard, so she falls into the latter.
For example:
Mika had lower charged attack cost, a “bug” (really just a value on a variable, but they decided to call it a bug) which wasn’t that beneficial since atk spd doesn’t affect charged attacks, and his multipliers are already low, but still “fixed” (again, just a value, they literally just pressed backspace twice and replaced it with the proper number) within a week of his release but Keqing, who has a HIGHER charged attack cost than she should since release, has never been and will probably never be “fixed”, because that would benefit players.
Same goes for Mona C1, Xinyan shield levels, Qiqi talisman, and even a weapon passive with The Bell not lowering the CD of the shield with refines. There’s many more, but those are what I remember the most since they’ve been a thing since 1.X
On another note, the team I feel my Dehya performs the best (as in she is actually contributing with decent damage instead of being hard carried by Furina) is in a Raiden/Chevreusse/Sara/Dehya double carry team, the team clears slightly faster if I replace Dehya with Benny but still, there’s some unironic synergy within the team, and Sara can buff both Dehya and Raiden without much loss in uptime unlike Benny. It’s still not a very good option, and other characters will never be real buffs indirect or not, because characters just buff other characters, so the general powerlevel stays the same if not making Dehya go lower in ranking because other characters benefit more because of her simple 4 second damage window.
I’ll consider that. Also sucks that they never made Rai-Dou a thing, even though RAIDEN actually fucking NA’s and thats what Beidou asks for but it “doesent counts.”
But my experiments with Chev left me with Beidou-Fishl-Chev-Dehya. Kind of fun. Idk how it is for the 12f abyss, but 11f with hydro blobs was very-very fun.
Raiden working with Yelan/Xingqiu but not Beidou feels like it was done put of spite
Yes I know that Beidou requires NA/CA hits rather than just uses but still it’s such an obvious combo
But them releasing Neuvilette less than 6 months after Dehya shows how the balance in this game means nothing
In fact Wriothesley, released directly between the 2 strongest units in the game, proves that even better
I like the Raiden-Sara Duo because both can buff Dehya, but Beidou-Fischl seems like a decent, cheaper duo as well, although Dehya won’t trigger their procs when she’s on the burst state.
For floor 12 I’ve already cleared a few times with the team I’ve mentioned, both AoE and Single Target, though on AoE if enemies are very light then overload might be annoying sometimes, but it’s not that bad thanks to Dehya’s low rate of pyro application lmao
I actually never got any const for Sara past c1 or c2 so she got a permanent bench treatment. Unluckily, but idiswadidis.