
| Table of Content | 
| Stats | 
| Skills | 
| Skill Ascension | 
| Related Items | 
| Gallery | 
| Sounds | 
| Quotes | 
| Stories | 
Stats
| Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritDMG% | Materials | Total Materials | 
| 1 | 1020 | 26.63 | 59.53 | 5.0% | 50.0% | 0% | ||
| 20 | 2646 | 69.07 | 154.42 | 5.0% | 50.0% | 0% | ||
| 20+ | 3521 | 91.9 | 205.47 | 5.0% | 50.0% | 0% | ||
| 40 | 5268 | 137.51 | 307.44 | 5.0% | 50.0% | 0% | ||
| 40+ | 5889 | 153.73 | 343.71 | 5.0% | 50.0% | 9.6% | ||
| 50 | 6776 | 176.87 | 395.44 | 5.0% | 50.0% | 9.6% | ||
| 50+ | 7604 | 198.49 | 443.8 | 5.0% | 50.0% | 19.2% | ||
| 60 | 8500 | 221.87 | 496.07 | 5.0% | 50.0% | 19.2% | ||
| 60+ | 9121 | 238.09 | 532.34 | 5.0% | 50.0% | 19.2% | ||
| 70 | 10025 | 261.68 | 585.08 | 5.0% | 50.0% | 19.2% | ||
| 70+ | 10647 | 277.9 | 621.35 | 5.0% | 50.0% | 28.8% | ||
| 80 | 11561 | 301.76 | 674.69 | 5.0% | 50.0% | 28.8% | ||
| 80+ | 12182 | 317.98 | 710.96 | 5.0% | 50.0% | 38.4% | ||
| 90 | 13103 | 342.03 | 764.71 | 5.0% | 50.0% | 38.4% | ||
| 90+ | 13103 | 342.03 | 764.71 | 5.0% | 50.0% | 38.4% | ||
| 100 | 14034 | 418.98 | 819.06 | 5.0% | 50.0% | 38.4% | 
Skills
Active Skils
![]()  | 斩首之邀 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
进行至多六段的连续枪击。 消耗一定体力,向附近的敌人突进,并进行一次挥斩。 持续长按时,阿蕾奇诺将以消耗体力为代价,进行至多持续5秒的快速移动。 从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。 阿蕾奇诺具有的生命之契大于或等于生命值上限的30%时,将进入红死之宴状态:普通攻击、重击与下落攻击造成的伤害将转为无法被附魔覆盖的 红死之宴状态下,阿蕾奇诺的普通攻击命中敌人时,将提升本次攻击造成的伤害,提升值相当于阿蕾奇诺的攻击力乘以当前生命之契百分比的一定比例,并消耗当前7.5%的生命之契,每0.03秒至多因此消耗一次生命之契;通过这种方式消耗生命之契时,会使元素战技「万相化灰」的冷却缩短0.8秒。  | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]()  | 万相化灰 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 遣令厄月血火,对附近的多名敌人造成 上述攻击命中敌人时将对其施加血偿勒令。 ·血偿勒令持续30秒,每5秒,血偿勒令将对敌人造成一次 ·阿蕾奇诺进行重击或施放元素爆发「厄月将升」时,将回收并清除周围的血偿勒令,每回收一枚血偿勒令,将为她赋予生命值上限65%的生命之契; ·施放元素战技后的35秒内,至多通过血偿勒令为阿蕾奇诺赋予生命值上限145%的生命之契。持续期间再次施放元素战技将重新计算持续时间与血偿勒令能赋予的生命之契上限。 在她看来,孤独的麦粒落入大地中并不总会结出麦穗,有可能只是无声地腐败。而阻拦她的一切若是烧为灰烬,肯定能拿来滋养花朵。  | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]()  | 厄月将升 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 阿蕾奇诺振舞厄月血火之翼,回收并清除周围的血偿勒令,造成 就提瓦特常识来说,满月以外的月相皆是仅炼金术与占星术会用到的厄运隐喻。 她梦中曾数次梦见的这一轮赤色之月,是噩兆吗?是,不过悲惨命运是属于激怒她的那些人的。  | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
![]()  | 唯厄月可知晓 | 
| 在战斗状态下,阿蕾奇诺获得40% | 
![]()  | 唯苦痛可偿还 | 
·具有阿蕾奇诺自己施加的血偿勒令的敌人被击败时,将为她赋予生命值上限130%的生命之契; ·在施加的5秒后,会升级为血偿勒令·结,在回收时转而为阿蕾奇诺提供130%生命之契。 上述方式赋予生命之契时,赋予的生命之契数值上限无法超过  | 
![]()  | 唯力量可守护 | 
| 基于阿蕾奇诺的攻击力超过1000的部分,每100点攻击力都将使阿蕾奇诺获得1%所有元素抗性与物理抗性。通过这种方式,阿蕾奇诺的所有元素抗性与物理抗性至多提升20%。 | 
Constellations
![]()  | 「所有的仇与债皆由我偿…」 | 
| 红死之宴提升进一步提高,提高值为100%;此外,在红死之宴状态下进行普通攻击或重击时,提高阿蕾奇诺的抗打断能力。 | 
![]()  | 「所有的赏与罚皆自我出…」 | 
阿蕾奇诺回收血偿勒令·结时,将在前方唤出厄月血火,造成相当于她的攻击力900%的 需要解锁突破天赋「唯苦痛可偿还」。  | 
![]()  | 「你将成为我们新的家人…」 | 
至多提升至15级。  | 
![]()  | 「此后,你们须相爱相护…」 | 
| 阿蕾奇诺成功回收血偿勒令时, | 
![]()  | 「我们已孑然一身,与死无异…」 | 
至多提升至15级。  | 
![]()  | 「自此以后,我们将共飨新生。」 | 
施放  | 
Skill Ascension
Gallery
360 Spin
Idle Animation #1
Idle Animation #2
Combat
Sounds
| Title | EN | CN | JP | KR | 
| Party Switch | ||||
| Party Switch when teammate is under 30% HP | ||||
| Party Switch under 30% HP | ||||
| Opening Chest | ||||
| Normal Attack | ||||
| Medium Attack | ||||
| Heavy Attack | ||||
| Taking Damage (Low) | ||||
| Taking Damage (High) | ||||
| Battle Skill #1 | ||||
| Battle Skill #3 | ||||
| Sprinting Starts | ||||
| Jumping | ||||
| Climbing | ||||
| Heavy Breathing (Climbing) | ||||
| Open World Gliding (Start) | ||||
| Open World Idle | ||||
| Fainting | 
Quotes
Audio Language: 
				
| Title | VoiceOver | 
| 初次见面… | |
| 闲聊·眼睛 | |
| 闲聊·家庭 | |
| 闲聊·汇报 | |
| 打雷的时候… | |
| 下雪的时候… | |
| 阳光很好… | |
| 刮大风了… | |
| 早上好… | |
| 中午好… | |
| 晚上好… | |
| 晚安… | |
| 关于自己·认知 | |
| 关于自己·冷血 | * 好感等级达到4后开启 | 
| 关于我们·让步 | |
| 关于我们·做客 | * 好感等级达到6后开启 | 
| 关于「神之眼」… | * 好感等级达到4后开启 | 
| 有什么想要分享… | |
| 感兴趣的见闻·极光 | |
| 感兴趣的见闻·蜘蛛 | * 好感等级达到4后开启 | 
| 关于林尼… | * 好感等级达到4后开启 | 
| 关于琳妮特… | * 好感等级达到4后开启 | 
| 关于菲米尼… | * 好感等级达到4后开启 | 
| 关于那维莱特… | * 好感等级达到4后开启 | 
| 关于芙宁娜… | * 好感等级达到4后开启 | 
| 关于「女皇」… | * 好感等级达到4后开启 | 
| 关于「丑角」… | * 好感等级达到4后开启 | 
| 关于「队长」… | * 好感等级达到4后开启 | 
| 关于「博士」… | * 好感等级达到4后开启 | 
| 关于「少女」… | * 好感等级达到4后开启 | 
| 关于「公鸡」… | * 好感等级达到4后开启 | 
| 关于「木偶」… | * 好感等级达到4后开启 | 
| 关于「富人」… | * 好感等级达到4后开启 | 
| 关于「女士」… | * 好感等级达到4后开启 | 
| 关于「公子」… | * 好感等级达到4后开启 | 
| 想要了解阿蕾奇诺·其一 | |
| 想要了解阿蕾奇诺·其二 | * 好感等级达到3后开启 | 
| 想要了解阿蕾奇诺·其三 | * 好感等级达到4后开启 | 
| 想要了解阿蕾奇诺·其四 | * 好感等级达到5后开启 | 
| 想要了解阿蕾奇诺·其五 | * 好感等级达到6后开启 | 
| 阿蕾奇诺的爱好… | |
| 阿蕾奇诺的烦恼… | * 完成「罪人舞步旋」剧情 | 
| 喜欢的食物… | |
| 讨厌的食物… | |
| 收到赠礼·其一 | |
| 收到赠礼·其二 | |
| 收到赠礼·其三 | |
| 生日… | |
| 突破的感受·起 | * 突破等级「1」阶后开启 | 
| 突破的感受·承 | * 突破等级「2」阶后开启 | 
| 突破的感受·转 | * 突破等级「4」阶后开启 | 
| 突破的感受·合 | * 突破等级「6」阶后开启 | 
| 元素战技·其一 | |
| 元素战技·其二 | |
| 元素战技·其三 | |
| 元素爆发·其一 | |
| 元素爆发·其二 | |
| 元素爆发·其三 | |
| 打开宝箱·其一 | |
| 打开宝箱·其二 | |
| 打开宝箱·其三 | |
| 生命值低·其一 | |
| 生命值低·其二 | |
| 生命值低·其三 | |
| 同伴生命值低·其一 | |
| 同伴生命值低·其二 | |
| 倒下·其一 | |
| 倒下·其二 | |
| 倒下·其三 | |
| 重受击·其一 | |
| 重受击·其二 | |
| 加入队伍·其一 | |
| 加入队伍·其二 | |
| 加入队伍·其三 | 
Stories
| Title | Text | 
| 角色详细 | 位于瓦萨里回廊的布法蒂公馆是一栋漂亮的建筑,墙面整洁,门窗闪亮,每天都有干净文雅的孩子们来往于此。 和枫丹廷其他漂亮的公馆不同,布法蒂公馆登记在册的产权人并不居住在这里,甚至周围没有人听说过她。 文件上签署的不过是一个假名,真正的主宰者另有其人。 当大门关起,黑夜中响起孩子们的窃窃私语,他们会提起一个称呼:「父亲」。 说到「父亲」,有人面露崇拜,有人心怀畏惧,也有人神色复杂。但无一例外,他们的语气都会变得恭敬。 孩子们所处的组织名为「壁炉之家」,隶属于愚人众。 这里收养了来自世界各地的孤儿,昂贵的布法蒂公馆不过是「家」的一角。 而他们口中的「父亲」——也就是壁炉之家的家主,正是如今的愚人众执行官第四席,「仆人」阿蕾奇诺。 世人对愚人众、对这位执行官毁誉参半。但是对家中的大多数孩子来说,「父亲」都是他们人生中最重要的一个人。 「因为有『父亲』在,这里才真正像一个『家』。」  | 
| 角色故事1 | 凡是与「仆人」打过交道的人,几乎都能从她的身上感受到一种无形的压迫感。 她总是能轻易占据谈话的主导权,当那双特殊的眼睛望过来时,极少有人能面不改色地藏住内心的秘密。 她出手也从不留情,谈笑间收拾好一切,甚至会贴心地打扫现场,不让后来者留下心理阴影。 但这都并非她最难对付的地方,「未知」才是一切恐惧的来源。 哪怕朝夕相处的孩子们,对她也谈不上了解。例如她的喜好与厌恶,例如她望向海面时会想些什么。 每年八月,孩子们都会绞尽脑汁为她准备生日礼物,而她收到礼物的表情也从来都是大同小异。 直到去年,菲米尼被从天花板上跌落的壁虎吓了一跳,眼疾手快的琳妮特抓住了这只小小的「入侵者」,随手找了个碗将它扣在桌上。 碗与壁虎被刚回到家的「仆人」当成了今年的礼物。 第二天,林尼到「父亲」的办公室汇报工作,在桌上的饲养箱中又见到了熟悉的身影。 箱中的温度与湿度都很适宜,壁虎看起来也很享受。 「『父亲』似乎有饲养爬虫类的经验。」 「仆人」端起茶杯,林尼立刻将视线从壁虎身上挪开,却在心里默默记下了这一点。 孩子们总会抓住每一个接近「父亲」的机会。 之后林尼与琳妮特、菲米尼收集了许多关于饲养壁虎的知识,想要下次见面时与「父亲」多聊几句。 然而几天后,林尼再次踏入办公室时,饲养箱中已经空空如也。 「『父亲』…那只壁虎呢?」 「它几次试图打开饲养箱的盖子,所以我将它放归自由了。虽然相处短暂,但这也是生命的选择。」 「仆人」的语气很平静。看着林尼不知所措的模样,她随手指了指窗台外探头探脑的飞鸟。 「另外,壁虎离开没多久就进了它的肚子。它似乎还想从我这里得到更多…你去把它赶走吧。」 * 好感等级达到2后开启  | 
| 角色故事2 | 爱美是人的天性,青春期的孩子们逐渐意识到何谓美丑。他们开始偷偷佩戴饰品,自己用剪刀修理额前碎发。 这一点小小的叛逆,「父亲」不会介怀,也不会干涉。 然而,若是有孩子不肯摘下项链,在夜晚执行任务时暴露了行踪——这件事就进入了需要「父亲」教导的范畴。 阿蕾奇诺带着一只精美的手袋,走进那个女孩的房间。 少女知道自己犯了错,已经将项链摘下,放在桌上,畏惧地站在一旁。 阿蕾奇诺拿起那条项链看了看,走向那个孩子,将项链戴回少女光洁的脖颈上。 她拢起那孩子耳侧柔顺的金色长发:「哦,果然自己穿了耳洞。」 「父亲」再度从袋中取出天鹅绒缎带和宝石耳坠,盘起女孩的头发,给她戴上昂贵的饰品。 她扶着少女的肩膀,走到镜子前。镜中穿戴着珠宝的少女犹如高贵的蔷薇,尽管表情流露出强烈的不安,但她的美丽毋庸置疑。 「你们开始爱美了,这很正常。但让这些漂亮的小东西煽动起虚荣的情绪、动摇了心智,这不好。」 少女惶恐不安地道歉:「对不起,『父亲』。」 她颤抖的手伸向耳垂,匆忙地想要解下珠宝,「我保证以后再也不会了…」 镜中映照出「父亲」平静的脸,她的笑容仿佛从来都没有变过。 「嘘…别紧张。人们常常执着于得不到的东西,我不希望你今后一直用遗憾来美化回忆。」 「戴着吧。习惯之后,你自然会明白再美丽的珠宝也不过是一件冰冷的死物。」 「这是新的一课——理解自己的情绪从何而来。主宰它、利用它,而不是受它主宰。」 * 好感等级达到3后开启  | 
| 角色故事3 | 在「父亲」改写家的规则之前,壁炉之家呈现出的是另一番面貌。 前代「仆人」的本名是库嘉维娜。当然,很少有人会直呼她的名字,孩子们通常称她「母亲」。 她似乎真的是一位完美的母亲:笑容亲切、态度温和,对家人的照顾无微不至,还会给孩子们讲各种好听的故事。 然而,若是在正常环境下长大的人,听到她口中的故事大概会觉得毛骨悚然—— 她将种种残忍到极点的事情包装得如童话般美好,引导壁炉之家的成员相互厮杀,直至选出最强大的「王」。 尽管自称母亲,但她从未将这里视作「家」,无数的牺牲在她眼里只是一场有趣的实验。 …… 在继任「仆人」之位、更名阿蕾奇诺之前,少女有另外一个名字:佩露薇利。 她与壁炉之家的其他人一样,都是身世不明的孤儿,都是「母亲」的「孩子」。 许多人都知道,「母亲」对佩露薇利非常偏爱,对她的关切远比对自己的亲生女儿克雷薇要多。 因此,直到最后也有很多人不明白,为什么佩露薇利回报给「母亲」的会是一场盛大的刺杀。 库嘉维娜那些疯狂的实验位于偏远的地方,知情者寥寥无几。 而杀死库嘉维娜的佩露薇利却背上了「弑母」的恶名,无人不知她的疯狂。 …… 在一切尘埃落定之后,曾经的佩露薇利——也就是如今的阿蕾奇诺从未主动解释什么。 她放任流言甚嚣尘上,甚至在背后推波助澜。 无论是做外交官还是做杀手,最重要的都是看清对手的本质,却将自己置于迷雾之中。 在她杀死「母亲」的地方,如今立着一块小小的墓碑,上面有她亲手写下的悼词。 「在此埋葬落日的余晖,迎接朝阳升起。」 * 好感等级达到4后开启  | 
| 角色故事4 | 为了掩盖自己的出身,将真相焚于火焰,阿蕾奇诺素来对外宣称自己是一名枫丹人。 但真相却是,从很小的时候起,她就发现自己可以操控一种奇特的火焰。 「家」中没有人认得这种力量,因此每个人都充满好奇。但对年幼的她来说,这不是什么值得炫耀的本领,更像是一种深切的诅咒。 每当她疏于防备,失控的力量就会侵蚀她的身体。最初是指尖,随后是手掌,再然后是小臂—— 漆黑的纹路好似焚烧过后的木炭,而她自己就如同正在燃烧的干柴。 阿蕾奇诺隐约有种预感:若是黑影从手臂爬上肩膀,再从肩膀向下触及到心脏,她的存在大概会出现某种「变化」。 或许,那就是命运向她摊牌的时刻。 …… 除去对身体的侵蚀外,这种火焰还给她带来过别的困扰。 被火焰烧尽的人,会留下「残影」。有时是一些记忆的片段,有时是让人眼花缭乱的色彩。 倒在她手里的人越来越多,阿蕾奇诺能听到各种各样的声音。 尖叫、哀嚎与咒骂有时会把她从梦中吵醒,阿蕾奇诺已经习以为常。毕竟她很少体验到值得留恋的美梦,梦里大多都是赤月与荒野。 极少数时候,这些残影保留得较为完整,形成一些「有意识的个体」。 虽然远不如「克雷薇的残影」那般特殊,但他们会出现在阿蕾奇诺身旁,帮她驱散其他的杂音,带给她片刻的放松。 就像是正在嬉戏的孩童,时而聚在一起,时而随性飘远。 阿蕾奇诺记得他们生前是谁,但她从来不会叫他们的名字。 * 好感等级达到5后开启  | 
| 角色故事5 | 在面见女皇、受赐邪眼,以及承袭了「阿蕾奇诺」之名后,年轻的「仆人」得到了一场单独召见。 统括官「丑角」的表情隐于半副面具之后。 「我知道你内心仍有不满与疑虑。为此我愿解答你五个问题,关于世界…或者关于你自身。」 「你不必向我索要保证或是询问愚人众的纲领、女皇陛下的理想。对于那些问题,我将毫无保留予以回答。」 面对「丑角」开诚布公的态度,阿蕾奇诺并没有完全信任。 「那我也应声明,我拒绝故弄玄虚、含糊其辞的回答,以及任何文字游戏或谎言。」 「很谨慎,那么我回答你心中的第一个问题吧。为什么选择你,以及为什么你要接纳我们的选择——『不成熟之人会为了理想去死,成熟之人为了达成某事愿意苟活。』」 …… 「第三问。我一直梦见的赤红之月,以及我的力量究竟是怎么一回事?」 「我曾经侍奉地下古国的末代王朝,它的名字叫做『黑日』,而在它之前的王朝名叫『赤月』。关于你与你出生之前的秘密…去买一本《热恋中的赫雷贝里》吧。我还心向学术之时不怎么看这种故事,碰巧这一个我看过。尽管情节似是而非,但重要的细节并无错漏。」 …… 「第五问。在一切都结束后,我和壁炉之家的其他人会怎么样?」 「坦率地说我的理想之中并没有你们任何一人,我只准备践行『愚者的道义』。但我可以保证,女皇在那之后会变回爱着所有人的神明,在她的理想之内,所有人都会得其所愿。」 尽管「愚者的道义」仍然故弄玄虚,但她接受了这个回答。现在她与愚人的五问答已经结束,遮蔽双眼的迷雾逐渐散开。 「阿蕾奇诺。」 离开的她被身后的「丑角」喊住,她回过了头。 「比起世界是何模样,你该思考它应去往何方了。」 她回身继续向前,只有远去的脚步声作为应答。 * 好感等级达到6后开启  | 
| 「马雷勒」 | 为了维持行动的隐秘与安全,壁炉之家内部成员设定了许多暗号,其中一条暗语「马雷勒」是由「仆人」亲自指定的。 「马雷勒」的本义是枫丹孩子爱玩的一种游戏。用笔在地上画好数个有序的格子,向格子中扔出沙包后,遵循一定规则轮流跳进跳出。 不知这种游戏从何时开始流传,也不知规则是由何人编创,在壁炉之家的孩子们年幼的时候,总会有相对年长的孩子带着他们玩「马雷勒」。 轻快的跳跃、爽朗的笑声,关于「马雷勒」的记忆总是与这些阳光般闪耀的美好场景相连。 所以最初孩子们都很好奇,为什么父亲在设定这条暗语的含义时,会在「放松」与「危险」中犹豫。 人们并不清楚,在曾经的壁炉之家,马雷勒并非是一种游戏。 彼时孩子们在大人的注视下,一个个渐次跃入地上画出的格子,不得出格,不得打乱节奏。 无需询问跳错的惩罚,格子外布满了尖端向上的刀刃。 无法掌控平衡的人、没有足够体力的人、因恐惧而出现失误的人…太多太多人倒在格子外,暗红色的土壤仿佛在诉说着沉痛的过往。 人们谈之色变,没人会觉得它跟「轻松」二字沾边。 然而在犹豫之后,如今的阿蕾奇诺依旧选择了「轻松」作为暗语的含义。 马雷勒已经不会再与「危险」沾边。提起这个游戏,大家脑海中浮现的都是彼此的笑脸。 那就让不愉快的回忆留在她的心里吧。拂去血与尘埃,孩子们应该看见更广阔的未来。 * 好感等级达到4后开启  | 
| 神之眼 | 阿蕾奇诺的力量有许多来源。 古老的厄月血火在她身体中燃烧,高贵的血脉既是诅咒也是天资,这是她最初的助力。 仁慈的女皇宽恕了她弑母的罪孽,代表着荣誉的邪眼是女皇青睐的证明,那是她第三次获得力量。 在此之间,她曾获得过一枚神之眼,那时她用的还是「佩露薇利」这个名字。 克雷薇还活着的时候,佩露薇利就向她提出过刺杀「母亲」的计划。或许是因为缺乏自信,又或许是被亲情束缚,克雷薇并没有答应。 当身体被冰冷的剑刃刺穿,克雷薇的命运也迎来了终结。至少在迈向死亡的那一刻,她是幸福的,因为她找到了属于自己的自由。 然而对活下来的佩露薇利来说,命运的齿轮才刚刚开始转动。 挑选「王」的实验已经结束,「母亲」的野心却远远没有停下。 佩露薇利决定独自拾起被搁置的计划。 自那天起,她就默默盘算着自己与「母亲」的差距。她的武艺是「母亲」教授的,血脉中的力量也被「母亲」尽收眼底。 从孩子们当中脱颖而出的王,对长辈来说依旧只是雏鸟而已。 但她从未在坎坷的生命中学会放弃。 佩露薇利不断磨练自己的实力,任由身体在一次次交锋中伤痕累累,任由无法完全掌控的厄月血火将手臂染成漆黑。 然后,在某个月光明亮的夜晚,一枚神之眼毫无征兆地降临在她的眼前。 浑圆的神之眼恰好与月亮重叠,晶莹如玉的它将皎洁的明月染成赤色—— 这是她的愿望吗?又或者仅仅是不分昼夜的数百次思索结出的果实呢? 这个问题注定得不到回答,她也并不执着于问题本身。 她只是平静地将神之眼藏在距离心脏最近的地方,然后,为「母亲」带去了一份小小的「惊喜」。 作为愚人众执行官,阿蕾奇诺不向任何神明俯首,但对这枚象征七神体制的神之眼,她却始终认真保管。 因为这是她反抗命运,掌控一己未来的见证。 * 好感等级达到6后开启  | 























1,706 responses to “阿蕾奇诺”
Does anyone have solid intel about Father’s particles generation?
With the healing being moved to her burst (something i’m not very fond of, not gonna lie) i got a little worried about her energy needs (specially since her burst cost remained 60, from what i know). She can cast her skill twice in rapid succession if she uses her burst inbetween… but does she generates particles both times? Or is it a Ningguang situation?
her skill will generate particles twice, as far as i heard it would be 5 particles for each instance of the skill but i wouldn’t take that number of particles as a guaranteed answer tbh. the purpose of the Skill reset on burst was to help her be less reliant on particle generators such as bennet, making her easier to play with chevreuse instead
Man… we came from c1 = “more damage/more stacks/more duration/less cooldown”, to c1 = “we took out what should be in the base kit and sell it back to the players”. I thought we’re so back when they released Navia, but apparently nope. 🙁
We went from “C1 is necessary for long rotations unless you want her weapon” to “C1 is a big dmg spike and some int res”
int res only matters if you refuse to play a shielder/Dehya
Hoyo is so random. We already have the first case of “it’s inconvenient until C1” from Hu Tao. Then the next ones (that I know of) is Yae, then Dehya. I guess they do this if the character is very popular? But now they did this to almost all characters in Fontaine, Chiori included as well. I really don’t get it….
I’m hoping Clorinde won’t suffer the same…. 🥲
This version is way better than before, not considering DPS, but from the QoL perspective. Though the burst with AOE nuke and healing makes her even more like Hutao, we actually have more choices on the usage of the burst.
1. Start with E -> CA -> Q -> E, dealing an AOE nuke with 1300%+ multiplier;
2. Since E only increases BoL and only Q removes BoL, you can choose not to use Q when BoL under 20%. Instead, you can save the 20% BoL for the next rotation now. This means you can start the NAs at 90%+ BoL in the next rotation. In fact, you can save up to 200% BoL if you like it.
But I have to say sparing burst may lead to DPS loss at C0, depending on the situation. Just like Hutao, you need to consider when to release your burst.
The former version was clunky because the healing is in E not Q. If your HP dropped dangerously just after using E, you had to switch to teammates and wait for E’s cd. As for now, heal with Q and also reset E, so no worries.
They could have put the healing at the end of that special dash she has (finally giving it a purpose), so it would leave the nuke burst free to be used whenever
It doesn’t say that her Q removes BoL. It just resets the CD on her E, which reusing it reset the BoL cap, and it heals her based on how much BoL she has. In fact, it seems like they removed that effect from her E as well. Assuming that the overall BoL cap is above 100%, she should be able to reach that easily.
Of course, I could be wrong about all that because of how poorly MHY translates their skill descriptions. Guess we’ll only know for sure when she releases or we get some leaked videos from the beta.
Unfortunately, BoL gets removed from any healing because of its own mechanics (which means the actual healing from Father’s burst will be just the 300% ATK).
These changes are overall a buff, but they also kinda make her more complicated to play (unnecessarily so, imo… i honestly loved her complete independency from her burst, which was just a nuke you could drop whenever you felt like it)
Ah I see. I forgot about that part. That does make sense. So it would make more sense to use her E, get as much BoL as you can, spam NA’s, and then use Q to reset E and start over. doesn’t seem very complicated to me. If anything, I think they streamlined her kit with these changes. That would also mean getting her C1 and C2 have huge value for her. C4 would be great too but probably more investment than most people would do.
I said “more complicated” (maybe not the right term) because they make her more reliant on her burst. Before, it was just a nuke you could drop whenever (even just to see that awesome animation) and the healing was linked to her skill (if it where me, i would have put it at the end of her special dash). Now she needs to have her burst up at certain times (hoping you can get enough energy by then) and can’t just use it whenever because it clears BoL.
In the end, her rotation did get a bit more complicated (not by much, but unnecessarily imo).
Look what they need to mimic a fraction of my juice.
I’m bored of replying to your comments
L.+ Worthless + Boring, cope and lament
Look at this guy, thinking he’s all that
so best gameplay for her with this changes is E>Q>CA>E>set up support 5s>CA> spam NA
by doing this we will get BoL 160% (80%+80%) if multiple target, 110% (40%+70%) if single target, it’s totally massive buff in my thoughts, also the increase multiplier 238% to 297% was huge
bu I still sad bcs her c1 got nerf
if future support char able to give BoL to our team I think, arle will receive god tier char
Her C1 is still pretty damn good though
i know it still good, but regen BoL is huge. but nvm tho, with the changes she sustain long enough on-field. not like before that she has sustain issues on-field
I REALLY-REALLY hope BoL isnt Arle-specific one and done, mechanic. I love this idea of being forsed into precise gameplay but not being “handicapped” with obnoxious CD restrictions like on some events or other debuff shit. And also i will definetly will be having that art set leftovers. These changes are vere fun and good, even tho they make her closer to Hutao in surface level comparison she seems to require more decision-making, being closer to Alfhaitam pre nerf (more even DMG distribution of E procs to Q burst dmg) with more incombat improvisation options, wich is always more fun than having NA bot or Q spam bot.
I still wish her c1 were still there to allow her to reach 200 BoL in 1.5-2 rotations, instead of jist boring infinite-interruption resistance (wich is still busted AF)
Yes, but you can also extend her rotations even longer if you wait 5s of white noise before her Q so that her E turns into Blood Debt Due, ending with 160% like you claim. I don’t think her Q would take the entirety of 5s so something needs to fill in that void so maybe a few NAs before Q.
I’m unsure whether her burst clears her BoL though. It only says that the healing is based on her Bond of Life and atk. Doesn’t clarify that it’s a 3:1 ratio of her atk or a 1:1 ratio of her BoL. I hope it doesn’t remove it, thus a previos rotation’s remaining BoL can roll over into another rotation’s as interest.
i dont think we can exceed the 80% BoL barrier if we use her skill twice
so max would be 105% (80%+25%) including her signature weapon
but ngl 105% BoL is quite overpowered
she can deal around 24 NAs
nah bro, she can get more
“-Using the Elemental Skill again during this duration will restart the count on duration and the limit on the value of Bond of Life-”
she can absorb BoL twice
It doesn’t say that her burst clears BoL… if it actually works like that and isn’t simply incorrectly worded, then it would be pretty sweet and i could be fine with her healing being moved to her burst (i kinda doubt it, but stil…).
She could use a reduction in energy cost, though. I still feel like 60 is a bit much (even if she generates particles with both uses of her skill after CD reset, which i also doubt will be the case…).
I still preferred the older version overall, when she could casually drop her burst nuke without worrying about stacks, survivability, and CDs attached to it.
She generates particles on noth Es and in her current state requires 0 ER
Her E is set for a 30 second cooldown right now, so she’d only get one use of her skill on subsequent rotations right? That wouldn’t effect her ER needs at all? Or is HH showing the wrong number?
Assuming you are rotating correctly, by the time you finish a full rotation, her Skill will be ready again, thanks to the Skill CD reduction on NA. Assuming you get in 20 NAs, that’s 20 x 0.8 = 16s CD reduction. So really a 14-15s CD. By the time you go through your supports and Arle’s NA strings, it should be ready again. Assuming she has her Burst ready again, that allows you to use double Skill (EQCAECA) in every rotation.
The main priority is ensuring her Burst is up, which should be fairly simple as long as you have at least one Pyro support/battery. C1 Chev is a great example. Fav Bennett might seem like a good option but Bennett actually doesn’t mesh that well with her anymore, his Burst is too short for her much longer rotation. You’d only get his buff for maybe about half her NAs.
for a single boss
C0R0: after e waiting for 5s, get 70% BoL, it can deal 19hits and left 19.5% BoL, then q→e wait 5s can deal 23times, so c0r0 can deal a total of **42** hits for a set combo in an ideal state. It was good news because Arlecchino does not require a Bis for necessary now.
My mistake… after getting healed, BoL will be cleaned. so c0r0 can deal 19hits, eqe deal 19*2=38 ;
c0r1 22hits, eqe ≈ 44hits
6,5 x 19= 123,5??? left 19,5 BoL???
it consumes the current BoL not the max BoL, the calculation formula should be 70 * (1-0.065)^x >20 , so x = 18 remainder 20.88%, and equal or greater than 20% is still valid, so it can deal with 19 hits totally.
6,5 x 19= 123,5, left 19,5 BoL??
Reduction is based on current BoL not Max HP.
Her new C1 is quite nice
Also her Burst healing is now partially based on her atk which makes it better since she’ll have lower BoL when using it
We are so fucking back, the BoL scaling did in fact get buffed to 280%
You got to remember the max Bol we can get is capped at 88% now though. Before it was 120%.
98%
but due to her skill now resetting the BoL recovery ICD, I think some shenanigans are possible in multi target
E -> Q -> CA -> E -> CA should be able to recover bond twice? idk this is just first impressions but if it works it could lead to some wacky rotations
Well yes 98%. Issue is it takes 2 E’s to get to it.
E is maxed at 80% no matter what. 2, 3, 4 it does not matter how many times you use it, it never goes over 80%. As least from how it reads.
“Using the elemental skill again during this duration will restart the count on duration and the limit on the value of Bond of Life she may gain from blood debt directives”
I read this as meaning she can gain more than 80% BoL if she uses E again (which would only really work in AoE but I think it would be fun)
Nothing in her kit states the very cap of BoL she can obtain. So with E > CA >Q . CA, Arlecchino can theoretically get 160% BoL. If the CA is done early, she would get a max of 120% BoL. The changes ultimately raised her average Bond of Life held. It also doesn’t say she clears her BoL via the same method she uses to heal which is her burst. It doesn’t say anything about clearing her BoL or converting it into healing. So she could in theory roll over a previous rotations’ bond of life into the next rotation.
95 (previous R0 cap) *2.38 = 226.1
80 (current R0 1x E cap) *2.975 = 238
Overall an increase
Burst no longer gives BoL, instead healing her and resetting skill CD (also the energy cost currently shows as 3 💀)
Skill has a 30s CD, and upon use it now confirms the BoL claim CD is immediately reset
Blood debt can only hit twice but now reaches its max level after 5s rather than 6s, and had its multiplier increased to compensate
Masque of the red death now consumes 6.5% of current BoL, the consumption CD was reverted to 0.05s and the BoL multiplier increased to 297.5% at lv10
Each BoL consumption from Masque of the red death reduces skill CD by 0.8s,
Also lv1 blood debt now grants a 40% BoL rather than 20%
BoL scaling get buffed to 297.5% instead, no ?
Yeah I corrected myself in the reply
A previous leak said it was 280% so I repeated that when I initially saw it
Yeah, no problem.
Can you explain me how her c6 work ?
I d’ont understand this : “The DMG of Balemoon Rising is increased by Arlecchino’s ATK multiplied by 700% of Arlecchino’s current Life Bond percentage.”
How damage is calculated ?
I don’t tend to calculate cons but I believe it should be like:
(666.7 * atk) * (7 * current BoL %)
Not sure tbh since the wording also states its increased by her atk
who cares dmg, I like her gameplay and as a character.
Those Animations are totally Evangelion style to me
Anyone?
same as every true Chad should do
real
Arle mains in reddit: HERE SHE COMES! Neuvillette’s main DPS RIVAL 🔥🔥
Also Arlecchino: struggles rivaling Hu Tao and XIANGLING 😭😭😭😭
(yes, they were coping: https://www.reddit.com/r/ArlecchinoMains/comments/1aoxmxd/we_are_officially_4_weeks_away_from_arlecchinos/?ref=share&ref_source=link )
Nice bait