| Name | The Overflow |
loc_gcg_name_hash | Candace: The Overflow |
loc_gcg_card_name_hash | The Overflow |
Family | , , |
Rarity | |
loc_gcg_tags | GCG_TAG_TALENT GCG_TAG_SLOWLY
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loc_gcg_golden_variant | The Overflow |
loc_gcg_source | Reward for inviting Candace to a duel at The Cat's Tail and achieving all corresponding challenge objectives |
Description | A card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card's face, resulting in a truly exquisite appearance. |
loc_gcg_desc_hash | Those who do not respect the regulations at cards... Are the enemy of all who love the game. |
loc_gcg_card_desc_hash | Combat Action: When Candace is your active character, equip this card. After Candace equips this card, she will immediately use Sacred Rite: Wagtail's Tide once. When this card is equipped by Candace, her Prayer of the Crimson Crown has the following extra effect: After your character uses a Normal Attack: Deals 1 Hydro DMG. (Once per Round) (You must have Candace in your deck to add this card to your deck.)
Prayer of the Crimson Crown | Your characters' Normal Attacks deal +1 DMG. Your Sword, Claymore, and Polearm-wielding characters' Physical DMG is converted to Hydro DMG. After you switch characters, you deal 1 Hydro DMG. (Once per Round)
Duration (Rounds): 2. |
Combat Action | After you finish 1 Combat Action, it will be your opponent's turn. Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action. |
Duration (Rounds) | Each time you reach the end of a Round, Duration (Rounds) -1. This card will be discarded immediately once Duration (Rounds) runs out. |
Physical DMG | Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions. |
Hydro DMG | Applies Hydro and can trigger the following Elemental Reactions: Vaporize: DMG +2 for this instance Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG) Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG |
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